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  1. #1
    Player
    MythToken's Avatar
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    Iam Groot
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    Leviathan
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    Warrior Lv 60
    You don't understand, even if you have a "hidden" server side parser. Then you completely undermine the legitimacy of that data.

    It then becomes pointless. If you don't open it up to the community, it's better to just not have one.


    And opening a DPS meter thats individualized would not work either. Because without context it means nothing.


    I understand your thread is very lengthy, and many of these points have been addressed. But your ideas are just not very good.
    And you keep saying that we are negative and not constructive, but sometimes the answer is just that you are just wrong.

    There is a reason, many reasons actually why none of this has been implemented as you have suggested. Because they are bad ideas, without easy and efficient implementations.
    The reason you are getting "non constructive" criticism is because you can't take criticism.

    I think you should have entitled this thread "my ideal scenario, and fun ideas for dps meters that won't ever actually happen #donttellmetheywontwork"
    (1)
    Last edited by MythToken; 05-30-2014 at 04:23 AM.

  2. #2
    Player Tiggy's Avatar
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    Tiggy Te'al
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    Balmung
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    Quote Originally Posted by Ikeda View Post
    "Disclose self parser or kick. We have a party parser to expose liars." You'll see something along these lines all over party finder. There's no way around the cons of parsers unless it can't be used in instances.
    We aren't suggesting it even have a parser nor to to have one in instances at all. We are currently bouncing around a solo-guildhest type idea that is displayed over the last few pages of this thread.


    Quote Originally Posted by MythToken View Post
    You don't understand, even if you have a "hidden" server side parser. Then you completely undermine the legitimacy of that data.
    Despite the fact we aren't trying to add a parser I can't agree with this. If it did have a parser then it would only make the results more legitimate.

    Quote Originally Posted by MythToken View Post
    It then becomes pointless. If you don't open it up to the community, it's better to just not have one.
    Like how Yoshi-P said we shouldn't use parsers but they can't stop it so we should be reasonable? That isn't open to PS3 and PS4 users and that certainly didn't fix the problem.

    Quote Originally Posted by MythToken View Post
    And opening a DPS meter thats individualized would not work either. Because without context it means nothing.
    The entire point is to understand where the ceiling on your ability is in order to improve it. That still has value for practicing. Once practiced the skills are then directly useful in real content. That's why this was considered to be a tool from the beginning. It is most definitely relevant.

    Quote Originally Posted by MythToken View Post
    I understand your thread is very lengthy, and many of these points have been addressed. But your ideas are just not very good.
    And you keep saying that we are negative and not constructive, but sometimes the answer is just that you are just wrong.
    Simply saying no, or that won't work is not constructive. Just saying that someone is wrong is not constructive. A reasonable explination of WHY it is wrong is constructive, but simple responses like you just used are not.

    Quote Originally Posted by MythToken View Post
    There is a reason, many reasons actually why none of this has been implemented as you have suggested. Because they are bad ideas, without easy and efficient implementations.
    False. There are indeed reasonable implenations, but you aren't interested in exploring any of them. You just want to come in and say "no it won't work you're just wrong."

    Quote Originally Posted by MythToken View Post
    The reason you are getting "non constructive" criticism is because you can't take criticism.
    I have taken it quite well in numerous instances throughout this thread. What I will not take well is people like you who want to come in and just s**t on everyone elses parade because "bad people will do bad things." You aren't encouraging discussion. You aren't looking at the actual ideas presented and expressing any specific comments. You're just being negative.

    WE GET IT. You don't like the idea.

    If you don't have actual constructive things to add to the ideas being bounced around in order to come up with a good implementation then can you please just accept that we get it and let us move on? If we have this discussion it doesn't hurt you, doesn't stop your day from being happy, and doesn't even matter if square doesn't like what we say. You coming here to say the same thing over and over and over isn't adding anything to our conversation other than negativity. If Square ever reads this thread your disagreement will surely be noted. The number of times you reiterate does not ram it home more.
    (1)
    Last edited by Tiggy; 05-30-2014 at 04:31 AM.

