Quote Originally Posted by Ryuko View Post
There are many times I instinctively pass something because I know I don't really need it (nor would I want it if someone else does), and then I regret not rolling when I realize it's going to hit the ground anyway.
I think everyone gets stuck with this problem. I don't want to take something I don't need if someone else in the group may have a real use for it, but I hate to see valuable items go uncollected because nobody had a direct use for it. To solve this, I think we need a fourth category in the Need/Greed/Pass setup. Something like:
• Need (for better stats on current class)
• High-priority Greed (for an alt class, cosmetic, or just to finish off the set you've been trying to collect the last 2 dozen runs)
• Low-priority Greed (to sell or turn in for seals)
• Pass (when you'd rather it drop on the ground than take it)

(Just as with the Need and Greed options now, only those choosing the highest used category would actually roll, so Need automatically beats anything other than Need, while High-priority Greed automatically beats Low-priority Greed.)

It needs better names than "high-priority" and "low-priority", but it would be nice to be able to say that you want to roll on the item only if it would otherwise drop unused because nobody in the group has a real purpose for it.