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  1. #1
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gesser View Post
    So adjust aggro ranges... also, it wouldn't take long to code sleep-immunity into some more trash mobs... they're already changing it anyway, perhaps they could change it for pve purposes as well.

    Or just eliminate mob-lockout altogether, which they should really.
    Change this, change that... Gee whiz. How leave things as they are and they work fine. You don need the unlocked skills going thru it the first time, and you don't need now on the duty roulette or duty finder. Don't mess up what works well. Speed runners can go to hell.
    (0)

  2. #2
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Gesser View Post
    So adjust aggro ranges... also, it wouldn't take long to code sleep-immunity into some more trash mobs... they're already changing it anyway, perhaps they could change it for pve purposes as well.

    Or just eliminate mob-lockout altogether, which they should really.
    Well if they do fix aggro ranges then just make tank spam defence cool downs and do the good ol' pre nerfed AK sac and pull.
    Whm/ sch raises, the end .
    Cuz we all know why AK got buffed with the succubuses and sealed gate at start.
    You guys aren't seeing the bigger picture of how dumb this idea would turn out.
    (0)

  3. #3
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Souljacker View Post
    Who is dying in a low level dungeon with an experienced whm anyway? It's not like everything is suddenly.. dangerous.

    I don't see any real reason to lock skills. If it's that big a concern, raise the percentage of nerf per how much higher is the skill.
    Why fight when you can do sac and pull and revive. More skills unlocked = faster ways to cheese the dungeon.
    If ppl did this then SE would be like wtf . They'll then have to either re work dungeons that didn't need it in order to compensate the new amount of skills unlocked or they'll have to take it out and leave it as it is.
    You can still interact with the objectives as no mob will be interrupting you.
    (0)

  4. #4
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    How about this instead:

    All Cross-Class Abilities usable in all dungeons.

    Increase level-sync range to 5 levels.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gesser View Post
    How about this instead:

    All Cross-Class Abilities usable in all dungeons.
    This is already ingame
    Just check that they are in an active cross-skill slot. Or do you maen that all slots should be active? Then they can also be all active at level 1.
    (0)

  6. #6
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Felis View Post
    This is already ingame
    Just check that they are in an active cross-skill slot. Or do you maen that all slots should be active? Then they can also be all active at level 1.
    In dungeon, all slots active, any level.

    This way you get a few more abilities on average, untraited, which can allow you to have a bit more fun in lowbie dungeons.

    Also upping the level-sync to 5 levels means lvl. 50 abilities in AV, lvl 48 ones in DD, lvl. 45 in SV, Shield Oath in Qarn & etc.

    A fine compromise if you ask me. And not utterly game-breaking.

    Would require some minor balance tweaks to certain dungeons but it's doable & would create a ton more fun.
    (0)
    Last edited by Gesser; 06-02-2014 at 01:17 AM.

  7. #7
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    soooo you wanna play a robot? I mean that's all a rotation is. your asking for the ability to mindlessly go through a game without even thinking about it just programmed robotic movement's? no thank you, actually I think it would be MORE FUN if they randomized the dungeons with different skills you have access too as a new sort of challenge mode!!! the only other thing I could see them doing to fix low level dungeons is with a lvl sync to where it also syncs your gear stats even more, keep it on par with the dungeon gear.
    (0)
    Last edited by Valthein; 06-01-2014 at 11:16 PM.

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