  3. #3
    Player
    MythToken's Avatar
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    Quote Originally Posted by Tiggy View Post
    We aren't suggesting it even have a parser nor to to have one in instances at all. We are currently bouncing around a solo-guildhest type idea that is displayed over the last few pages of this thread.
    What is the actual point of this?

    higher ilvl gear = more dps
    more stats = more dps

    None of that is rocket science and you don't need a parser for it either.

    Optimal rotations have already been discovered by people who can do math + potency.

    There is nothing hidden in this game, that you are going to discover through some magical meter or rating system.

    If you are talking about adding a dps meter for Low lvl guild heists, HAHAHAHAHAHAHAHAHAHA.
    (0)

  4. #4
    Player Tiggy's Avatar
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    Quote Originally Posted by MythToken View Post
    What is the actual point of this?

    higher ilvl gear = more dps
    more stats = more dps

    None of that is rocket science and you don't need a parser for it either.

    Optimal rotations have already been discovered by people who can do math + potency.

    There is nothing hidden in this game, that you are going to discover through some magical meter or rating system.

    If you are talking about adding a dps meter for Low lvl guild heists, HAHAHAHAHAHAHAHAHAHA.
    You entirely miss the point. We aren't asking for this to be used to determine optimal rotations or for players already entrenched into end game. The entire point was to have content that helps new players break into end game. These are players who aren't already good at their rotations, players who are afraid they don't have what it takes and therefore won't even try the new coil until it's nerfed with echo over 3 months from now, and for the players on playstation consoles who have zero access to an ILLEGAL parser. What are suggesting is high level solo guild-hest type content. Not even low level because yes, that wouldn't help anyone.

    You continue to show your disdain for even reading about what we are talking about. Everything I just said has been said by others earlier in this thread.
    (0)

  5. #5
    Player
    MythToken's Avatar
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    Iam Groot
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    Quote Originally Posted by Tiggy View Post
    You entirely miss the point. We aren't asking for this to be used to determine optimal rotations or for players already entrenched into end game. The entire point was to have content that helps new players break into end game.
    you are missing the point sorry, but you don't need a parser to get better.

    Increase ilvl to increase dps
    Increase stats to increase dps
    Read up on your rotations which can easily be found on this very forum.

    Check check and check.

    Sorry that you think you need someone to hold your hand going into endgame.

    Also how would you rate tanking? How would you rate healing? Don't those people need help getting into endgame?

    Also just because you can pull good numbers in a Parse, does not mean you are ready for end game.
    Which has very little to do with dps numbers, and a lot to do with mechanics and dodging.

    Not to mention the game already has Guildheists and Low level dungeons which are very well designed in their difficulty scaling.
    They do a great job at progressing you through your job, all the way through end game.

    You already get a bonus for completing the Guildhiest without anyone dying.

    On top of that to "break into endgame" as you call it, you have to run with a group. So saying I have a rating of 100! means nothing. Find a group of people that actually like you, and are willing to teach you. (probably hard for the OP)
    (1)
    Last edited by MythToken; 05-30-2014 at 04:42 AM.

  6. #6
    Player
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    Quote Originally Posted by Tiggy View Post
    SNIP
    all of that is way out of context, sorry but, I am giving you reasons why it doesnt work, you just arnt listening.
    (1)

  7. #7
    Player Tiggy's Avatar
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    Quote Originally Posted by MythToken View Post
    all of that is way out of context, sorry but, I am giving you reasons why it doesnt work, you just arnt listening.
    Then I simply disagree with your oversimplification of the problem especially considering how clear it is you aren't reading anything on the idea at all. It's clear that everything you know about the idea comes from the last few posts where I reiterated what we were talking about. You're "No" is out of context because you refuse to understand our context at all. Your mind is closed to the ideas of others.

    At this point you're just trolling this thread and our ideas. I will no longer feed the troll.
    (0)

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