Results -9 to 0 of 117

Dev. Posts

Threaded View

  1. #19
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Wilksha View Post
    So you want it harder for new players to get through content then? If something like that is put in place you can be sure 50-95% of the lvl 50 players will never touch low level content or bother with the low level roulette. I'm already at the point where I almost refuse to help fellow LS and FC doing the content because of the missing skill forcing me to play the class a way I was glad to be rid of when I hit 50. A stronger lvl sync and I will refuse to help. It's already not that fun going back to do the content, doing this will make it worse then it needs to be. This is even more true for the tanks. To even remotely be able to tank in low content you spam flash or overpower otherwise the healer or heavily geared dps are gonna tank the whole content. The only call that has it easy when synced is SCH because Eos and Selene can nearly solo heal the whole thing.
    I'll admit this is a very valid point. I know it's better that at least the new player can get a group, instead of queuing for hours and hours because everyone is high level and not interested anymore unless the content is quick and easy. But the rewards could be balanced out to draw the players back to the lower dungeons. Increased roulette bonus for example.

    Besides roulette bonus, a mentor system could go a long way to encouraging players to jump in and assist those needing a first run. Something like a checkbox in party finder saying mentor requested. At least one player would need to join the group as mentor (could be more). Those who are not mentors will have the opportunity at the end of the dungeon to select whether each mentor was helpful or not. If they hit yes that mentor gets a point added to their mentor score. Having this displayed in the examine window would make the system highly competitive (in a good way) for those players who like to see themselves as helpful people. Furthermore there could be vanity rewards and such at different mentor point achievements.

    Even if these idea's are lacking, I certainly feel there's no need to further spoil lower level content by allowing all high level skills to be unlocked. It's not like there's a big issue currently with players getting a run in duty finder for any content. Even DPS can get a run in less than an hour for most things, which is actually a luxury compared to mmo's without a duty finder.
    (1)
    Last edited by Velo_Vandore; 05-30-2014 at 10:22 PM.

Tags for this Thread