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  1. #1
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Logo View Post
    Ring of Thorns done in public makes the DRG lose his wyrm mail.
    What's with the poledancing hate?
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  2. #2
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by YanderePrincess View Post
    What's with the poledancing hate?
    Because it's flashy, it's loud, and it can be spammed to no end = Can annoy people.
    (2)

  3. #3
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by YanderePrincess View Post
    What's with the poledancing hate?
    because its very very annoying soundwise.
    (0)

  4. #4
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Logo View Post
    because its very very annoying soundwise.
    Then the proper request would be for the sound to be changed or removed.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  5. #5
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Reduce the cooldown on Dragon Fire dive!
    (0)

  6. #6
    Player
    Pwnznewbz's Avatar
    Join Date
    May 2012
    Posts
    64
    Character
    Breoc Ronfaure
    World
    Excalibur
    Main Class
    Lancer Lv 60
    The main issue with all of the arguments regarding monk vs drg (and, yes, I just read 17 pages of back and forth) is that everyone presumes dps classes shouldn't be relatively equal. I disagree and believe the dps of all dd classes should be relatively equal. In my raid group's T6 and 7 completions, I (drg) am usually ~10% less than our monk. I am usually above, but only slightly our bard. The smn is anywhere from #2-4 on dps depending on the attempt (still new to the job). I think this is the exception, though, so we could come up with a formula like this:

    mnk/smn > blm > drg > brd
    +10% > +5% > 0 > -5 to 10%

    There are, of course, outliers but I think we could all agree this is generally how it currently works. Why does everyone just accept that? Why shouldn't a bard/monk/drg/blm/smn be within a reasonable deviated number of each other? Is 10% the right amount? Or, should it be more like 5%? 1%? Yes, every job has different skills and different jobs (in more than name) but at the end we are still 5 dps classes.

    As a drg, I get 2 more stuns (that aren't used on bosses) and usually get to do the limit break so that our monk can keep up sustained dps. Great! We have t6 and 7 on farm. My dps is still ~10% lower than the monk. This discussion isn't about the difficulty of playing the jobs. It's about the numbers. In essence, an equally geared and skilled monk will always do more dps than a geared and skilled drg. A drg definitely adds 10% to a bard. But, what if that bard is less skilled or geared than the drg? So, forget about the buffs or debuffs. Why don't the dps classes do nearly equivalent dps?

    I've read a bit about the high burst of drgs. If that is true, then you should see the distribution of dps taken over the longer fight balance out to be near to the monk. That isn't happening. Yes, the burst is helpful in certain situations (middle seed in t6, for instance) but that burst should attribute to a higher dps over the longer fight; And, it's not.

    Forget about mandatory positioning. Forget about the 10% buff for bards. Forget about the 2 stuns that drgs can't use in raids. Forget about melee/magic defense, which really doesn't matter since drgs shouldn't be getting hit. Looking at just the numbers, the distribution, and look at your own examples; how often is the drg really above or near the monk in dps totals? For that matter, how often is it near smn or blm?

    There is a reason that drgs and high end raid groups consider the drg crap... it's based on numbers.
    (0)
    Last edited by Pwnznewbz; 06-04-2014 at 09:05 AM.

  7. #7
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Pwnznewbz View Post
    Why shouldn't a bard/monk/drg/blm/smn be within a reasonable deviated number of each other?
    Because they require different level of skills to play to maximum potential. Shouldn't the jobs that have wider variance in DPS have a higher ceiling? Think of jobs that have wider bell curve vs a narrower bell curve. Shouldn't the one with wider curve has higher maximum?
    For monks, they have to keep: Greased Lightning 3, Dragon Kick, Twin Snake, Demolish, Touch of Death on target to deal maximum damage.
    For summoners, they have to keep: Bio, Bio 2, Miasma, Miasma 2, Shadow Flare and pet control.
    For Dragoons: Heavy Thrust, Disembowel, Chaos Thrust, Phlebotomize.

  8. #8
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Pwnznewbz View Post
    The main issue with all of the arguments regarding monk vs drg (and, yes, I just read 17 pages of back and forth) is that everyone presumes dps classes shouldn't be relatively equal. I disagree and believe the dps of all dd classes should be relatively equal. In my raid group's T6 and 7 completions, I (drg) am usually ~10% less than our monk. I am usually above, but only slightly our bard. The smn is anywhere from #2-4 on dps depending on the attempt (still new to the job). I think this is the exception, though, so we could come up with a formula like this:

    mnk/smn > blm > drg > brd
    +10% > +5% > 0 > -5 to 10%

    There are, of course, outliers but I think we could all agree this is generally how it currently works. Why does everyone just accept that? Why shouldn't a bard/monk/drg/blm/smn be within a reasonable deviated number of each other? Is 10% the right amount? Or, should it be more like 5%? 1%? Yes, every job has different skills and different jobs (in more than name) but at the end we are still 5 dps classes.

