Ppl are for the whole
" have all skills unlocked that were unlocked regardless of synced level" mentality should think again.
The true problem isn't about attack potency, healing.
It's about the effects and damage mitigation.
If you guys don't know this already ( lol if you don't ) that you can skip mobs by sleeping them and running away from them their awareness range.
( i.e let's say the max pursuit of an enemy is 10 metres, if that enemy is slept and is stuck at point A. The person with aggro has to just run past that 10 metre mark and get to "point B" to break and reset the enemie's pursuit aggro.
Knowing this and the fact that every monster is sleepable in the lower dungeons will allow blms to sleep every mob from start to boss 1.
Tank can use defence buffs cuz of the whole "have all skills unlocked thing".
Bad design imo if they did go take that route.