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  1. #1
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    There seems to be a very distinct gap in this thread: Those that primarily play black mage and participate in cutting edge end game content, and those that do not.


    Lets be clear: you are NOT going to notice the discrepancies on single target dps of blms if you do not participate in 2nd coil. The other content in the game is either already nerfed or doesn't require the dps checks that 2nd coil does.

    Yes, damage during movement is an issue, but it IS NOT as much of an issue as some people make it out to be. As has been stated over and over again in this thread, and others, a good, well prepared black mage can get mostly get around these movement issues. Yes, we have to know the encounter inside and out to properly and efficiently cast around boss mechanics. Yes, our learning curve is much less forgiving compared to other dps jobs. No, it isn't fair, but who cares.

    The actual problem is this: once you make everything perfect, cut out movement and apply the perfect conditions for a dps rotation, OUR NUMBERS ARE STILL AT THE BOTTOM. Over a 6 minute span, a perfect blm is not holding a candle to any other dps job, played perfectly. SMN, MNK and DRG are without question superior dps. And even if we go toe to toe with a perfect bard, as soon as his cooldowns reset, he's pulling ahead, where as blm is staying right where it was.

    Not to mention that BRD (songs) and SMN (raise) have exceptional utility over BLM. Hell, even DRG can boost the damage of another class.
    (8)

  2. #2
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Well DRG and MNK could always increase the damage of other DRGs or MNK but that didn't change the fact that they needed assistance from the devs to raise to acceptable standards which is fair because having a class being too weak is much easier to be accept by players then a class being too strong and being adjusted which they feel is a personal attack against them.

    So if we take the utility argument off the table and just look at the dps wouldn't a buff to thunder proc as well as duration (effect duration to allow thundercloud) edge you closer with out throwing you off a cliff which would happen in the event they brought back lets say stacking thunders or even adjustments to your actual damage out per cast. A straight damage out increase would force content to keep blms constantly on the move to drop there dps to fair-ish standards which is no different then in FFXI where balances had to be made around shadows. So I think the solution comes from specifically from adjustments to thundercloud, umbral, and astral so the overall job won't change (at 50 at least any adjustment to them will change leveling strength) and still require the movements.

    So for instance umbral increasing the 5% thundercloud rate and astral increasing the overall damage of thunder ticks and increasing thundercloud by proxy. This is just an off the top of my head but bloodletter refresh effect is a powerful tool for brd if thundercloud could be as reliable it would give blm that fighting chance with a bursty damage boost as well as a solution that already isn't hindered by mobility. While it would change up the standard rotation a bit needing to account for thunder cast in ice and a proc in fire but this was just a idea with out overall statistical logs of damage done by thundercloud so assess the possibility for how feasible it is.
    (0)
    Last edited by Sakasa; 06-10-2014 at 07:29 PM.
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  3. #3
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by NyneAlexander View Post
    There seems to be a very distinct gap in this thread: Those that primarily play black mage and participate in cutting edge end game content, and those that do not.


    Lets be clear: you are NOT going to notice the discrepancies on single target dps of blms if you do not participate in 2nd coil. The other content in the game is either already nerfed or doesn't require the dps checks that 2nd coil does.

    Yes, damage during movement is an issue, but it IS NOT as much of an issue as some people make it out to be. As has been stated over and over again in this thread, and others, a good, well prepared black mage can get mostly get around these movement issues. Yes, we have to know the encounter inside and out to properly and efficiently cast around boss mechanics. Yes, our learning curve is much less forgiving compared to other dps jobs. No, it isn't fair, but who cares.

    The actual problem is this: once you make everything perfect, cut out movement and apply the perfect conditions for a dps rotation, OUR NUMBERS ARE STILL AT THE BOTTOM. Over a 6 minute span, a perfect blm is not holding a candle to any other dps job, played perfectly. SMN, MNK and DRG are without question superior dps. And even if we go toe to toe with a perfect bard, as soon as his cooldowns reset, he's pulling ahead, where as blm is staying right where it was.

    Not to mention that BRD (songs) and SMN (raise) have exceptional utility over BLM. Hell, even DRG can boost the damage of another class.
    Yeah there is a gap, the thing is this change will affect negatively one of them, while not implementing this change will affect negatively the other part.

    A nerf to flare is a nerf for pretty much every content outside coil, where BLM shines with flare spam, but keeping thins as they are now will affect raiders who don't get enough numbers while working with their max potential.

    Talking in numbers, I dare to say that more people would be affected by the AoE nerf than raiders, as there are more people who have yet to or decided not to do second coil, but keeping things as they are would have a bigger negative impact to raiders than a slight nerf to AoEs (which would barely increase the completion time of dungeons).

    Soo one side will have to lose something here and seeing how SE has those changes ready, dungeon runners will be the ones losing here.
    (0)