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  1. #1
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    Quote Originally Posted by Leenk View Post
    I dont like the way this sounds at all. I dont like the idea of any other player having almost direct control over my play time.
    I'll pass, for sure.
    It really depends how much power the devs would let the ruler have. Personally, I think jailing people in Tera is too far. I would like to be able to build buildings, airports, temples, a farm, a shipyard, a bridge, and offer some services for free. How would you like free repairs for a month? This can come to play once they put in Tanaka's ideas of owning your own airships and owning real estate.
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  2. #2
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    Quote Originally Posted by Dyne View Post
    It really depends how much power the devs would let the ruler have. Personally, I think jailing people in Tera is too far. I would like to be able to build buildings, airports, temples, a farm, a shipyard, a bridge, and offer some services for free. How would you like free repairs for a month? This can come to play once they put in Tanaka's ideas of owning your own airships and owning real estate.
    Jailing people is too far... but suggesting that a ruler can dictate law that states only Lallafel can enter the city and all other races are attacked on sight is perfectly reasonable.

    -roll eyes-

    Yeah... you really thought this out, Dyne.
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  3. #3
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    Quote Originally Posted by Preypacer View Post
    Jailing people is too far... but suggesting that a ruler can dictate law that states only Lallafel can enter the city and all other races are attacked on sight is perfectly reasonable.

    -roll eyes-

    Yeah... you really thought this out, Dyne.
    That was a joke. Why so serious?
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  4. #4
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    Quote Originally Posted by Dyne View Post
    That was a joke. Why so serious?
    Given some of the other examples you gave, I kinda doubt it was a joke.
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  5. #5
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    i read theres a few people in tera that don't like this idea either, basically the same reason. i don't think this can ever come to pass in a game that hasn't already been created. plop a dinner in front of me and i'll eat it, maybe i'll push the pea's to the side. give me options to ask and tell and things like this i don't think will ever get implemented. i'll take the bag of doritos and a coke. ty.
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  6. #6
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    Quote Originally Posted by weeble View Post
    i read theres a few people in tera that don't like this idea either, basically the same reason. i don't think this can ever come to pass in a game that hasn't already been created. plop a dinner in front of me and i'll eat it, maybe i'll push the pea's to the side. give me options to ask and tell and things like this i don't think will ever get implemented. i'll take the bag of doritos and a coke. ty.
    Tera has their way, the FFXIV devs can create their own way that can be more enjoyable to people.
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  7. #7
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    Perhaps a more limited form of political system could work. Elections and voting .... well, that hardly works in the real world; it seems unlikely in a gameworld.

    The first step to having a political system is creating a resource system ... and not just any resources, but resources needed on a larger-than-individual scale. The Grand Companies are being founded on just that principle. The efficient collection and distribution of resources in order to combat a significant threat. Clearly, Garlemald is technologically superior, and has a superior military. Thus the limited resources of the city-states have to be carefully marshaled to try and combat the threat.

    I could see fortifications, siege engines, etc being made available. There are two ways to accomplish this: first, allow guilds (private companies) to create them -- second, have Grand Companies make them. Both options are viable and could co-exist (although likely the more game-effecting effects would have to reserved for the Grand Companies). Players can contribute materials and time to the Grand Companies to create these fortifications and siege engines, but how would they be deployed?

    NOW we have a need for a political system. Distribution of scarce resources in service of the city-state. One idea occurs to me: Have two sets of members in a Grand Council (for each city-state). One set of members is drawn from the leadership of the private companies that have demonstrated service to the city-state. Another could be selected from the population in general (perhaps a lottery system, with ability to vote people out, or something similar).

    The function of the Grand Council is to vote upon placement of fortifications and siege equipment to resist the Garlemald Empire's military advances. The devs would establish viable alternatives, they would be presented to the Council, discussion would take place, followed by a vote.

    The result would then effect players' ability to fight in campaign-style battles against the Empire.

