To not be ruler at all. Let ruling be part of the ffxiv's story, not your own gameplay. You can rule your linkshell if people like shepard and sheeps play.
i didn't read the whole thread so im not sure if im the only one that doesn't like this idea.
1. politics are corrupt in any form
2. i don't want other players being in charge of anything that affects the game the way i play it.
If it was just some novelty thing then IDC, just a popularity contest.
We already have the syndacate at uldah, and the pirates at LL, the only group that isn't organized are the gridanian poachers...they need Looten Plunder's charms.So TERA announces a political system and you're suggesting it for FFXIV before their system is presented to the players? That'll work. Forget a political system. I want drug rings where players smuggle in gysahl greens, erm.... that players "feed to chocobos" *wink wink*! Or introduce the Eorzea mafia. They'll need to implement gun first though.
Last edited by Kallera; 07-22-2011 at 02:09 AM. Reason: YOU`LL PAY FOR THIS, KAN-E-SENNA!
Because what you consider "constructive" basically means "agree with Dyne's idea in the first place..."... and I don't.
I believe I've already covered this and explained why, in detail, going back some pages now. If you didn't read, or chose to ignore, those reasons... that's not my problem. I'm not going to continue repeating myself for someone who insists on remaining willfully ignorant and refuses to read or comprehend anything except what they want to hear/read.
That's a wonderful characterization of exactly what I'm not doing.
I'm disagreeing with your idea. I'm challenging you to provide better reasoned supporting arguments for it. I'm poking fun at how inconsistent you've been in pitching it throughout this thread. I'm calling you out on being lazy in your presentation of the idea, because it is.
I am not, however, stomping feet or throwing a tantrum.
Nice go at mischaracterizing and revising history though.
Wow... what do they call this world you live in?
First, your "suggestions" are nowhere near Amineri's.
Amineri's suggestion is well thought-out, researched, is consistent and would fit in with the with existing lore and hierarchy of power in the game, it's consistent with the lore and setting, and is very well detailed and presented. In other words, Amineri was not lazy in presenting their ideas.
To put it another way, Amineri's suggestion is everything yours is not... and then some.
So, no.. you do not "win", because you still have not even made anything even approaching a well thought out, researched and supported case of your own, despite several pages of trying. Your entire concept seems to revolve around "players having control and influence over other players". Amineri's idea is much more about a sense of competition between nations, however, all focused around a common goal... dealing with the Garlean Empire.
It's also rather rude and rather weak to conveniently attach yourself to someone else's ideas and then claim victory for it because you've failed in successfully presenting your own.
I player being in control of taxes is just stupid and doesn't deserve a thread cause it will never happen. that seemed to be you main point, taxes. Also building buildings has nothing to do with politics so i voided that point.
What kind of town would have a new mayor every 4 weeks.
Last edited by syntaxlies; 07-22-2011 at 03:42 AM.
I actually think OPs idea is a great one. However, it is a complete non-fit for XIV. This would be much better in a simcity-ish type mmo. Well one that doesn't fail anyway.
The stupid thing about an "artificial" political system is that it will generally just come down to a grind. For example, in TERA, the political system will probably just end up being a gil-grind or Boss grind, rather than an actual reflection of sociopolitical system, and therefore fails at the thing it is trying to achieve.
If the system came about organically (players build their houses, build fortifications, and communal investments) then it would make more sense in an MMO due to the fact that it actually fosters community. The artificial, dev-made political systems merely foster grind.
Politics aren't corrupt inherently, people are. You can't just say a system is corrupt when people are the one's who find it necessary to take advantage of loop holes and such. Anyways I'm actually against a political system for almost the same reasons. adding inactivity to it, what if someone quits while in office and we don't have a good enough system to oust them (judging from ls features lol)i didn't read the whole thread so im not sure if im the only one that doesn't like this idea.
1. politics are corrupt in any form
2. i don't want other players being in charge of anything that affects the game the way i play it.
If it was just some novelty thing then IDC, just a popularity contest.
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