I think including a DPS gauge wouldn't be too bad of an idea.

Make it so that people can opt out of having their info showed in the party if they're not to confident in their DPS and don't want to be judged on it (especially for people who are just getting into the end game thing). However, for those who do want to use it, I think that it would be a great tool to figure out if people who focus solely on DPS to determine if rotations are doing more DPS output, or just refine combos/rotations in general.

That or implement something that let's us adjust the level on training dummies, or what monster (that we have unlocked/fought) the dummies stats should be set to and then let us unload on it for however long we want and then let us know what our DPS output at the end of a slotted time is.


i.e. Training Dummy is set to have the same stats as Twintania. I equip my glazenfaust and full weathered gear and unload a full combo within the 2 minute time I set (so I do my best rotations in 2 minutes before timer ends [generally enough time for me to hit about 0ish TP]). At the end the game calculates my DPS and displays it on screen saying I put out, for example, 400 DPS over 2minutes.