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Thread: DPS Tool

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  1. #1
    Player
    Esmian's Avatar
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    Sep 2013
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    Character
    Esmian Leithrit
    World
    Mateus
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    Pugilist Lv 70
    I think the best thing about Gormogon is that he complains that people would only be talking about "muh dps" if they had an official parser but ON THE SAME PAGE IN GENERAL DISCUSSIONS he's boasting about how gud his flare rotation is and all the damage he does(and is saying that the rotations other use are bad). Maybe you should just learn to single target DPS? I dunno.
    (0)

  2. #2
    Player
    LunarEmerald's Avatar
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    Lunar Emerald
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    Leviathan
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    Reaper Lv 90
    If there's in-game parser that only shows your dps then there's no room for abuse. No one but you can see your dps and you can't see anybody else's.
    (0)

  3. #3
    Player
    juniglee's Avatar
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    Sep 2013
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    Ul'dah
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    Character
    Delenia Forcentis
    World
    Tonberry
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    Marauder Lv 70
    Quote Originally Posted by LunarEmerald View Post
    If there's in-game parser that only shows your dps then there's no room for abuse. No one but you can see your dps and you can't see anybody else's.
    Ultimately I don't think this will solve anything. You may know your own numbers, but is it a good enough indication of whether your DPS is good or not? It would probably be good enough for theorycrafting optimal rotations, but not for knowing whether you are meeting DPS checks in fights. You would kind of have to hope you are doing enough DPS, and hope that you are able to keep up with the rest of your party, or that they keep up with you. As well as eventually, people are going to share their numbers anyway, so might as well not limit it to just personal DPS meter.

    Quote Originally Posted by Pooky_Pasha View Post
    So you basically have nothing to argue with. Gotcha.
    Don't argue with Gormogon. Next, he's going to argue that FFXIV should be like those single player games where you can take your time and kill bosses solo. He believes in a world without DPS checks, and without a need for grouping.

    Quote Originally Posted by WinkJP View Post
    I have no problems with Parsers when they make Parties with low DPS Players or newbies more attraktiv for Power Players.

    Example
    0 low DPS and 4 high DPS = 30% EXP and 1% Chance of Items in Dungeons or Parties.
    1 low DPS and 3 high DPS = 60% EXP and 10% Chance of Items in Dungeons or Parties.
    2 low DPS and 2 high DPS = 100% EXP and 20% Chance of Items in Dungeons or Parties.
    3 low DPS and 1 high DPS = 150% EXP and 30% Chance of Items in Dungeons or Partyies.
    ..
    7 low DPS and 1 high DPS = 200% EXP and 70% Chance of Items in Dungeons or Parties.
    Medal of Honor for 8 Low DPS and 0 high DPS = 200% EXP and 80% Chance of Items in Dungeons.
    I can see the kind of PF farming abuse this would give room to. Make like a 5 DPS Titan HM party. Have 1 DPS in average i110, and the rest in i55 or something.

    To be fair as well, everything pre-50 are light parties (with the exception of that one 8-man guildhest), so you would only be at 2 DPS slots, making EXP bonus moot.
    (0)
    Last edited by juniglee; 05-27-2014 at 08:56 AM.

  4. #4
    Player
    LunarEmerald's Avatar
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    Lunar Emerald
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    Leviathan
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    Reaper Lv 90
    Quote Originally Posted by juniglee View Post
    Ultimately I don't think this will solve anything. You may know your own numbers, but is it a good enough indication of whether your DPS is good or not? It would probably be good enough for theorycrafting optimal rotations, but not for knowing whether you are meeting DPS checks in fights. You would kind of have to hope you are doing enough DPS, and hope that you are able to keep up with the rest of your party, or that they keep up with you. As well as eventually, people are going to share their numbers anyway, so might as well not limit it to just personal DPS meter.
    Seeing your own numbers allows you to test rotations/equipment to improve, to see what all you can do to achieve higher dps.

    And if you knew your own numbers you could share with them others to determine whether they're good or not. The sharing part is entirely up to you. Actually, you wouldn't have to share to know whether yours are good. You could compare by what others post. People posting that you need 300 dps for X. Your parser shows you with 280. You would then know you need to step up your game.

