I don't even use all my cross class slots.
I don't even use all my cross class slots.
The main thing that bugs me about cross class skills, is that there aren't really cross class skills. Yes, technically you obtain them from separate classes. But everyone uses the same ones, and some of them should be givens anyway really. What healer in the right mind would not have swiftcast for example. It would just be nice for some sort of variety.
Unfortunately, I do feel FFXI is superior in this regard. The sub-job system just felt far more compelling than what we have here. Yeah... yeah yeah, you had your standard setups that were "mandated" by the community. However, it also allowed for some fun, quirky, and the occasional, "WTH, this shouldn't work but it does and it is really fun!". Most cross class abilities are basically short-term buffs and nothing more (exception of a few spells from DoMs).
I think it worked really with certain jobs. Red Mage was a great job to customize with subjobs.Unfortunately, I do feel FFXI is superior in this regard. The sub-job system just felt far more compelling than what we have here. Yeah... yeah yeah, you had your standard setups that were "mandated" by the community. However, it also allowed for some fun, quirky, and the occasional, "WTH, this shouldn't work but it does and it is really fun!". Most cross class abilities are basically short-term buffs and nothing more (exception of a few spells from DoMs).
If you want this, there is a game that caters it to you 100% already out. It's called FFXI. If you want that, go there and leave here. This isn't that, and will never be that. Doing what's requested in this thread would throw class balance out of whack.
In short, if you don't like it, leave.
While this is a terrible attitude to take, I agree somewhat. This isn't a game about compelling character building. It's really more about having the ability to make a character that can do everything to the fullest. There are certainly better examples of character customization than FFXI, which isn't actually very deep in that way, but more to the point, I hope that they do make new skills post expansion CC. They made very few higher level skills cross class at the 2.0 launch and I hope that isn't indicative of their intentions to make cross class skills always be extremely accessible without getting invested in the class the skill is from. Personally I would like to see some means of differentiating players who are playing the same class, but since it's an MMO they have to be very tight with the balance. If one option is more than .05% better then everyone will flock to that and ignore anything else. I'd like to see them implement something where this isn't a problem because the paths you have to choose from are so different that you can't compare them directly.If you want this, there is a game that caters it to you 100% already out. It's called FFXI. If you want that, go there and leave here. This isn't that, and will never be that. Doing what's requested in this thread would throw class balance out of whack.
In short, if you don't like it, leave.
What an awful attitude! I think it is perfectly fair to provide feedback. There have been some many constructive things said in this thread (positive and negative). There are MANY things I like more in FF14 to FF11. That is why I am in here. If you had experienced FF14 1.0 to its fullest, you'd understand that the original version of the armory system had A LOT of potential to do great things. Unfortunately, it was one of many features poorly implemented which is why we have 2.0. Yoshida and his crew did an amazing job, but there were obviously costs and one those being the freedom in character building the original system afforded.If you want this, there is a game that caters it to you 100% already out. It's called FFXI. If you want that, go there and leave here. This isn't that, and will never be that. Doing what's requested in this thread would throw class balance out of whack.
In short, if you don't like it, leave.
Oh god. I'm having enough trouble as is to fit all of these skills to cross hotbar.
If you add more then at least just make them be better versions of the existing ones so we could just map them over the weaker skills.
Keeping eye on cooldowns in 2 sections of the cross hotbar is next to impossible.
To think one of the best things about the Job System was how flexible it was in term of abilities...
My main point of contention with the current system is Provoke. As a warrior I MUST 100% WITHOUT FAIL have provoke on my bar. Most end game fights have tank swapping mechanics that absolutely require provoke to do. This essentially means I lost one cross class slot to a skill I have no choice but to have, Warriors need a native provoke if this tank swapping is to continue.
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