    As a drg, I get 2 more stuns (that aren't used on bosses) and usually get to do the limit break so that our monk can keep up sustained dps. Great! We have t6 and 7 on farm. My dps is still ~10% lower than the monk. This discussion isn't about the difficulty of playing the jobs. It's about the numbers. In essence, an equally geared and skilled monk will always do more dps than a geared and skilled drg. A drg definitely adds 10% to a bard. But, what if that bard is less skilled or geared than the drg? So, forget about the buffs or debuffs. Why don't the dps classes do nearly equivalent dps?

    I've read a bit about the high burst of drgs. If that is true, then you should see the distribution of dps taken over the longer fight balance out to be near to the monk. That isn't happening. Yes, the burst is helpful in certain situations (middle seed in t6, for instance) but that burst should attribute to a higher dps over the longer fight; And, it's not.

    Forget about mandatory positioning. Forget about the 10% buff for bards. Forget about the 2 stuns that drgs can't use in raids. Forget about melee/magic defense, which really doesn't matter since drgs shouldn't be getting hit. Looking at just the numbers, the distribution, and look at your own examples; how often is the drg really above or near the monk in dps totals? For that matter, how often is it near smn or blm?

    There is a reason that drgs and high end raid groups consider the drg crap... it's based on numbers.
    Because of Monk's natural Skill Speed boost. They may not spike as high as Dragoon can, but little numbers add up to a whole lot more over time than a few spikes here and there over the same amount of time. Hell, even as Monk I'm seeing crits of 8XX.
    (0)

  9. #9
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Pwnznewbz View Post
    snip
    You are basically asking the DRG to be better than the MNK un every aspect. Except for cloning both classes. Why would a raid take a MNK while a DRG would have the same overall DPS by himself while:
    - a better burst allows easier management of some mechanics such as killing adds or pushing annoying phase quickier?
    - pushing the numbers of another party member?
    - having better aoes?

    Btw your own number shows that the DRG is pretty near to the MNK if you add the extra DPS you allow for one single BRD. And you still have better burst. Please look to the raid numbers and not your individual one.
    (1)

  10. #10
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    763
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Lewena View Post
    You are basically asking the DRG to be better than the MNK un every aspect. Except for cloning both classes. Why would a raid take a MNK while a DRG would have the same overall DPS by himself while:
    - a better burst allows easier management of some mechanics such as killing adds or pushing annoying phase quickier?
    - pushing the numbers of another party member?
    - having better aoes?

    Btw your own number shows that the DRG is pretty near to the MNK if you add the extra DPS you allow for one single BRD. And you still have better burst. Please look to the raid numbers and not your individual one.
    Well tbh I'm not sure of drg has what I could consider "better burst". More like we blow our wad earlier than monk. A monk still have perfect balance up their sleeve if any one would get "burst king" title wouldn't that go to bard with a barrage up their sleeve? Everytime I see a fight I always see BRD for the first little bit way up there in damage, usually top. Also in terms of just burning something down brd > smn ~ drg ? Seems about right if we are just blowing all GCD to kill something quickly.

    The final reason why drg should get buff is if musketeer is BLUNT damage and is a dps class. If this is the case there will be like almost 0 reason to bring a drg lol, unless you plan to do something like.... Drg, mnk, brd, musketeer. In which case would be like... why? When you can bring a smn who will do more damage anyways! Also, consider the dagger class as a slashing class too. A good warrior will keep the slashing debuff up as well, meaning another reason not to bring a drg along if you have 2 tanks.

    Granted outside t6/7 my group runs 1 tank meaning we only bring a pld to tank our stuff. However, the norm is pld/war thus if monk > drg and musketeer <3 monk this means we will see something like... these comps.

    pld,war,mnk,gun,dagger, brd/cast, healers for 2 tanks

    pld, mnk, gun, dagger, brd, smn, healers for 1 tank

    Hell my drg is i108 and if musketeer was blunt and dagger slashing... I wouldn't bring myself along to make the best comp XD (either way I'm probably making drg the third class I play once dagger class is live)
    (0)
    Last edited by Mardel; 06-04-2014 at 06:43 PM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

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