And yet, you still won't be one-shotting enemies like the person I quoted seems to want to believe. You'll do slightly more damage due to the Blunt debuff but the skills will still be scaled down.
I do concur that its frustrating as Monk to level sync. So many core skills are very high level for monk. So every time I que to some low level dungeon I have to completely reorganize my tool bar. Main reason I stopped rouletting on monk entirely.
How about making more cross class skills useful. Skull Sunder one DRG or PLD for instance.
Forget it! Why when content is already being facerolled completely by roulette players? Make the level sync more severe if anything ^_^
If you allow all skills to be used while level capped you may as well remove the level cap entirely! The point of level cap is to allow high level players to join low level players in content while protecting the enjoyment of the dungeon. It was designed carefully with particular skills / limitations in mind, and carefully balanced to be an enjoyable challenge for the average player. But in reality 90% of players will never get to experience the dungeons at the appropriate level of difficulty - instead they will be carried / dragged through in a hurry by lvl50 players.
If you're a player who enjoys being power leveled through the whole damn game then I can see the appeal, but I'm not into that and personally would love the level sync to be much much stronger. I'd also like to see end game content level synced by ilvl of gear, and that way we can avoid content being destroyed by becoming exceedingly easy to do to the point the group can pull 7 or 8 packs of mobs at once (brayflox HM) and finding a party to run the content in a normal / enjoyable manner becomes increasingly difficult. How is allowing this kind of overlevelled speed run to be possible on a massive scale good for the game in any way??
I think a good system for this would be to always lower the stats of high level gear to that of the normal quality gear you would buy from a vendor at the dungeons level range (maybe slightly higher). The synced gear should certainly never exceed the stats of the best gear obtainable withing the dungeons level range (so running coil turn 1 you can't have better stats than a player who never entered coil turn 2 or higher). The players returning already have the advantage of experience and shouldn't be given an extra handicap. The players running the content for their first time will get a truer experience, rather than a boring carry / drag through...
How much easier does the content need to be made (for repeat runners with high level gear) before someone will actually say "you know what... just pop some myth and soldiery in my mailbox everyday cause I'm really not actually playing anymore, i'm just pressing buttons".
I'm not saying the content is too easy for a party at the appropriate level, with the appropriate gear, I'm just saying that 90% of runs are too easy due to high level players (usually on roulette) being way overpowered for the content.
Last edited by Velo_Vandore; 05-30-2014 at 09:57 PM.
Thank you whoever hit 'like'. It's good to know I'm not the only one XD
So you want it harder for new players to get through content then? If something like that is put in place you can be sure 50-95% of the lvl 50 players will never touch low level content or bother with the low level roulette. I'm already at the point where I almost refuse to help fellow LS and FC doing the content because of the missing skill forcing me to play the class a way I was glad to be rid of when I hit 50. A stronger lvl sync and I will refuse to help. It's already not that fun going back to do the content, doing this will make it worse then it needs to be. This is even more true for the tanks. To even remotely be able to tank in low content you spam flash or overpower otherwise the healer or heavily geared dps are gonna tank the whole content. The only class that has it easy when synced is SCH because Eos and Selene can nearly solo heal the whole thing.
Last edited by Wilksha; 05-30-2014 at 09:59 PM.
I'll admit this is a very valid point. I know it's better that at least the new player can get a group, instead of queuing for hours and hours because everyone is high level and not interested anymore unless the content is quick and easy. But the rewards could be balanced out to draw the players back to the lower dungeons. Increased roulette bonus for example.So you want it harder for new players to get through content then? If something like that is put in place you can be sure 50-95% of the lvl 50 players will never touch low level content or bother with the low level roulette. I'm already at the point where I almost refuse to help fellow LS and FC doing the content because of the missing skill forcing me to play the class a way I was glad to be rid of when I hit 50. A stronger lvl sync and I will refuse to help. It's already not that fun going back to do the content, doing this will make it worse then it needs to be. This is even more true for the tanks. To even remotely be able to tank in low content you spam flash or overpower otherwise the healer or heavily geared dps are gonna tank the whole content. The only call that has it easy when synced is SCH because Eos and Selene can nearly solo heal the whole thing.
Besides roulette bonus, a mentor system could go a long way to encouraging players to jump in and assist those needing a first run. Something like a checkbox in party finder saying mentor requested. At least one player would need to join the group as mentor (could be more). Those who are not mentors will have the opportunity at the end of the dungeon to select whether each mentor was helpful or not. If they hit yes that mentor gets a point added to their mentor score. Having this displayed in the examine window would make the system highly competitive (in a good way) for those players who like to see themselves as helpful people. Furthermore there could be vanity rewards and such at different mentor point achievements.
Even if these idea's are lacking, I certainly feel there's no need to further spoil lower level content by allowing all high level skills to be unlocked. It's not like there's a big issue currently with players getting a run in duty finder for any content. Even DPS can get a run in less than an hour for most things, which is actually a luxury compared to mmo's without a duty finder.
Last edited by Velo_Vandore; 05-30-2014 at 10:22 PM.
This is much better, take things that aren't being used and get them in a new rotation depending on levels. There's no reason to allow all the skills at 50 to be there at low level. It's "boring" to some because of the lack of mechanics which is what low level teaches. There would be no difference if I got to use steel cyclone at 25 dmg synced from 50. The jobs / classes are designed to perform fine in the dungeons with the skills they provide. This is just a want to want, nothing that would be considered broken or needs adjusting.Greetings,
We do not have any plans at the moment to allow the use of higher level abilities when you are level capped.
On a somewhat related note, however, Yoshida mentioned during Letter from the Producer LIVE XIV that we will be looking into making adjustments to actions that are not used very much by each job.
I support the dev's decision to look into other abilities that aren't used, this could open up new rotations or better DPS / Healing / Tanking for us all. As it stands, I got no problem doing low levels with what I have.
Shield Swipe is good for doing damage & maintaining TP. And on the enemies it works on it is pretty godly. Neutered enemy for 12+ seconds wuuuuut.
I can't really defend Awareness....I guess if you want to avoid a Death Sentence crit? If they extended the duration to 30secs that would honestly be enough for me. Is that OP? Nah.
Awareness is pretty important in 2.2 and it can be cross classed. Shield Swipe is incredibly powerful. Although its "old content" a paladin can interrupt all of Ifrit HM's eruptions and the "stack" plumes while tanking using a well timed shield block. What would make shield swipe more important is if it was usable on more enemies, such as interrupting ADS high voltage.Shield Swipe is good for doing damage & maintaining TP. And on the enemies it works on it is pretty godly. Neutered enemy for 12+ seconds wuuuuut.
I can't really defend Awareness....I guess if you want to avoid a Death Sentence crit? If they extended the duration to 30secs that would honestly be enough for me. Is that OP? Nah.
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