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  1. #11
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by LalaRu View Post
    High level synced players makes the duty too much easy and the new player hardly learns anything doing that, most likely he will be carried on;
    It's not hard to carry players through the majority of duties, synced or not. It's a matter of difficulty curve in the dungeons themselves that causes this problem, and the fact that basically everything pre-Titan it's entirely possible you won't know how much you suck until you are suddenly wiped.
    New tanks haven't any chance to hold aggro against the above players;
    False. 2-3 levels of difference has extremely minimal on the ability to handle aggro - but player skill will have a huge impact. I've barely had issues maintaining aggro when going into a dungeon at minimal level and slightly undergeared; and I can say about 75-90% of the times I have lost aggro has been due to two DPS going all out on separate targets instead of focusing one, which frankly will be a problem for any tank to face (albeit not an insurmountable one). The tanks I have seen have serious aggro issues have far greater issues with a just general lack of understanding of their role and the tools they have.

    This problem is exasperated in level 50 dungeons to a very real thing, however - I was having to seriously dumb down my rotation to not steal aggro from my fresh-50 tank friend during WP/AK when I went in as my i93 Monk self. But that's a massive gear difference, and a case for iLvl sync in level 50 content, not the 2-3 level difference between minimal level and level synced.
    High level synced complaining about those duties too much easy, here get served little more difficulty ;
    2-3 levels doesn't make things any more difficult. Generally speaking, it just makes them slower. The dungeons were entirely designed to be handled reasonably at the level they allow entry at. This is, again, more a case for iLvl sync in level 50 content rather than adjusting low level duties.
    (0)
    Last edited by Garlyle; 05-27-2014 at 08:44 PM.

  2. #12
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Nope...wait a sec, something to maybe, just maaaaybe, stop the occasional bad player from getting carried thru everything and force them to learn? Yeah, I actually agree with this.
    (1)

  3. #13
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Alistaire View Post
    Nope...wait a sec, something to maybe, just maaaaybe, stop the occasional bad player from getting carried thru everything and force them to learn? Yeah, I actually agree with this.
    A competent healer will carry players through the whopping majority of <50 content, especially everything pre-Titan. Two levels of EXP is not going to make a difference in this respect.

    Hell, to be frank, a good healer carries people through >50 content, too.
    (0)
    Last edited by Garlyle; 05-27-2014 at 08:41 PM.

  4. #14
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Losing 2 or 3 more levels when you get synced won't make the dungeon harder, it'll just make it take longer and make it even more boring because you could lose another skill. No thanks.
    (7)

  5. #15
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    This ^^ and this


    high level players make it easier because they have likely run that place 100 times. The gear is synced down to being good gear for the level but still, knowing the place because you ran it 30+ times.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  6. #16
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    I see where you're coming from. I think it's gear/ilvl that is the culprit though. Even though it's supposedly synced down in dungeons, players in high level gear regularly pull aggro off a non-synced tank. And sometimes I wonder if the tank losing aggro so easily is what causes most of the rage in dungeons.
    (1)

  7. #17
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Sadana View Post
    I see where you're coming from. I think it's gear/ilvl that is the culprit though. Even though it's supposedly synced down in dungeons, players in high level gear regularly pull aggro off a non-synced tank.
    It is actually synced down. It's pulled down to roughly [level sync -1], and actually a bit worse than that.

    Now, of course, if they're getting gear synced to ~36, but the tank's still running level 23 gear, then hell, not much that can be done about that, and a couple more levels dropped won't fix that.

    A tank who drops hate in low level dungeons is generally either
    A. significantly undergeared for what they're taking on (I'm not talking like 3 or 4, I mean 10+),
    B. has DPS who are deliberately (or through ignorance) stealing aggro by attacking off targets, or
    C. has made some mistake in their play, such as not using enough AoE or ignoring targets in longer fights.

    These are not fixed through a couple levels change on the remainder of the party.
    (2)
    Last edited by Garlyle; 05-28-2014 at 12:19 AM.

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    There is a logic error.
    In the suggestion of the OP someone who get level-synched get a lower level than the one who hit exactly the max. level of the content.

    Say a level 16 dungeon with max. level 20
    A lv 20 tank do it and keep level 20
    A lv 21 tank do it and get level-synched to level 16, make the dungeon for him harder again only because he got a level up.
    (1)
    Last edited by Felis; 05-28-2014 at 01:20 AM.

  9. 05-28-2014 02:24 AM

  10. #19
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    The level sync is fine as it is. People are already crying about wanting more unlocked skills enabled etc. Smoother run for the newbies or lower level players is not a problem.

    Grabbing aggro from tanks is nuisance to the tanks, and I played thru that situation leveling my alt PLD. I know all about that now, but still I wouldn't want a min level sync, since I don't need to make more gimpy for my healer or DPS. Also once I understood the situation, I was happy to let the dps who don't know how to self regulate their aggro have their mob and eat it. It actually makes the tank work load easier, if they like doing that, and put in a topaz or titan helps too, for the tank that is happy to be lazy.
    (1)

  11. #20
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    What they should add is a Skill-Sync feature. So bad players can be synced to the skill level of good players.
    (0)

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