    P.S. After I wrote this, it occurred to me that the beast tribes are another possible threat. Same concept could be applied there.
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  8. #8
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    Quote Originally Posted by Amineri View Post
    Perhaps a more limited form of political system could work. Elections and voting .... well, that hardly works in the real world; it seems unlikely in a gameworld.

    The first step to having a political system is creating a resource system ... and not just any resources, but resources needed on a larger-than-individual scale. The Grand Companies are being founded on just that principle. The efficient collection and distribution of resources in order to combat a significant threat. Clearly, Garlemald is technologically superior, and has a superior military. Thus the limited resources of the city-states have to be carefully marshaled to try and combat the threat.

    I could see fortifications, siege engines, etc being made available. There are two ways to accomplish this: first, allow guilds (private companies) to create them -- second, have Grand Companies make them. Both options are viable and could co-exist (although likely the more game-effecting effects would have to reserved for the Grand Companies). Players can contribute materials and time to the Grand Companies to create these fortifications and siege engines, but how would they be deployed?

    NOW we have a need for a political system. Distribution of scarce resources in service of the city-state. One idea occurs to me: Have two sets of members in a Grand Council (for each city-state). One set of members is drawn from the leadership of the private companies that have demonstrated service to the city-state. Another could be selected from the population in general (perhaps a lottery system, with ability to vote people out, or something similar).

    The function of the Grand Council is to vote upon placement of fortifications and siege equipment to resist the Garlemald Empire's military advances. The devs would establish viable alternatives, they would be presented to the Council, discussion would take place, followed by a vote.

    The result would then effect players' ability to fight in campaign-style battles against the Empire.

    P.S. After I wrote this, it occurred to me that the beast tribes are another possible threat. Same concept could be applied there.
    Now *that* is how you conceive and present an initial idea.

    Give it a context that fits within the established setting of the game, give it a meaning and purpose within that context (ultimately fighting against a common enemy), define specific details and limitations of it, and present it in a well structured manner.

    That idea actually sounds really interesting to me.

    Dyne... Take notes.
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  9. #9
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    Quote Originally Posted by Preypacer View Post
    Now *that* is how you conceive and present an initial idea.

    Give it a context that fits within the established setting of the game, give it a meaning and purpose within that context (ultimately fighting against a common enemy), define specific details and limitations of it, and present it in a well structured manner.

    That idea actually sounds really interesting to me.

    Dyne... Take notes.
    But that's not your ideas isn't it? Exactly. All I had was the basic idea, and left it to someone else in the forums to add to it and make it deeper. That is called brainstorming. You were out of line for calling me "lazy" and expecting me to present the whole entire thing by myself. Even her ideas can still be expanded on by someone else, but it cannot be done with a bunch of negative nancies who all they do is say "no" all day.
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  10. #10
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    Quote Originally Posted by Dyne View Post
    But that's not your ideas isn't it? Exactly. All I had was the basic idea, and left it to someone else in the forums to add to it and make it deeper. That is called brainstorming. You were out of line for calling me "lazy" and expecting me to present the whole entire thing by myself. Even her ideas can still be expanded on by someone else, but it cannot be done with a bunch of negative nancies who all they do is say "no" all day.
    Oh cut the bullshit already, will you?

    For one, once again, I *did* present reasons why I felt it wouldn't work. Or maybe you just stop reading at the words "won't work" and ignore all the reasons why.

    You presented little more than "wouldn't it be cool to be able to rule cities and have control over how people experience the game". And then left it to others to "fill out the idea" and make it workable instead of even trying to put in a hair of effort to that end yourself. That *is* lazy. You're asking people to endorse and stand behind an idea that you're not even willing enough to put more than a whimsical thought into before presenting it.

    Amineri's post is *exactly* what your initial post should have been. Well thought out, thorough and shows a degree of effort beyond "gee, it'd be cool if people could be the rulers of a city... Hey, I'm gonna take this completely arbitrary idea to the forums so other people can develop the idea for me!"

    Just read Amineri's post and keep it in mind for the next time you want to present an idea.
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