Quote Originally Posted by Yumi_umi View Post
Enemy's *
Also you would not require a boss room to lock out the enemies. Because ALL enemies in dungeons have a universal fixed pursuit aggro range. Just like in the open world, if you run away from them they will eventually lose interest as they are bound to that specific area.
Yep so please do not change the way level sync is as what i mentioned above will be abused with the comp of tank + blm.
So adjust aggro ranges... also, it wouldn't take long to code sleep-immunity into some more trash mobs... they're already changing it anyway, perhaps they could change it for pve purposes as well.

Or just eliminate mob-lockout altogether, which they should really.