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  1. #241
    Player

    Join Date
    Apr 2014
    Posts
    2
    while you guys fixing blm issue, could fix Bane for smn and sch, dots dmg dont scale with Item Level gears as DPS attacks, they have static value, the most DPS Aoe can hit all mobs around if they are in range, however Bane effect just hit a limited number of enemies, please let Bane hit everything instead, a blm will cast fire II a coule times before you can finish your dots and use bane and they still deal a lot more dmg there
    (0)

  2. #242
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Jacost View Post
    Just make BLM able to cast while moving. That's all it needs.
    This will not help the low dps issue that decent BLM face, all it would do is close the gap between rubbish BLM and decent BLM, overall making the class too easy to play.
    (0)

  3. #243
    Player
    kujowaltz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    51
    Character
    Kujo Waltz
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Minikomby View Post
    while you guys fixing blm issue, could fix Bane for smn and sch, dots dmg dont scale with Item Level gears as DPS attacks, they have static value, the most DPS Aoe can hit all mobs around if they are in range, however Bane effect just hit a limited number of enemies, please let Bane hit everything instead, a blm will cast fire II a coule times before you can finish your dots and use bane and they still deal a lot more dmg there
    Wtf are you talking about? Of course a BLM will do more AOE damage, that's their strength atm. You want SMN to have better AOE abilities, to put it on par with BLM? Not only do they have far superior single target DPS (which is their intended usage) but you want equal AOE, too? Then what would be the point of using BLM? I use my BLM when I need AOE and SMN for single target, you should too.
    (1)

  4. #244
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Minikomby View Post
    while you guys fixing blm issue, could fix Bane for smn and sch, dots dmg dont scale with Item Level gears as DPS attacks, they have static value, the most DPS Aoe can hit all mobs around if they are in range, however Bane effect just hit a limited number of enemies, please let Bane hit everything instead, a blm will cast fire II a coule times before you can finish your dots and use bane and they still deal a lot more dmg there
    Not to be a grammar nazi, but all commas? Also, if dots didn't scale with item level, then an i50 smn would do the same dps as an i100 smn. This just isn't the case.

    SMN do some of the best dps in the game, have relatively good AoE, and have amazing utility in that you are the only dps that can raise. You guys are fine.
    (2)

  5. #245
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NyneAlexander View Post
    Not to be a grammar nazi, but all commas? Also, if dots didn't scale with item level, then an i50 smn would do the same dps as an i100 smn. This just isn't the case.
    That wasn't what he was saying. He wants Bane to scale a bit better in regards to hitting *more* mobs the higher ilevel/level you get, or to hit *unlimited* mobs with DoT's. Mind you, this would be *broken as hell* because it would spread full-potency ST DPS to all mobs, but it was his point.

    The only way to make that truly work would be to have it so the DoT's are spread at a % potency across all mobs. Which in that case, you're better off giving Summoners a new skill to go alongside Bane. Where Bane spreads full-potency to 'up to 3', they could get another AoE (Scourge, Plague, etc.) that spreads it at reduced-potency (If we assume maximum pull, we could say it could be at 33% potency, thus if you hit more than 9 mobs, it's a net-gain, which is speedrun standard.)

    I don't think SE anticipated us pulling so much AoE in such large numbers. Summoner's AoE in any end-game content right now is actually really good - because there's usually not a reason to hit more than 3 other mobs.
    (1)

  6. #246
    Player
    lalmvpkobe's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Ritchie Black
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    As someone who actually plays Black Mage and is currently in T8 let me make a few things clear. Black Mage has the LOWEST single target damage out of all the dps classes even when NOT moving. If you had the best player of each class and allowed the black mage to stand still the entire time they would still be last place in dps.

    However, I realize that there will always be a last place I just think it shouldn't be the black mage class as we have the lowest damage and the lowest amount of utility. Our class is only good for damage and yet it has the worst damage it doesn't even make any sense. Movement isn't the biggest issue as skill can compensate for this. Yes, we have good aoe, but that isn't very useful for high level raiding. In my opinion our THEORETICAL single target damage should be around that of a summoner. Currently Summoners have better utility, less penalty while moving, and much greater damage please give people a reason to use the "other" caster class.
    (2)

  7. #247
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by lalmvpkobe View Post
    As someone who actually plays Black Mage and is currently in T8 let me make a few things clear. Black Mage has the LOWEST single target damage out of all the dps classes even when NOT moving. If you had the best player of each class and allowed the black mage to stand still the entire time they would still be last place in dps.
    I've noticed that more so than before as we progress on turn 8. The initial burst of BLM can be pretty impressive but as the fight continues they drop further and further behind, well, pretty much everyone else XD BLM can do some pretty tasty burst with RNG procs and consumables/buffs. It's their sustained single target DPS which is a major weakness, not to mention if RNG gives you the finger with procs, your DPS pretty much sucks even more
    (0)

  8. #248
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    The BLM is a terrible class no matter how you look at it. Outside Speedflox it's a class that is outshined by pretty much any other DPS. Low single target damage, VERY STATIC damage and what is even worse, extremely unreliable. Like 30% of your total damage depends on random procs, it's a ridiculous dumb class that is only played for the big numbers and because people feel cool spamming flare, but efficiently speaking, it's absolute trash tier. Even if they buff it a bit it will prob still be terrible.
    (1)

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