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  1. #41
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I'd hate it. More opportunities to speed run low level dungeons in Roulette and keep new players behind... no thanks. They already have it bad in Main Scenario, let's not ruin another Roulette.
    (8)

  2. #42
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Diavolo View Post
    It makes me not want to help people, tbh, which if you're trying to get a new friend into the game, they kind of expect you're going to show them the ropes.
    Haha. That's really up to you. I do join them if somehow they have hard time finding member or queued for long time. Can't really compare new players to babies though, since tutorial in this game are quite abundant. Those dungeon level does have their own purposes.
    (0)

  3. #43
    Player
    Diavolo's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by KingOfAbyss View Post
    My turn: lol

    As if people in PUGs cares about anyone else than themselves (I ever wonder in PFs..) and teaching the ropes.. with 3 abilities.. (and for me, being higher lvl and a 'veteran' comes with a bit of responsibilities showing the ropes to those who ask - heck - imagine all players becoming as good as you! You see them later on and brag: yeah ish meh that teaches little one, now look at him! ^^)

    They give a bonus gil and such to those who click the button, to fill up the parties that low-lvl ones lack. Simple as that.

    Your help comes from being there. Friendship comes from chatting while mashing these 3 buttons. You stated you were almost sleeping, which proves me you don't really intend to befriend or help.
    I can't befriend someone I'm already friends with? And yeah, I was there to help. However, that doesn't mean I can't get bored. I don't know if that's how you work, but certainly not how I work.
    (2)

  4. #44
    Player
    wizzed's Avatar
    Join Date
    Sep 2013
    Posts
    110
    Character
    Wizzed Atria
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    They should not lock the skills so if there is a guy who is new to the game and he sees a high level guy using the skills, he will be intrigued and motivated to level his to max to get these skills for himself!
    (1)
    Scholar at your service!
    Retired FC leader of Lorem Ipsum [Tonberry]

  5. #45
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DioxinTaru View Post
    I would very much like to have a situation where in level capped situation we retain all the skills that we have learned.

    We all spend a lot of time learning all the skill combo's and patterns as we churn through level 50 content, but as soon as we do a low level duty or FATE we have to suddenly relearn for that level cap.

    I'm sure that this may trivialize many of the lower dungeons, but it allows the level capped player the opportunity to continue to cycle through their more natural combo pattern for endgame, which may not be suited to a low level cap.

    (I'm currently levelling MNK and it irks me that my top end skill pattern is completely different from a lower one)
    You don't play fighting games, do you?
    (0)

  6. #46
    Player
    Ddmk's Avatar
    Join Date
    Feb 2014
    Location
    Limsa-mateus
    Posts
    188
    Character
    Beowolf Destroyer
    World
    Mateus
    Main Class
    Marauder Lv 50
    How about a compromise only cross class abilities remain unlocked other classes can use them anyway base class should be able to aswell
    (1)

  7. #47
    Player
    ZyloSladek's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zylo Sladek
    World
    Tonberry
    Main Class
    Archer Lv 50
    What about...
    Skills unlocked
    Traits not unlocked
    (0)

  8. #48
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    I think it is a good idea to left as it is, it should give players chance or reminders how to learn/do their jobs effectively.
    Yes. I actually enjoy the level cap and restrictions in lower level dungeons, it gives me the chance to go back to basics with jobs and reminds me of a much "simpler" time. Admittedly it's a bit annoying levelling up and not being able to use your new skills all the time, and it's annoying when you have to sync to 49 for certain FATE's, but beyond that I'm not bothered by it.

    The truth is, you don't need all your skills for those dungeons, they're not designed with that in mind. The addition of all the level 50 skills would likely make them even more trivial than they are already.
    (0)

  9. #49
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Half comboing as war feels like limping all the time.

    It's like going through all that foreplay without the sweet release of butchers block.
    (0)

  10. #50
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    While it would be awesome to be able use Regen, Medica II, Shield Oath, Circle of Scorn, Bard Songs, Rain of Death, Perfect Balance, and other skills in early dungeons; I'm very against the idea of being able to use top end skills in those dungeons. They're easy enough as is, no need to make it easier.

    Quote Originally Posted by TheRogueX View Post
    You don't play fighting games, do you?
    Getting combos down in fighting games is waaaaaaay different than learning rotations for monk.

    We're doing bootshine (wait 1-2 seconds) -> true strike (wait again) -> snap punch (among other combo sets)! No plinking, juggling, super jump canceling, FADC, or anything.

    Having Sako combo level inputs in the game would be awesome though ;D
    (1)

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