    As a dps, not knowing how much dps you're actually putting out is rather dumb. You shouldn't have to theorize about what's best. You should be able to test it yourself. It's like tanks not having enmity meters. They don't have to guess how close their enmity is to others. There's a convenient bar that shows them exactly what it is. Dps need something that shows how much they're doing. To know what is best and know if they need to improve.
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    Last edited by LunarEmerald; 05-27-2014 at 09:07 AM.

  5. #5
    Player
    juniglee's Avatar
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    Ul'dah
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    Delenia Forcentis
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    Tonberry
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    Marauder Lv 70
    Quote Originally Posted by LunarEmerald View Post
    snip
    The people who test rotations, equipments, and attributes are mostly theorycrafters. As far as I can see, most classes already have their optimal rotations (ie. A Rotation Reborn thread in the DPS subforums). Most of us other people probably wouldn't argue with their numbers or their methodology, so we'd just follow it since it's the accepted optimal rotation.

    To have numbers to compare with in the first place, one must first share those numbers. If nobody shares those numbers, how will you know whether your 280 DPS is sufficient for the content? Were you being carried? Were you carrying others?

    I definitely agree that DPS needs a meter of sorts so that they can measure their own performance, but to limit it to just personal DPS meter is a bit redundant in my opinion. Kinda like how everyone can see the enmity bar - imagine if the enmity bar was limited to just the tanks.
    (1)

  6. #6
    Player
    WinkJP's Avatar
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    Feb 2014
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    Character
    Mona Lisa
    World
    Zodiark
    Main Class
    Conjurer Lv 32
    I have no problems with Parsers when they make Parties with low DPS Players or newbies more attraktiv for Power Players.

    Example
    0 low DPS and 4 high DPS = 30% EXP and 1% Chance of Items in Dungeons or Parties.
    1 low DPS and 3 high DPS = 60% EXP and 10% Chance of Items in Dungeons or Parties.
    2 low DPS and 2 high DPS = 100% EXP and 20% Chance of Items in Dungeons or Parties.
    3 low DPS and 1 high DPS = 150% EXP and 30% Chance of Items in Dungeons or Partyies.
    ..
    7 low DPS and 1 high DPS = 200% EXP and 70% Chance of Items in Dungeons or Parties.
    Medal of Honor for 8 Low DPS and 0 high DPS = 200% EXP and 80% Chance of Items in Dungeons.
    (0)
    Last edited by WinkJP; 05-27-2014 at 08:38 AM.

  7. #7
    Player
    Raenryong's Avatar
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    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    That punishes people for playing well...
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  8. #8
    Player Killance's Avatar
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    Character
    Thibarlyon Killance
    World
    Excalibur
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    Lancer Lv 50
    Regardless of people's opinion, it would make the community go downhill like it did for WoW and Rift. I hope SE keeps the game like this, addon free.
    (1)

  9. #9
    Player
    Gnova's Avatar
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    Karma Kultist
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    Jenova
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    Conjurer Lv 50
    Quote Originally Posted by Killance View Post
    Regardless of people's opinion, it would make the community go downhill like it did for WoW and Rift. I hope SE keeps the game like this, addon free.
    ACT was the only thing that made Rift entertaining the last couple of months I played while rolling through the dungeons.
    The zones had no more challenge so trying to improve DPS through a zone made it entertaining.
    A lot of the time people would randomly ask if anyone was running ACR so that they could see how they were doing.
    Not once did I ever see anyone bitched at when the numbers were posted in group chat.

    It was the same in EQ2. However there it was common to know what DPS and HPS were needed to even be able to complete a dungeon.
    We could tell pretty early whether completing the zone was possible. if not we just moved to something else. It was great being able to take a pug to another dungeon if the group clicked and we were having fun.
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  10. #10
    Player
    jars's Avatar
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    Character
    Juni Esura
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    Sargatanas
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    Astrologian Lv 70
    damage meters were in wow all the way back in molten core, so I don't know what basis you are using for 'downhill' since that is how the game always has been
    (0)

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