I don't get their stance on this. If a tank or healer mess up, it's easy to point finger which one is not doing their job but when DPS are not pulling their weights, they decide it's too toxic. *shrug*
I don't get their stance on this. If a tank or healer mess up, it's easy to point finger which one is not doing their job but when DPS are not pulling their weights, they decide it's too toxic. *shrug*
There is a difference between how things should work and how they actually do.
On paper any issue caused by a tool like this can be controlled, but the practice tells otherwise.
SE peeps don't want to lose or ban elitists, but they don't want to lose casuals either.
I'm not sure if we're talking about the same game here.
But I never said giving criticism about under performing is wrong, whether you're being constructive or destructive is what matters here. A tool like this immensely helps with the first, but they cannot simply ignore the second when that could cause them a loss of players.Well I fail to see how people who say give advice don't realize that when they give advice they're vocally acknowledging that the person in question is under performing by whatever standards they've set and that they should accept the advice(whether helpful or not) to meet your expectations of how they should be playing. Whether you think you're being nice about it or not both methods are effectively criticizing how that person is playing the game by your own standards.
I'll be honest, I'm not sure what you're arguing with me about. lol. Clearly you're pro parsers, you agree that they can be key in figuring out why a group isn't meeting dps checks and that they benefit players regardless of how players choose to interact with each other about it. So I'll just save myself some time and say "yes, you're right".
And what I'm saying is that it's pointless to not release it because of what players might do because they'll form some metric in which to evaluate and judge others regardless of if they have a parser or not.But I never said giving criticism about under performing is wrong, whether you're being constructive or destructive is what matters here. A tool like this immensely helps with the first, but they cannot simply ignore the second when that could cause them a loss of players.
Last edited by Esmian; 05-26-2014 at 12:21 PM.
Haha I actually have no idea which side of the fence you're on and I don't think we're arguing. I'm actually fine with them not implementing parsers cause most serious raiders already use them and the only use of an official one is that it's standardised and probably more accurate.
Well of course not. It's not a valid reason but lo and behold people still abuse the living hell out the kick system now do they?
See CS threads for example. We can report them and all, but people don't care also the innocence who get kicked
still have to wait for so long to do another run because their dps is low? This game needs much less people
to find a reason to bully others.
Good and bad is not something that's exclusive to NA. Yet the whole elitist mentality born from over competitiveness is something that you can notice a lot in gamers brought up in the American culture for obvious reasons more than other nations that do house their own form of it because of how obviously "vocal" they tend to be.
Yes I don't use parsers because I don't care for them. Parsers aren't gonna let the group know that I used virus or lethargy on the boss, eye for an eye or apocatastasis on a group member, that I avoided some mechanics with manawall, manaward, aetherial manipulation. That I'm off healing because the tank is low and the healer has died and we can drag it out and still down the fight. As well as the fact that everyone's dead and instead of allowing myself to die at 2% I kite and scathe and finish it off. Parsers don't take these kind of situational occurrences into consideration. Parsers are primarily used so people can know their MAX DPS Numbers.
There's a difference of letting a person know that implementing an ability in their rotation would allow them to do more damage over "omg wtf is your problem noob? Don't you know how to DPS? Play something else or uninstall".
there are already third party tools for parsing anyway and to be honest, strict DPS doesn't happen until you do high end content like coil / primals..etc. No need to implement if it further segregates the community. But I agree that it'll be great to allow training dummies to show your DPS numbers.
When the games major fights are built around DPS checks, you NEED to have everyone perform at somewhat the same level. It's not to bully people, it's to clear the friggin' content. For example, I did a Duty Roulette today and got Haukke Hard. I was an i90 WAR, paired with an i90 WHM. However, BOTH our DPS were about i50 (the lowest ilevel required for Haukke Hard is i48). We did okay at first, albeit slow. The first boss almost wiped us due to the amount of skeletons that ended up being spawned, because we killed it so slow. Second boss took a long time, though it wasn't out of hand like the first boss. Okay, it's a slow but decent run so far. Then, we get to the final boss. DPS was so slow we barely managed to drop each add to 20% before the boss absorbed them. (Which results in a very high amount of Blood Rain damage), sometimes flat out killing the BLM we had due to his 2.9k hp. We made it to the final phase only to have the boss use an Enrage mechanic which I have never seen before because it took so long. (She uses Fatal Allure on your party members and 1 shots them, healing HP to herself). We did this TWICE, once with me using DPS accessories and the WHM DDing half the fight. The DPS left because they realized they didn't have what it took to clear this dungeon, and it was simply because they could not do it. In 8 man raids, it's good to signify an issue if there is one, and clear it up. If a guy is too undergeared or inexperienced to clear content, he should be made aware of this so he can improve himself.
i think when you sign up for an MMO, you agree that you may be subject to some judgment , that being said, yes, SE does need to be worried about hurt feelings
to be fair, if the i50 players could queue into DF then they were geared enough for the content, they probably wasn't doing their rotations correctly or weren't utilizing their skills enough. That's why I think a training dummy with maybe tutorial on rotations and DPS parsing numbers would greatly improve everyone's skill base.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.