Quote Originally Posted by NyneAlexander View Post
There seems to be a very distinct gap in this thread: Those that primarily play black mage and participate in cutting edge end game content, and those that do not.


Lets be clear: you are NOT going to notice the discrepancies on single target dps of blms if you do not participate in 2nd coil. The other content in the game is either already nerfed or doesn't require the dps checks that 2nd coil does.

Yes, damage during movement is an issue, but it IS NOT as much of an issue as some people make it out to be. As has been stated over and over again in this thread, and others, a good, well prepared black mage can get mostly get around these movement issues. Yes, we have to know the encounter inside and out to properly and efficiently cast around boss mechanics. Yes, our learning curve is much less forgiving compared to other dps jobs. No, it isn't fair, but who cares.

The actual problem is this: once you make everything perfect, cut out movement and apply the perfect conditions for a dps rotation, OUR NUMBERS ARE STILL AT THE BOTTOM. Over a 6 minute span, a perfect blm is not holding a candle to any other dps job, played perfectly. SMN, MNK and DRG are without question superior dps. And even if we go toe to toe with a perfect bard, as soon as his cooldowns reset, he's pulling ahead, where as blm is staying right where it was.

Not to mention that BRD (songs) and SMN (raise) have exceptional utility over BLM. Hell, even DRG can boost the damage of another class.
Yeah there is a gap, the thing is this change will affect negatively one of them, while not implementing this change will affect negatively the other part.

A nerf to flare is a nerf for pretty much every content outside coil, where BLM shines with flare spam, but keeping thins as they are now will affect raiders who don't get enough numbers while working with their max potential.

Talking in numbers, I dare to say that more people would be affected by the AoE nerf than raiders, as there are more people who have yet to or decided not to do second coil, but keeping things as they are would have a bigger negative impact to raiders than a slight nerf to AoEs (which would barely increase the completion time of dungeons).

Soo one side will have to lose something here and seeing how SE has those changes ready, dungeon runners will be the ones losing here.