This one little adjustment will fix all of BLM single target woes.
Surecast
Next spell is cast without interruption from attacks or movement.
Buff duration: 6s
Cooldown: 30s
This one little adjustment will fix all of BLM single target woes.
Surecast
Next spell is cast without interruption from attacks or movement.
Buff duration: 6s
Cooldown: 30s
I wonder how many people posting in here have both the cross class skills the Blm can get, and has used the job enough to base their "experience" on wisdom, not "what they saw in a few fights."
The biggest issue I have as a full time Blm with all cross class skills available to Blm in it's entirety is the cone based area that Blm has to attack. If the monster moves outside of that for any reason, you lose all the casting time you spent. If the monster dies before you're done casting, all that casting time is wasted. If you MOVE, all that casting time is wasted. THAT imho is what needs to change. Everything else is just fine. I have yet to see anyone stick some numbers into their so called "lower dps" because many of you are overlooking one VERY important thing.
Critical damage
Smn does not have and never will have Crit for their DoTs, and their only move worth a damn is Fester. Sure, Garuda is ranged, has a 90 potency move every few seconds, and has that sexy move that extends DoTs by another 15 seconds, but that's it, really, that's IT.

You start of by saying in effect, that most here posting have no idea about BLM.I wonder how many people posting in here have both the cross class skills the Blm can get, and has used the job enough to base their "experience" on wisdom, not "what they saw in a few fights."
The biggest issue I have as a full time Blm with all cross class skills available to Blm in it's entirety is the cone based area that Blm has to attack. If the monster moves outside of that for any reason, you lose all the casting time you spent. If the monster dies before you're done casting, all that casting time is wasted. If you MOVE, all that casting time is wasted. THAT imho is what needs to change. Everything else is just fine.
You then say that casting LoS is the main reason BLM do less DPS (It's not).
If you were as experienced as you claim, surely you have a /facetarget macro on your BLM to counter the LoS issue? :P (any half decent BLM will have minimal issues with LoS casting)
In a totally stationary fight with no moving at all, BLM does he lowest damage, when equally geared and skilled, raw damage is the issue. Yet it does not need a massive buff, just a small buff to raw DPS would help a lot.
Last edited by scarebearz; 06-10-2014 at 09:45 PM.
This wont help decent BLM's at all.
Movement is not the issue, raw single target dps is.
Damage during movement heavy fights is one of the things that separates a good BLM from a bad one.
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