While it would be awesome to be able use Regen, Medica II, Shield Oath, Circle of Scorn, Bard Songs, Rain of Death, Perfect Balance, and other skills in early dungeons; I'm very against the idea of being able to use top end skills in those dungeons. They're easy enough as is, no need to make it easier.

Quote Originally Posted by TheRogueX View Post
You don't play fighting games, do you?
Getting combos down in fighting games is waaaaaaay different than learning rotations for monk.

We're doing bootshine (wait 1-2 seconds) -> true strike (wait again) -> snap punch (among other combo sets)! No plinking, juggling, super jump canceling, FADC, or anything.

Having Sako combo level inputs in the game would be awesome though ;D