Dps occasionally messes up mechanics but has enough dps=eventually beat fight
Dps eats non lethal mechanics but has good dps=harder on healers but you will beat fight fairly consistently
Dps will fail a mechanic if they get them but has enough dps=you will beat the fight if that dps doesnt get a mechanic to deal with. Happens more often then you think with how se have designed the fights. In turn 9 i never got once got divebomb marker until after we beat the fight.
Dps dodges/does every mechanic but does 80dps=you will never ever beat the fight.
Btw with voice chat, a more aware player can simply call out mechanics or tell x player what to do. Example blighted boquet. Raid leader calls out stop! when he sees it . Even the most mechanically weak player can be helped there.
Without a dps meter how much can you really help dps players? Or even see if they listen to your "help" .Pugs are notorious for having dps player who refuse to take your dps advice. Especially if there is no concrete proof for you or them to see improvement.
Good dps lets you progress to next phase skipping mechanics needing to be done.
SE have designed new coil with strict dps checks and hp% phases. Dps meter is an invaluble tool. Those who hate dps meters for the chance of being shown to have low dps have a bad mentality for endgame progression. Perhaps SE should only have a dps meter where it truly matters, such as second coil and maybe the extreme primals.
It could be similar to PvP. Show a damage report at the end of the boss battle. Showing % of damage each dps did.
Last edited by sharazisspecial; 05-31-2014 at 03:52 AM.
Not sure why anyone would bother replying to you at this point but here we go.
She's pointing out that you can eat some damage and if your DPS is strong enough, it's something you can shrug off.
But if your DPS is dodging everything but isn't strong enough, you can't shrug it off as it means you'll wipe sooner or later due to having additional phases or potentially facing an enrage mechanic.
It's that simple.
Strong DPS = You win regardless, most of the time.
Naturally there is gray areas, but having strong DPS means you have more room for error.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote


