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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Canadane View Post
    If DPS have all skills why wouldn't tanks? Shield Oath and Defiance would be available I would imagine in this scenario.
    I'm guessing in this scenario the tank is not level synced.

    The healing stuff would probably make a decent difference, but the DPS stuff would really only make it so that players could use the skills they're used to using. A monk's highest potency attack is true strike, which is level 3 or something. Dragoon's get their most powerful attack in the mid twenties, black mages use fire. I'm not familiar enough with the others, but the point is as long as you don't get your class traits early the difference would be pretty minimal for DPS.
    (0)

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nutz View Post
    but the DPS stuff would really only make it so that players could use the skills they're used to using. A monk's highest potency attack is true strike, which is level 3 or something. Dragoon's get their most powerful attack in the mid twenties, black mages use fire. I'm not familiar enough with the others, but the point is as long as you don't get your class traits early the difference would be pretty minimal for DPS.
    As a Monk, if I was back in Sastasha with all my skills? Suddenly I have some fairly potent AoE damage, roughly +35% persistent damage (Twin Snakes buff, Fists of Fire, Demolish debuff), an off-GCD AoE... so, no, it's not minimal. It's actually huge. (That's without traits, too, which can play a huge part)

    And you might go "but it's just more DPS, who cares"? The non-synced tank is going to care.

    I get the "it's boring" and "it screws with your level 50 play". I really do. BUT, the difference that many skills from later levels make on your power is not to be underestimated.

    Quote Originally Posted by Felis View Post
    I'm ok with using already learned skill in low level dungeons.
    So long the damage potency and the effect durability get reduced. A skill with dmg potency of 150 learned at lv 40 should have a dmg potency of 75 in a lv 20 dungeon
    This in turn would largely just confuse players who don't understand that it's going on ("Why does my Cure II suddenly suck worse than Cure I what the hell?") and would render a large number of these effects mostly meaningless or otherwise force really counterintuitive play patterns to actually make use of the ones still worth using.
    (3)
    Last edited by Garlyle; 05-27-2014 at 02:13 AM.

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