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  1. #51
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Half comboing as war feels like limping all the time.

    It's like going through all that foreplay without the sweet release of butchers block.
    Oh I see now, this is a Freudian thing.
    (1)

  2. #52
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would love to have access to my skills when doing lower level content. All my classes have the macro bars setup so that it's easy to go through any combos or quickly access trigger skills like thundercloud for BLM, or Shield Swipe for PLD. When I got lower level content your rotations you're used to using are no longer usable and tanking the way your used to isn't feasible. Without access to the rage of halone combo I'm just spaming flash to keep hate, in uncapped content I flahs once and Rage of Halone combo though all the mobs to keep hate and it's more interactive and fun this way. This is also one of the reasons I almost never help my LS with level content under 40-45 and it's infuriating because I would love to help but every time I do, it's like learning a new class for the fist 5-10 minute of the dungeon. I'm all for this all skill access especially if it's a preformed group.
    (1)

  3. #53
    Player
    Liger's Avatar
    Join Date
    Apr 2012
    Posts
    105
    Character
    Mellowlola Hime
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I would do lower lvl dungeons more if I could keep all my lvl 50 skills
    (2)

  4. #54
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by DioxinTaru View Post
    I would very much like to have a situation where in level capped situation we retain all the skills that we have learned.

    We all spend a lot of time learning all the skill combo's and patterns as we churn through level 50 content, but as soon as we do a low level duty or FATE we have to suddenly relearn for that level cap.

    I'm sure that this may trivialize many of the lower dungeons, but it allows the level capped player the opportunity to continue to cycle through their more natural combo pattern for endgame, which may not be suited to a low level cap.

    (I'm currently levelling MNK and it irks me that my top end skill pattern is completely different from a lower one)
    I support this.
    gimp the skills so they do relative damage to that level.

    A large portion of content is refarmed so syncing plays a large part.
    It also wreaks havoc on my macros.
    (0)

  5. #55
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Legacy_Wolfwood View Post
    too op. med2 and regen = no one dying in any low level dungeon...ever. you just skip all fight mechanics and power through it all.

    besides lvl capped dungeons are for helping others really. if youre 50, youre only there for roulette or helping a friend. mostly roulette, meaning you are only there 1 time all day usually. so you can deal with the 10m-1hr (depending on your team) for 1 time. then go back to your 50 dungeons and have your rotations
    No one actually dies in low level dungeons.

    I second the OP request, tanking very low level dungeon is a true nightmare due to the lack of skills (not that it is hard, but it is rather incredibly boring and tedious).
    (1)

  6. #56
    Player
    DioxinTaru's Avatar
    Join Date
    May 2014
    Posts
    6
    Character
    Dioxin Taru
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    For those saying that a lowbie tank couldnt hold hate from a synced level 50 obviously don't do enough synced content..... syncing down from 34 to 18 I half tanked the bosses and every mob I primaried ..... they just dont have the tools. But that is a very different topic.
    (0)

  7. #57
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    If all skill were unlocked, we will witness an horde of bored 50s facerolling new people on duties, situation is already bad with synced i100 taking aggro from new tanks at the sole scope to lol at him, no need to make situation worse.

    If you want use all your skills, you can do endgame content, there is plenty and 100 times more rewarding.
    (1)

  8. #58
    Player
    Rakashu's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Rakashu Action
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by IzumiRaito View Post
    Level synced dps with all skills + tank with no tank stance and no butcher block/ halone = tank will never be able to keep aggro. Then he gets carried by level synced healer that ends up tanking, and the tank will reach end game without learning how to tank properly.
    Even with out having all of my skills, its still extremely easy to pull aggro off of a new tank. 3 rotations deep with the most minimal setup of skills, and I'm already at the no.1 spot. I know others have had the same problem, and it causes a lot of frustration in low level dungeons.
    (0)

    http://www.sharktrust.org/- Help the study and conservation of Sharks



  9. #59
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gesser View Post

    Think how fun it would be to challenge the lower level dungeons with your full-arsenal.
    Sure it could technically 'break' some of the feel/mechanics having all your abilities, but for the sheer difference in fun I think it's totally worth it..

    I disagree, while it will be fun the first times overkilling become boring veryfast


    Quote Originally Posted by dejavutwo View Post
    What abilities would allow you to 1-shot mobs in lower dungeons? Everything is based on potency instead of base damage, so the high level skills will do significantly less damage at lower levels.
    not really one shoting 1mob but flare is 2.6 the potency of Fire2, SC flare convert flare (520potency would just clear all trash between each zone and every low dungeon will turn into brayfloxHM (and i do low roulette because brayfloxSR spam is boring)
    (0)

  10. #60
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Hik0 View Post
    I disagree, while it will be fun the first times overkilling become boring veryfast
    Wow, you really didn't seem bothered completely gutting the context from my post lol.

    I said it would require 'much more severely' reducing a person's stats in exchange.

    In other words, making it so it wouldn't be overkill.

    Also, every lowbie dungeon already is like Brayflox HM with a SCH+Cleric+Eos tanking.
    (0)

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