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Thread: DPS Tool

  1. #111
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Gormogon View Post
    All I have to use is common sense
    So you basically have nothing to argue with. Gotcha.

    Quote Originally Posted by Gormogon View Post
    Rotations are something you memorize so that already kills the necessity of parsers.
    How can common sense explain the huge dps disparity that does occur between two equally geared players of the same job, like DRG or BLM? (Hint: parsers can)
    (3)
    Last edited by Pooky_Pasha; 05-27-2014 at 08:16 AM.

  2. #112
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    In a AK run, 2 blm joined us. Both blm casting fire III all time and using blizzard III too. Apparently, they though that rotation is the best, they see big numbers. What is the problem? The global damage was a crap and we wiped.

    I tried to explain, that rotation is wrong and they may use fire I. My advice was ignored and we wiped again. Why may i waste my time with a person who don't wanna learn or improve theirs skills? I left the party and added to blacklist.
    (1)

  3. #113
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Gormogon View Post
    All I have to use is common sense
    Hahahahaha. . .no.
    (0)

  4. 05-27-2014 08:34 AM

  5. #114
    Player
    WinkJP's Avatar
    Join Date
    Feb 2014
    Posts
    32
    Character
    Mona Lisa
    World
    Zodiark
    Main Class
    Conjurer Lv 32
    I have no problems with Parsers when they make Parties with low DPS Players or newbies more attraktiv for Power Players.

    Example
    0 low DPS and 4 high DPS = 30% EXP and 1% Chance of Items in Dungeons or Parties.
    1 low DPS and 3 high DPS = 60% EXP and 10% Chance of Items in Dungeons or Parties.
    2 low DPS and 2 high DPS = 100% EXP and 20% Chance of Items in Dungeons or Parties.
    3 low DPS and 1 high DPS = 150% EXP and 30% Chance of Items in Dungeons or Partyies.
    ..
    7 low DPS and 1 high DPS = 200% EXP and 70% Chance of Items in Dungeons or Parties.
    Medal of Honor for 8 Low DPS and 0 high DPS = 200% EXP and 80% Chance of Items in Dungeons.
    (0)
    Last edited by WinkJP; 05-27-2014 at 08:38 AM.

  6. #115
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    That punishes people for playing well...
    (2)

  7. #116
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by LunarEmerald View Post
    If there's in-game parser that only shows your dps then there's no room for abuse. No one but you can see your dps and you can't see anybody else's.
    Ultimately I don't think this will solve anything. You may know your own numbers, but is it a good enough indication of whether your DPS is good or not? It would probably be good enough for theorycrafting optimal rotations, but not for knowing whether you are meeting DPS checks in fights. You would kind of have to hope you are doing enough DPS, and hope that you are able to keep up with the rest of your party, or that they keep up with you. As well as eventually, people are going to share their numbers anyway, so might as well not limit it to just personal DPS meter.

    Quote Originally Posted by Pooky_Pasha View Post
    So you basically have nothing to argue with. Gotcha.
    Don't argue with Gormogon. Next, he's going to argue that FFXIV should be like those single player games where you can take your time and kill bosses solo. He believes in a world without DPS checks, and without a need for grouping.

    Quote Originally Posted by WinkJP View Post
    I have no problems with Parsers when they make Parties with low DPS Players or newbies more attraktiv for Power Players.

    Example
    0 low DPS and 4 high DPS = 30% EXP and 1% Chance of Items in Dungeons or Parties.
    1 low DPS and 3 high DPS = 60% EXP and 10% Chance of Items in Dungeons or Parties.
    2 low DPS and 2 high DPS = 100% EXP and 20% Chance of Items in Dungeons or Parties.
    3 low DPS and 1 high DPS = 150% EXP and 30% Chance of Items in Dungeons or Partyies.
    ..
    7 low DPS and 1 high DPS = 200% EXP and 70% Chance of Items in Dungeons or Parties.
    Medal of Honor for 8 Low DPS and 0 high DPS = 200% EXP and 80% Chance of Items in Dungeons.
    I can see the kind of PF farming abuse this would give room to. Make like a 5 DPS Titan HM party. Have 1 DPS in average i110, and the rest in i55 or something.

