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  1. #21
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    The main thing that bugs me about cross class skills, is that there aren't really cross class skills. Yes, technically you obtain them from separate classes. But everyone uses the same ones, and some of them should be givens anyway really. What healer in the right mind would not have swiftcast for example. It would just be nice for some sort of variety.
    (2)

  2. #22
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Unfortunately, I do feel FFXI is superior in this regard. The sub-job system just felt far more compelling than what we have here. Yeah... yeah yeah, you had your standard setups that were "mandated" by the community. However, it also allowed for some fun, quirky, and the occasional, "WTH, this shouldn't work but it does and it is really fun!". Most cross class abilities are basically short-term buffs and nothing more (exception of a few spells from DoMs).
    (1)

  3. #23
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by rwyan View Post
    Unfortunately, I do feel FFXI is superior in this regard. The sub-job system just felt far more compelling than what we have here. Yeah... yeah yeah, you had your standard setups that were "mandated" by the community. However, it also allowed for some fun, quirky, and the occasional, "WTH, this shouldn't work but it does and it is really fun!". Most cross class abilities are basically short-term buffs and nothing more (exception of a few spells from DoMs).
    I think it worked really with certain jobs. Red Mage was a great job to customize with subjobs.
    (0)

  4. #24
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    If you want this, there is a game that caters it to you 100% already out. It's called FFXI. If you want that, go there and leave here. This isn't that, and will never be that. Doing what's requested in this thread would throw class balance out of whack.

    In short, if you don't like it, leave.
    (0)

  5. #25
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Insidious View Post
    If you want this, there is a game that caters it to you 100% already out. It's called FFXI. If you want that, go there and leave here. This isn't that, and will never be that. Doing what's requested in this thread would throw class balance out of whack.

    In short, if you don't like it, leave.
    While this is a terrible attitude to take, I agree somewhat. This isn't a game about compelling character building. It's really more about having the ability to make a character that can do everything to the fullest. There are certainly better examples of character customization than FFXI, which isn't actually very deep in that way, but more to the point, I hope that they do make new skills post expansion CC. They made very few higher level skills cross class at the 2.0 launch and I hope that isn't indicative of their intentions to make cross class skills always be extremely accessible without getting invested in the class the skill is from. Personally I would like to see some means of differentiating players who are playing the same class, but since it's an MMO they have to be very tight with the balance. If one option is more than .05% better then everyone will flock to that and ignore anything else. I'd like to see them implement something where this isn't a problem because the paths you have to choose from are so different that you can't compare them directly.
    (1)

  6. #26
    Player
    Diavolo's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by UBERHAXED View Post
    You answered your own inquiry. Bard has a healing LB because it lacks other healing skills.
    That makes no sense. Oh man, I can't cast a basic cure spell but I can suddenly summon up some healing wind, etc. The logic is lacking.
    (0)

  7. #27
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Oh god. I'm having enough trouble as is to fit all of these skills to cross hotbar.
    If you add more then at least just make them be better versions of the existing ones so we could just map them over the weaker skills.

    Keeping eye on cooldowns in 2 sections of the cross hotbar is next to impossible.
    (0)

  8. #28
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    To think one of the best things about the Job System was how flexible it was in term of abilities...
    (0)

  9. #29
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Insidious View Post
    If you want this, there is a game that caters it to you 100% already out. It's called FFXI. If you want that, go there and leave here. This isn't that, and will never be that. Doing what's requested in this thread would throw class balance out of whack.

    In short, if you don't like it, leave.
    What an awful attitude! I think it is perfectly fair to provide feedback. There have been some many constructive things said in this thread (positive and negative). There are MANY things I like more in FF14 to FF11. That is why I am in here. If you had experienced FF14 1.0 to its fullest, you'd understand that the original version of the armory system had A LOT of potential to do great things. Unfortunately, it was one of many features poorly implemented which is why we have 2.0. Yoshida and his crew did an amazing job, but there were obviously costs and one those being the freedom in character building the original system afforded.
    (0)

  10. #30
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    My main point of contention with the current system is Provoke. As a warrior I MUST 100% WITHOUT FAIL have provoke on my bar. Most end game fights have tank swapping mechanics that absolutely require provoke to do. This essentially means I lost one cross class slot to a skill I have no choice but to have, Warriors need a native provoke if this tank swapping is to continue.
    (0)

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