Personally i think they should address the mobility issue by lowering the damage of fire 1 and make it an instant cast, see how that pans out. You're still limited by a manabar, and then you have to switch to ice. baby steps to balance.
Personally i think they should address the mobility issue by lowering the damage of fire 1 and make it an instant cast, see how that pans out. You're still limited by a manabar, and then you have to switch to ice. baby steps to balance.
This doesn't solve the problem of low blm dps though because even when standing still a BLM will get beat by every other dps job, lowering any of their potencies will make them even worse off. The real solution to all BLM problems is stacking firestarter, need to move no problem 2 instant fire 3's coming up, and no more wasted procs meaning you're just doing more dmg.
Why can't people just play what they like instead of what does better damage? People don't want to feel like they're holding back their group by underperforming due to factors outside of their control.
There are only a couple of instances where BLM can even realistically AOE in the new raid content: middle briars and leftover slugs on T6, Dreadnaught + Avatar on T8, and van Darnus + Dragon if you're solo tanking on T9. Otherwise, BLM is at a disadvantage in some of these movement-heavy fights.
what you described is exactly what will happen to summoners once blms get buffed
I mean it already happens now just because of class bias, but when people get a legitimate reason to do it?
Yeah, like it, then you should accept its strength and weakness also.
Not going to tell you which to play. just saying that if anybody care about max/ min, then you gotta play many class. If not care about max min then do whatever.
It would be weird if Blm is best single dps, and AoE dps at the same time. Then Smn will simply have no room.
Last edited by Alise; 06-06-2014 at 10:19 AM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Why are the tanks upset with BLMs getting a buff to their single target dps? And why does buff immediately mean they're going to be the best?
Honestly, the way I'm reading it, it doesn't sound like they are buffing dps, but giving them more options that would make you want them in your group.
Sorry to say that IMO above was a wrong statement.
I think BLM should have the highest Single/AoE DPS, the trade off is interuptable casting.
When everyone is not moving, by what reason BLM should have lower dps than others? ^^;
Who said anything about wanting BLM to be "the best" single target dps?Yeah, like it, then you should accept its strength and weakness also.
Not going to tell you which to play. just saying that if anybody care about max/ min, then you gotta play many class. If not care about max min then do whatever.
It would be weird if Blm is best single dps, and AoE dps at the same time. Then Smn will simply have no room.
it's about doing adequate dps for the class to be seen as viable in a serious raid group.
For most aoe situation's at end game, SMN is actually the best (or close to it) imo, as most of these aoe situations consist of 3 or less mobs.
If anyone actually cares about doing optimum damage, it's best to master 1 class than to play many "well".
I seriously doubt SE is gonna be buffing BLMs by any significant amount. Believe it or not, SE is actually smarter than 95% of the the player base so I'm sure that they are well aware that such a buff will create major imbalances. But who knows.
Anyways, I've heard that Yoshida said that they were not really "buffing" BLMs, they are making changes to jobs, and not just to BLMs. He even said that a "buff" to BLMs will likely create imbalance. He did also say that their goal is make it so no job will be preferable to any other job in any way (which is impossible really). It does worry me though, if that is their goal then their goal is make every job exactly the same except perhaps in play-style. Maybe that's what people want though?
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