It doesn't actually mark the targets so much as change the markings.
So say you started the battle with all the targets already marked, which I suppose I could show another macro for marking targets quickly. (Though only the first target gets proper priority, the others are semi-random (not a big deal for most encounters)).
=Quick Sign=
/focustarget
/nexttarget
/enemysign attack2 <t>
/nexttarget
/enemysign attack3 <t>
/nexttarget
/enemysign attack4 <t>
/nexttarget
/enemysign attack5 <t>
/enemysign attack1 <f>
Now, I have three versions of the number changer macro obviously. Though I use the same macro and just change it.
The shown version-how it works is say you have 5 targets. They are marked 1, 2, 3, 4, 5. Use it once, now it is N (not marked), 1, 2, 3, 4. Again it is N, N, 1, 2, 3. N,N,N,1,2. NNNN1.
I mainly play with DFs and it seems to help people understand which enemy they are supposed to attack without me having to use a marking macro each time.
Now, there are two other versions (More really but let us just say 2).
Second version is more of a cycling. 1 becomes 5, 2 becomes 1, ..., 5 becomes 4. This version is a bit more complicated so I'm not showing it right now since not everyone can use that version.
Other version is pretty much expanded version. Instead of going from Attack 1-5, It goes Attack 1-5, Bind 1-3, (Shapes, Ignore 1-2.
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Now, the main reason I posted this in the first place was because I noticed that people were manually doing this. They'd spend a good say 10 seconds after each kill doing what takes me a moment.
This can also be combined with other things with a few tweaks.
Example: Provoke/shield lob/tomahawk. Mark the target as 1, Change 1 to 2, 2 to 3, 3 to 4, 4 to 5.
=Provokesign=
/enemysign attack5 <attack4>
/enemysign attack4 <attack3>
/enemysign attack3 <attack2>
/enemysign attack2 <t>
/ac "Provoke"
/p (Provoke) -> <attack2>
/s No, <attack2>, I do not bite my thumb at you, <attack2>, but I bite my thumb, <attack2>.
/p Give me a moment to get aggro on <attack2>
=Lob Sign=
/enemysign attack5 <attack4>
/enemysign attack4 <attack3>
/enemysign attack3 <attack2>
/enemysign attack2 <attack1>
/enemysign attack1 <t>
/ac "Shield Lob"
/p Please attack <attack1> marked 1 first.
That being said, it CAN be used to designate targets as well with a few minor changes, but it wouldn't be automatic (though it might still be faster than manually doing them on a ps4, it wouldn't be faster than the macro that prioritizes one target and then selects 4 random ones). This macro you designate from the last to the first.
=Mob Numbers=
/enemysign cross <square>
/enemysign square <triangle>
/enemysign triangle <circle>
/enemysign circle <stop2>
/enemysign ignore2 <stop1>
/enemysign ignore1 <bind3>
/enemysign bind3 <bind2>
/enemysign bind2 <bind1>
/enemysign bind1 <attack5>
/enemysign attack5 <attack4>
/enemysign attack4 <attack3>
/enemysign attack3 <attack2>
/enemysign attack2 <attack1>
/enemysign attack1 <t>