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  1. #1
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Behb View Post
    Like someone said before, the new coil is not well adapted to BLM, that's the main issue ...
    If coil 2 had an aoe style turn like t4 and t5 (a bit), the overall coil would be quite balanced for all classes.

    But even then, monk is clearly overpowered in single target, I ve done a alt monk (i88 at the moment), and he outparses clearly all other dps classes ~i98 in T6 (like 20-30% more dps). We had no smn that's maybe why.
    Not try other turn yet, but that's insane, I just have the extreme claw. And i don't think I have the perfect rotation.

    I was really depressed when i return to my i100 blm that do less dmg than my i88 monk ;_;
    I believe Second Coil doesn't favor BLM because it's a tighter dps race in Turn 1 with average iLVL 95~ or so gear than most all previous content. As a result, you clearly feel the lower dps of BLM, whereas it wouldn't have been such a problem previous to this. If everyone's dps isn't top notch, you have to do more acrobatics to deal with mechanics, etc. BLM was around on par with MNK before they gave a flat increase to melee damage, so obviously when that happened MNK became clearly superior in any scenario where they could leverage their damage efficiently.

    I don't believe MNK is overpowered in terms of single target damage. DRG is pretty much on par with them. BRD is only a bit behind. Depending on the specifics of the fight, SMN is either ahead of them, equal to them, or a little behind. BLM is clearly behind pretty much every other dps, by a wide enough margin to notice. I play with MNK, DRG, BRD, and SMN in my group, and everyone is pretty good. I personally play SMN/BLM/BRD, as needed, for whatever I do, and I basically only use BLM for myth speed runs, bc AoE, yo. If you're "clearly outparsing" everyone else with inferior gear as MNK, then everyone else is either a BLM, a BRD, or pretty horrible at their job (or your parser is broken, or a bad parser).

    The main problems with BLM are 1) the PvP nerfs and 2) luck-based mechanics. It's kind of funny that even after nerfing Blizzard 2, BLM manages to face smash everyone on AoE, but the real annoying PvP nerf was halving the damage on Scathe, as well. Basically making your "on the move" damage pretty much garbage. Thanks, SE. Then, on top of that, whether or not you do even decent dps relies entirely on how many times you proc Firestarter and Thundercloud. If you're the luckiest person on earth, your BLM might seem competitive. More likely than not, however, you're going to be pretty awful. Unless every fight is like Garuda or Turn 4 and you need to clean up a ton of adds. But wouldn't it be kind of boring if every single fight was set up the same way? Hence BLM needs to not suck completely on single target, which is the present reality.

    Personally, I would hope that they'd let you set up Firestarter and Thundercloud rather than luck into it, or completely rethink the single target rotation. Doing something like just making Fire an instant cast and calling it a day wouldn't work, because BLM has weaker damage on a single target even in the most optimal scenario.
    (2)

  2. #2
    Player
    KaneTW's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Esthi Krieg
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hiruke View Post
    I believe Second Coil doesn't favor BLM because it's a tighter dps race in Turn 1 with average iLVL 95~ or so gear than most all previous content. As a result, you clearly feel the lower dps of BLM, whereas it wouldn't have been such a problem previous to this. If everyone's dps isn't top notch, you have to do more acrobatics to deal with mechanics, etc. BLM was around on par with MNK before they gave a flat increase to melee damage, so obviously when that happened MNK became clearly superior in any scenario where they could leverage their damage efficiently.
    Are you high? T6 was a joke even in i90.
    (0)