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  1. #1
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    If DPS have all skills why wouldn't tanks? Shield Oath and Defiance would be available I would imagine in this scenario.
    (1)

  2. #2
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Canadane View Post
    If DPS have all skills why wouldn't tanks? Shield Oath and Defiance would be available I would imagine in this scenario.
    But a new tank wouldn't have those unlocked yet, so they might not have Shield Oath or Defiance.
    (10)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  3. #3
    Player Alukah's Avatar
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    May 2014
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    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Canadane View Post
    If DPS have all skills why wouldn't tanks? Shield Oath and Defiance would be available I would imagine in this scenario.
    Not everyone there is level synced.
    (1)

  4. #4
    Player
    Nutz's Avatar
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    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Canadane View Post
    If DPS have all skills why wouldn't tanks? Shield Oath and Defiance would be available I would imagine in this scenario.
    I'm guessing in this scenario the tank is not level synced.

    The healing stuff would probably make a decent difference, but the DPS stuff would really only make it so that players could use the skills they're used to using. A monk's highest potency attack is true strike, which is level 3 or something. Dragoon's get their most powerful attack in the mid twenties, black mages use fire. I'm not familiar enough with the others, but the point is as long as you don't get your class traits early the difference would be pretty minimal for DPS.
    (0)

  5. #5
    Player
    Garlyle's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nutz View Post
    but the DPS stuff would really only make it so that players could use the skills they're used to using. A monk's highest potency attack is true strike, which is level 3 or something. Dragoon's get their most powerful attack in the mid twenties, black mages use fire. I'm not familiar enough with the others, but the point is as long as you don't get your class traits early the difference would be pretty minimal for DPS.
    As a Monk, if I was back in Sastasha with all my skills? Suddenly I have some fairly potent AoE damage, roughly +35% persistent damage (Twin Snakes buff, Fists of Fire, Demolish debuff), an off-GCD AoE... so, no, it's not minimal. It's actually huge. (That's without traits, too, which can play a huge part)

    And you might go "but it's just more DPS, who cares"? The non-synced tank is going to care.

    I get the "it's boring" and "it screws with your level 50 play". I really do. BUT, the difference that many skills from later levels make on your power is not to be underestimated.

    Quote Originally Posted by Felis View Post
    I'm ok with using already learned skill in low level dungeons.
    So long the damage potency and the effect durability get reduced. A skill with dmg potency of 150 learned at lv 40 should have a dmg potency of 75 in a lv 20 dungeon
    This in turn would largely just confuse players who don't understand that it's going on ("Why does my Cure II suddenly suck worse than Cure I what the hell?") and would render a large number of these effects mostly meaningless or otherwise force really counterintuitive play patterns to actually make use of the ones still worth using.
    (3)
    Last edited by Garlyle; 05-27-2014 at 02:13 AM.

  6. #6
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Canadane View Post
    If DPS have all skills why wouldn't tanks? Shield Oath and Defiance would be available I would imagine in this scenario.
    because in low level dungeons there is not only level50capped but also low level players.

    people seems to be in such a hurry to exit the dungeon that some would leave if they see that one memeber is not a level50 synced, or no BLM to SR flareconvertflare everymobs between each boss.

    Quote Originally Posted by Lithera View Post
    For DRG it would mean having potentially the full Chaos Thrust combo giving them all that extra bonus potency a second DoT and a piercing debuff. Plus jumps, both AoEs. The difference in raw potency between a base LNCs combos at 15 and the full DRG rotation at 50 is pretty large. A new tank wouldn't stand a chance
    yes but there is not a single monster except maybe last boss that live more than 3dot ticks/ 2hit whith debuff making use the combo not really worth it
    (0)
    Last edited by Hik0; 05-27-2014 at 01:48 AM.

  7. #7
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gesser View Post

    Think how fun it would be to challenge the lower level dungeons with your full-arsenal.
    Sure it could technically 'break' some of the feel/mechanics having all your abilities, but for the sheer difference in fun I think it's totally worth it..

    I disagree, while it will be fun the first times overkilling become boring veryfast


    Quote Originally Posted by dejavutwo View Post
    What abilities would allow you to 1-shot mobs in lower dungeons? Everything is based on potency instead of base damage, so the high level skills will do significantly less damage at lower levels.
    not really one shoting 1mob but flare is 2.6 the potency of Fire2, SC flare convert flare (520potency would just clear all trash between each zone and every low dungeon will turn into brayfloxHM (and i do low roulette because brayfloxSR spam is boring)
    (0)

  8. #8
    Player
    Gesser's Avatar
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    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Hik0 View Post
    I disagree, while it will be fun the first times overkilling become boring veryfast
    Wow, you really didn't seem bothered completely gutting the context from my post lol.

    I said it would require 'much more severely' reducing a person's stats in exchange.

    In other words, making it so it wouldn't be overkill.

    Also, every lowbie dungeon already is like Brayflox HM with a SCH+Cleric+Eos tanking.
    (0)

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