    To be fair as well, everything pre-50 are light parties (with the exception of that one 8-man guildhest), so you would only be at 2 DPS slots, making EXP bonus moot.
    (0)
    Last edited by juniglee; 05-27-2014 at 08:56 AM.

  8. #117
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Raenryong View Post
    People are not entitled to be carried, though.



    What's wring with using it to discriminate? Would you invite a 4.5k HP tank to Turn 5? So why is it okay to invite a 150 DPS player?
    Whether or not discriminating is bad or good is not up to us to decide. Perhaps something like this would cause more bad, than good, which I believe is what the developers think.

    When discussing possible content I like to look at it from multiple angles to fully judge the possible outcomes. "How would this feature perform there, or there? Will it cause more good than bad for the community as a whole? Does it please the majority?" Things like that.

    Also, frankly, I agree the DPS Tool would be extremely useful and would feed my curiosity. But do we NEED it to overcome the mechanics in this games battle system? I don't think so.
    (2)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  9. #118
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by juniglee View Post
    Ultimately I don't think this will solve anything. You may know your own numbers, but is it a good enough indication of whether your DPS is good or not? It would probably be good enough for theorycrafting optimal rotations, but not for knowing whether you are meeting DPS checks in fights. You would kind of have to hope you are doing enough DPS, and hope that you are able to keep up with the rest of your party, or that they keep up with you. As well as eventually, people are going to share their numbers anyway, so might as well not limit it to just personal DPS meter.
    Seeing your own numbers allows you to test rotations/equipment to improve, to see what all you can do to achieve higher dps.

    And if you knew your own numbers you could share with them others to determine whether they're good or not. The sharing part is entirely up to you. Actually, you wouldn't have to share to know whether yours are good. You could compare by what others post. People posting that you need 300 dps for X. Your parser shows you with 280. You would then know you need to step up your game.

    As a dps, not knowing how much dps you're actually putting out is rather dumb. You shouldn't have to theorize about what's best. You should be able to test it yourself. It's like tanks not having enmity meters. They don't have to guess how close their enmity is to others. There's a convenient bar that shows them exactly what it is. Dps need something that shows how much they're doing. To know what is best and know if they need to improve.
    (0)
    Last edited by LunarEmerald; 05-27-2014 at 09:07 AM.

  10. #119
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Morzy View Post
    snip
    The whole party finder system encourages discrimination, and discrimination in this context is not a bad thing. We should freely be allowed to discriminate about who we party with - some people don't want "jerks", some people don't want bad dps, some people don't want impatient people, etc etc. If you dislike someone's standards, don't play with them.

    And often you do - DPS checks are often the harshest part of this game. You could throw yourself at T8 forever only to find that someone is doing 200 DPS and as such you will never win without a miracle, for instance.
    (0)

  11. #120
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by LunarEmerald View Post
    snip
    The people who test rotations, equipments, and attributes are mostly theorycrafters. As far as I can see, most classes already have their optimal rotations (ie. A Rotation Reborn thread in the DPS subforums). Most of us other people probably wouldn't argue with their numbers or their methodology, so we'd just follow it since it's the accepted optimal rotation.

    To have numbers to compare with in the first place, one must first share those numbers. If nobody shares those numbers, how will you know whether your 280 DPS is sufficient for the content? Were you being carried? Were you carrying others?

    I definitely agree that DPS needs a meter of sorts so that they can measure their own performance, but to limit it to just personal DPS meter is a bit redundant in my opinion. Kinda like how everyone can see the enmity bar - imagine if the enmity bar was limited to just the tanks.
    (1)

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