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  1. #101
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by IveraIvalice View Post
    They really need to fix that cross class abilities aren't caped at least. I went into a tam Tara run the other day as my whm for my atma book. Saw that I couldn't use stone skin, but then the thm next to me starts casting stone skin on everyone. Someone thought that makes sense? Who designed that?
    It's based on the slot you use, rather than the ability. The earlier the slot the lower the lvl cap is on it.
    (0)

  2. #102
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by IveraIvalice View Post
    They really need to fix that cross class abilities aren't caped at least. I went into a tam Tara run the other day as my whm for my atma book. Saw that I couldn't use stone skin, but then the thm next to me starts casting stone skin on everyone. Someone thought that makes sense? Who designed that?
    Why is that even an issue? That had to level a CNJ to at least 34 and then take the BLM whatever level they are at for the dungeon. You get to get other skills from your alts too. The cross-class skills are just fine as they are and so is the level sync. There is no need to go around screwing with this. Thing work just fine as they are. The only people complaining are the people want to speed run the low level stuff and run roughshod over newbies. The just want to take take and take. These people take for granted the reward and bonuses from the roulette and forget that it is meant to help other players. Quit trying to speed run everything.
    (0)

  3. #103
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by IveraIvalice View Post
    They really need to fix that cross class abilities aren't caped at least. I went into a tam Tara run the other day as my whm for my atma book. Saw that I couldn't use stone skin, but then the thm next to me starts casting stone skin on everyone. Someone thought that makes sense? Who designed that?
    Tanaka

    Was already since 1.0 launch this way. Once you learned a skill from a class, you can also use the skill on another class with lower level so long it get equiped in a cross-skill slot (amount of unlocked cross-skill slots depend on the current class level).
    Yoshida reduced the amount of cross-skills, but the way the cross-skill slots works is still the same
    (0)
    Last edited by Felis; 05-31-2014 at 06:16 AM.

  4. #104
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Ppl are for the whole
    " have all skills unlocked that were unlocked regardless of synced level" mentality should think again.
    The true problem isn't about attack potency, healing.
    It's about the effects and damage mitigation.
    If you guys don't know this already ( lol if you don't ) that you can skip mobs by sleeping them and running away from them their awareness range.
    ( i.e let's say the max pursuit of an enemy is 10 metres, if that enemy is slept and is stuck at point A. The person with aggro has to just run past that 10 metre mark and get to "point B" to break and reset the enemie's pursuit aggro.
    Knowing this and the fact that every monster is sleepable in the lower dungeons will allow blms to sleep every mob from start to boss 1.
    Tank can use defence buffs cuz of the whole "have all skills unlocked thing".
    Bad design imo if they did go take that route.
    (1)

  5. #105
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by IveraIvalice View Post
    They really need to fix that cross class abilities aren't caped at least. I went into a tam Tara run the other day as my whm for my atma book. Saw that I couldn't use stone skin, but then the thm next to me starts casting stone skin on everyone. Someone thought that makes sense? Who designed that?
    Additional abilities 5/5 [][][][][] from left to right, are taken into account when lvl sync. lvl 10-20-30-40-50

    My PLD has [Stoneskin][][][][] so that I know it could be helping CNJ/WHM that sync under lvl 34. *CNJ if not having done the job quests..

    But really, you will beat the dungeon anyway cause it's so easy..

    Tam-Tara is under lvl 20 (16, synced from 19), so you can only use one additional ability.
    (1)
    Last edited by KingOfAbyss; 05-31-2014 at 06:49 AM.

  6. #106
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Enemy's *
    Also you would not require a boss room to lock out the enemies. Because ALL enemies in dungeons have a universal fixed pursuit aggro range. Just like in the open world, if you run away from them they will eventually lose interest as they are bound to that specific area.
    Yep so please do not change the way level sync is as what i mentioned above will be abused with the comp of tank + blm.
    (0)

  7. #107
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Yumi_umi View Post
    Enemy's *
    Also you would not require a boss room to lock out the enemies. Because ALL enemies in dungeons have a universal fixed pursuit aggro range. Just like in the open world, if you run away from them they will eventually lose interest as they are bound to that specific area.
    Yep so please do not change the way level sync is as what i mentioned above will be abused with the comp of tank + blm.
    So adjust aggro ranges... also, it wouldn't take long to code sleep-immunity into some more trash mobs... they're already changing it anyway, perhaps they could change it for pve purposes as well.

    Or just eliminate mob-lockout altogether, which they should really.
    (0)

  8. #108
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gesser View Post
    So adjust aggro ranges... also, it wouldn't take long to code sleep-immunity into some more trash mobs... they're already changing it anyway, perhaps they could change it for pve purposes as well.

    Or just eliminate mob-lockout altogether, which they should really.
    Change this, change that... Gee whiz. How leave things as they are and they work fine. You don need the unlocked skills going thru it the first time, and you don't need now on the duty roulette or duty finder. Don't mess up what works well. Speed runners can go to hell.
    (0)

  9. #109
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Legacy_Wolfwood View Post
    too op. med2 and regen = no one dying in any low level dungeon...ever. you just skip all fight mechanics and power through it all.
    Who is dying in a low level dungeon with an experienced whm anyway? It's not like everything is suddenly.. dangerous.

    I don't see any real reason to lock skills. If it's that big a concern, raise the percentage of nerf per how much higher is the skill.
    (0)

  10. #110
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Gesser View Post
    So adjust aggro ranges... also, it wouldn't take long to code sleep-immunity into some more trash mobs... they're already changing it anyway, perhaps they could change it for pve purposes as well.

    Or just eliminate mob-lockout altogether, which they should really.
    Well if they do fix aggro ranges then just make tank spam defence cool downs and do the good ol' pre nerfed AK sac and pull.
    Whm/ sch raises, the end .
    Cuz we all know why AK got buffed with the succubuses and sealed gate at start.
    You guys aren't seeing the bigger picture of how dumb this idea would turn out.
    (0)

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