So you basically have nothing to argue with. Gotcha.
How can common sense explain the huge dps disparity that does occur between two equally geared players of the same job, like DRG or BLM? (Hint: parsers can)
Last edited by Pooky_Pasha; 05-27-2014 at 08:16 AM.
In a AK run, 2 blm joined us. Both blm casting fire III all time and using blizzard III too. Apparently, they though that rotation is the best, they see big numbers. What is the problem? The global damage was a crap and we wiped.
I tried to explain, that rotation is wrong and they may use fire I. My advice was ignored and we wiped again. Why may i waste my time with a person who don't wanna learn or improve theirs skills? I left the party and added to blacklist.
I have no problems with Parsers when they make Parties with low DPS Players or newbies more attraktiv for Power Players.
Example
0 low DPS and 4 high DPS = 30% EXP and 1% Chance of Items in Dungeons or Parties.
1 low DPS and 3 high DPS = 60% EXP and 10% Chance of Items in Dungeons or Parties.
2 low DPS and 2 high DPS = 100% EXP and 20% Chance of Items in Dungeons or Parties.
3 low DPS and 1 high DPS = 150% EXP and 30% Chance of Items in Dungeons or Partyies.
..
7 low DPS and 1 high DPS = 200% EXP and 70% Chance of Items in Dungeons or Parties.
Medal of Honor for 8 Low DPS and 0 high DPS = 200% EXP and 80% Chance of Items in Dungeons.
Last edited by WinkJP; 05-27-2014 at 08:38 AM.
That punishes people for playing well...
Ultimately I don't think this will solve anything. You may know your own numbers, but is it a good enough indication of whether your DPS is good or not? It would probably be good enough for theorycrafting optimal rotations, but not for knowing whether you are meeting DPS checks in fights. You would kind of have to hope you are doing enough DPS, and hope that you are able to keep up with the rest of your party, or that they keep up with you. As well as eventually, people are going to share their numbers anyway, so might as well not limit it to just personal DPS meter.
Don't argue with Gormogon. Next, he's going to argue that FFXIV should be like those single player games where you can take your time and kill bosses solo. He believes in a world without DPS checks, and without a need for grouping.
I can see the kind of PF farming abuse this would give room to. Make like a 5 DPS Titan HM party. Have 1 DPS in average i110, and the rest in i55 or something.I have no problems with Parsers when they make Parties with low DPS Players or newbies more attraktiv for Power Players.
Example
0 low DPS and 4 high DPS = 30% EXP and 1% Chance of Items in Dungeons or Parties.
1 low DPS and 3 high DPS = 60% EXP and 10% Chance of Items in Dungeons or Parties.
2 low DPS and 2 high DPS = 100% EXP and 20% Chance of Items in Dungeons or Parties.
3 low DPS and 1 high DPS = 150% EXP and 30% Chance of Items in Dungeons or Partyies.
..
7 low DPS and 1 high DPS = 200% EXP and 70% Chance of Items in Dungeons or Parties.
Medal of Honor for 8 Low DPS and 0 high DPS = 200% EXP and 80% Chance of Items in Dungeons.
To be fair as well, everything pre-50 are light parties (with the exception of that one 8-man guildhest), so you would only be at 2 DPS slots, making EXP bonus moot.
Last edited by juniglee; 05-27-2014 at 08:56 AM.
Whether or not discriminating is bad or good is not up to us to decide. Perhaps something like this would cause more bad, than good, which I believe is what the developers think.
When discussing possible content I like to look at it from multiple angles to fully judge the possible outcomes. "How would this feature perform there, or there? Will it cause more good than bad for the community as a whole? Does it please the majority?" Things like that.
Also, frankly, I agree the DPS Tool would be extremely useful and would feed my curiosity. But do we NEED it to overcome the mechanics in this games battle system? I don't think so.
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
Seeing your own numbers allows you to test rotations/equipment to improve, to see what all you can do to achieve higher dps.Ultimately I don't think this will solve anything. You may know your own numbers, but is it a good enough indication of whether your DPS is good or not? It would probably be good enough for theorycrafting optimal rotations, but not for knowing whether you are meeting DPS checks in fights. You would kind of have to hope you are doing enough DPS, and hope that you are able to keep up with the rest of your party, or that they keep up with you. As well as eventually, people are going to share their numbers anyway, so might as well not limit it to just personal DPS meter.
And if you knew your own numbers you could share with them others to determine whether they're good or not. The sharing part is entirely up to you. Actually, you wouldn't have to share to know whether yours are good. You could compare by what others post. People posting that you need 300 dps for X. Your parser shows you with 280. You would then know you need to step up your game.
As a dps, not knowing how much dps you're actually putting out is rather dumb. You shouldn't have to theorize about what's best. You should be able to test it yourself. It's like tanks not having enmity meters. They don't have to guess how close their enmity is to others. There's a convenient bar that shows them exactly what it is. Dps need something that shows how much they're doing. To know what is best and know if they need to improve.
Last edited by LunarEmerald; 05-27-2014 at 09:07 AM.
The whole party finder system encourages discrimination, and discrimination in this context is not a bad thing. We should freely be allowed to discriminate about who we party with - some people don't want "jerks", some people don't want bad dps, some people don't want impatient people, etc etc. If you dislike someone's standards, don't play with them.
And often you do - DPS checks are often the harshest part of this game. You could throw yourself at T8 forever only to find that someone is doing 200 DPS and as such you will never win without a miracle, for instance.
The people who test rotations, equipments, and attributes are mostly theorycrafters. As far as I can see, most classes already have their optimal rotations (ie. A Rotation Reborn thread in the DPS subforums). Most of us other people probably wouldn't argue with their numbers or their methodology, so we'd just follow it since it's the accepted optimal rotation.
To have numbers to compare with in the first place, one must first share those numbers. If nobody shares those numbers, how will you know whether your 280 DPS is sufficient for the content? Were you being carried? Were you carrying others?
I definitely agree that DPS needs a meter of sorts so that they can measure their own performance, but to limit it to just personal DPS meter is a bit redundant in my opinion. Kinda like how everyone can see the enmity bar - imagine if the enmity bar was limited to just the tanks.
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