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Thread: DPS Tool

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  1. #1
    Player
    Gormogon's Avatar
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    Gormogon Maxwell
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    Faerie
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    Quote Originally Posted by Alise View Post
    snip
    Good and bad is not something that's exclusive to NA. Yet the whole elitist mentality born from over competitiveness is something that you can notice a lot in gamers brought up in the American culture for obvious reasons more than other nations that do house their own form of it because of how obviously "vocal" they tend to be.

    Yes I don't use parsers because I don't care for them. Parsers aren't gonna let the group know that I used virus or lethargy on the boss, eye for an eye or apocatastasis on a group member, that I avoided some mechanics with manawall, manaward, aetherial manipulation. That I'm off healing because the tank is low and the healer has died and we can drag it out and still down the fight. As well as the fact that everyone's dead and instead of allowing myself to die at 2% I kite and scathe and finish it off. Parsers don't take these kind of situational occurrences into consideration. Parsers are primarily used so people can know their MAX DPS Numbers.

    There's a difference of letting a person know that implementing an ability in their rotation would allow them to do more damage over "omg wtf is your problem noob? Don't you know how to DPS? Play something else or uninstall".
    (2)

  2. #2
    Player
    Raenryong's Avatar
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    Serefina Solfyre
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    Quote Originally Posted by Gormogon View Post
    Yes I don't use parsers because I don't care for them. Parsers aren't gonna let the group know that I used virus or lethargy on the boss, eye for an eye or apocatastasis on a group member, that I avoided some mechanics with manawall, manaward, aetherial manipulation. That I'm off healing because the tank is low and the healer has died and we can drag it out and still down the fight. As well as the fact that everyone's dead and instead of allowing myself to die at 2% I kite and scathe and finish it off. Parsers don't take these kind of situational occurrences into consideration. Parsers are primarily used so people can know their MAX DPS Numbers.
    That's not true though - parsers can tell you all of the above.

    There's a difference of letting a person know that implementing an ability in their rotation would allow them to do more damage over "omg wtf is your problem noob? Don't you know how to DPS? Play something else or uninstall".
    You're presenting a worst case scenario as an argument against far more common average scenarios.
    (5)

  3. #3
    Player
    Cherie's Avatar
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    Cherry Fortuna
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    Leviathan
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    I really think this is being discussed to levels that aren't really realistic.

    Is SE going to create/allow a DPS measuring tool of some kind?: Probably not. Why? Just look at these forums, so much verbal abuse. They are smart to limit what is allowed in this way. Each game has a demographic, and apparently ours for this game is a bit abusive.

    Are DPS tools in general a bad thing in other games like WoW, Rift, etc?: If other developers allow them in their own games, it's totally up to them and it's not a bad choice. It can be a useful thing to have in those games.

    To me, this is basically the right to bare arms debate. Are guns dangerous? Yes, they are. Do guns kill people? People kill people, guns just make it easier. If used appropriately, guns can enforce order (ex. Police, Army). I think these forums prove we probably would use such a tool inappropriately. Until such a time that we would use a DPS tool properly, I doubt SE will budge on this issue.

    Ultimately though, it's those people that would use a DPS tool for abuse towards others that are preventing SE from allowing us from having one for legitimate use.
    (3)
    Last edited by Cherie; 05-26-2014 at 06:22 PM.

  4. #4
    Player Alukah's Avatar
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    Alukah Bast
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    Excalibur
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    Quote Originally Posted by Zell1226 View Post
    -snip-
    I honestly doubt that would be fixed with a DPS meter, the problem there lies in the ridiculously low ilvl requirement and how badly ilvl is calculated, Copperbell and Haukke HM difficulty should either be toned down enough for i48 players or change the ilvl requirement, while expert dungeons should be toned higher, the first time I did expert dungeons I couldn't believe they were so much easier than high level dungeons, it's beyond logic.

    Quote Originally Posted by abzoluut View Post
    I think SE just needs to implement it and punish people hard when they use it for the wrong reasons. On the other hand, telling someone "your dps is on the lower end" is something people should be able to take. Plenty of us to go over rotations.
    I think that's exactly what they want to avoid, having to hire more people to patrol this when this tool isn't even a necessity.
    (0)

  5. #5
    Player
    ziddyt's Avatar
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    Apollo Dioscuri
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    Malboro
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    Quote Originally Posted by Alukah View Post
    this tool isn't even a necessity.
    Says someone who's never done Coil.
    If a group is not meeting the DPS checks in the end-game content, they need to know why, there's no debating that. It's SE who designed these encounters and chose to include DPS races (and proceeded to pretend that players should think DPS doesn't matter.) If we don't want people to parse, then there shouldn't be any soft or hard enrage in a fight.

    And it's a moot point. The people you're worried about, elitists, 99% of them are already using parsers. It's already possible for people to cause all of the problems people are fearing. The only thing this is doing (and I realize SE wouldn't make an official parser, but as someone mentioned earlier, release the API already!) is depriving the decent players of accurate and reliable numbers, and preventing people who are afraid of using third party programs from having actual, verifiable ways to track their improvement and skill.
    (7)

  6. #6
    Player
    KarstenS's Avatar
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    Lilli Karani
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    Quote Originally Posted by ziddyt View Post
    Says someone who's never done Coil.
    If a group is not meeting the DPS checks in the end-game content, they need to know why, there's no debating that.
    Weird that we got it that far without parsing the damage. Sould be completely impossible as you say. 2 of our groups are close to enter T9. How can that be without parsing?
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #7
    Player
    SarcasmMisser's Avatar
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    Captnyan Meowpants
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    Quote Originally Posted by KarstenS View Post
    Weird that we got it that far without parsing the damage. Sould be completely impossible as you say. 2 of our groups are close to enter T9. How can that be without parsing?
    So close to enter means wiping on the avatar, the biggest DPS check in the game. One that gets progressively easier as people gear. mhmm.

    Also it's not parsing but I'd like to see a t9 clear group speak out against addons, and in particular describe how they phase to Bahamut's Favor correctly without seeing the boss %.
    (1)

  8. #8
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Quote Originally Posted by Gormogon View Post
    Parsers aren't gonna let the group know that I used virus or lethargy on the boss, eye for an eye or apocatastasis on a group member, that I avoided some mechanics with manawall, manaward, aetherial manipulation. That I'm off healing because the tank is low and the healer has died and we can drag it out and still down the fight. As well as the fact that everyone's dead and instead of allowing myself to die at 2% I kite and scathe and finish it off. Parsers don't take these kind of situational occurrences into consideration.
    If you're going to argue against something, at least educate yourself as to what it entails. Parsers do, in fact, display every single bit of information you just mentioned.
    (7)