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  1. #151
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    That way that i read it is, BLM will receive a ST buff and the other jobs will get an AOE buff.

    Everyone wins?
    (0)

  2. #152
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by ChaozK View Post
    That way that i read it is, BLM will receive a ST buff and the other jobs will get an AOE buff.

    Everyone wins?
    I'd rather see everybody lose at this point.

    I'll leave it up to you to decide whether I'm serious or not.
    (1)

  3. #153
    Player
    dcdistro's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    327
    Character
    Maid Marian
    World
    Behemoth
    Main Class
    Alchemist Lv 60
    nobody wants anything BUT BLM for Brayflox Speed runs... so why not nerf them instead LOL give the poor monks and signle target dps some super aoe abilities so that they et treated fairly in other dungeons then so they are on par with BLM.... unless they do that buffing blm and not helping out the poor single target dps classes like monk then its just a joke BUFF ... way to throw the first in game super imbalance in... soon to hear BLM nerfed in 2 patches..

    Every job has its advantage in different circumstances and always will... how about we fix the server latency XD
    (1)

  4. #154
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    What do other classes do that a blm can't, use instant abilities, so what is they just reduce the damage and cast time of fire1?
    (0)

  5. #155
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Naturally instant Fire 1 would address a lot of BLM's mobility issues, while keeping them locked into the Burn - Regen cycle.

    So yes, that would help.

    The other issue is, simply put, BLM, somehow, someway, with its AMAZING 468 potency attacks left and right ALL DAY ALL NIGHT!!!1!!! *cant keep a straight face anymore*
    *Sigh*

    A fairly standard BLM rotation, ignoring Thundercloud procs, puts out ~110 potency per second.

    A SMN rotation, generally maintaining dots, ignoring Fester, and having Garuda do nothing but Windblade... puts out more potency/sec than BLM.
    Also almost 1/3 of it is just from Garuda, and another good 1/3 is from dots, plus Ruin 2 can be cast on the move... so more total potency output, and mobile too.

    A MNK rotation, without cooldowns, and counting autoattacks, puts out a lot more than BLM.
    (PS. Most monks will tell you there is no such thing as a monk "rotation"... well fine, I had to make a decent repeatable sequence for simulation purposes, sue me)

    What it eventually comes down to is that IF you take every dps class, provide them with an ideal parsing environment (Training Dummy, Foe's / Paeon, Disembowel), and have them go nuts for 6 minutes, enough time for 2+ full CD sets, with them becoming available again at the end of the 6 minute parse, then you will see that BLM is last...
    That said, Bard may be "close" to last, but they are about to do their massive CD fueled burst again at the 6 min mark, so... yeah.

    BLM needs 2 things.

    1. Fix the severe mobility issues, then adjust dps. Dont just add an extra 50% to every attack and call it a day.

    2. After addressing mobility issues, bring BLM ST dps to the same level as SMN ST dps.
    That way, when you have 2 target fights and they are far apart, SMN has an advantage.
    When you have 2+ targets that are close together, BLM has an advantage.
    (6)
    Last edited by Kenji1134; 06-05-2014 at 09:37 AM.

  6. #156
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    When people talk about smn in relation to blm, they always fail to realize two things.

    1. Smn has a higher theoretical dps than blm. This means that two equally skilled smn and blm playing at an extremely high level the smn will out dps the blm. However it's much harder to achieve this as a smn than a blm. This means that dots have to be clipped at exactly 0.1 seconds, shadow flare has to us 100%, ogcd skills have to be weaved in and pets and their buffs have to be managed optimally. Any of these happening, especially dots falling off, is a huge loss to their dps. Let's not kid ourselves the St and aoe rotation for blm is a no brainer, the difficulty lies in maintaining their dps while moving. And since se said that they would fix mobility for blm they will essentially be a moving turret and should not need any further increase to their dps. Whatever happened to higher risk higher reward?

    2. People conveniently forget via smn is also a caster and they are also affected by mobility issues, albeit much less than a blm. If they have to move while refreshing a dot or even to cast ruin 2 that is a loss in dps. By not buffing smn mobility is already an indirect nerf to call for smn to be nerfed further is ludicrous.
    (2)
    Last edited by skaterger; 06-05-2014 at 10:17 AM.

  7. #157
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Let me just quote my sleep deprived rant because most ppl seem to have skipped over it or just ignored some pretty valid(I think) points.

    Quote Originally Posted by Archulak View Post
    There's only one change I'd like to see to BLM and that's stacking fire starter procs. Only up till 2 or 3 but still it would be amazing, and all BLM problems would be solved. lol

    But I think the reason that most ppl think of BLM as having really high dmg overall is that they get tricked by really high single numbers, and the reason that they get punished so much more heavily then all the other classes in terms of dmg is that if you have to move you lose all the dmg you could have got out of a cast and can't do any more dmg until you've stopped again for another 2.5 sec. Sure you have some things to help, scathe(which really doesn't do a whole lot compared to every other skill you have)and swiftcast(which is a lot better for throwing in flares when you have convert, as well as you having to move far more than once every 60 sec for this to be useful) but even with those 2 you're still experiencing something that no other dps really has to deal with.

    SMN - another casting class right, oh wait but they'll still have all their dots up and can use ruin2 instead of ruin and lose 0dmg not to mention their pet (only downside is higher mp cost while you're moving).

    Melee - well they have to move a lot too right they can't be dpsing the whole time, well.......... you never really have to move out of range for more than 2 sec unless the boss flys to where no one can hit it so you've pretty much lost nothing.

    BRD - pretty much 0 downtime they just have low potency skills but a ton of raid utility.

    Now you may be saying to yourself "Lady those things may all be true but when you do get they crit fire3 it hits for like double of anyone else' atks"(excluding fester) and I kinda feel that's where the trick is, BLM hits once very hard everyone else hits pretty hard but about twice as fast.

    Dots:
    So besides the perk of Thundercloud(which is really hit or miss) every other dps class has dots that are just as good as thunder if not better. So as far as dots ticking when you're not able to hit the boss pretty much every class is on par or just flat out better than BLM.

    So that's a minor thing, no big deal the real difference is Off GCD abilities, BLM has 0(save buffs, meaning no atks), everything is tied to it so the maximum amount of times you can hit something is once every 2.5 sec(technically if you were just going fire3 -> bliz3 you could cast faster but that's garbage lol). SMN Dots tick the whole time and they can use ruin2 and fester anytime they need to move but they don't really have much more in the way of off gcd, MNK also doesn't have that much but they do have autos that hit pretty hard and pretty frequent not to mention their insane atk speed as it is with GL. BRD and DRG also have pretty hard hitting auto's(BLM do have an auto atk btw but there's no way to use it in combat and it hits for nothing) and they also have lots of off gcd abilities. DRG's have all their jumps as well as leg sweep and BRD's have misery's end and blood letter. So all those classes are individually already hitting more often as a BLM and can mitigate their loss of dmg from having to move to almost nothing(a skill that BLM does not have save 1 cast every min).

    So rant-y post coming to a close(sorry been up for about 30 hours now, and this post became way longer than I intended).

    The moral of the story is BLM currently lacks the ability that every other class has atm, being able to mitigate their loss of dmg while moving. If we could stack fire starter procs this point would become moot as you could have one saved specifically for moving or if you know you're not going to, use it for outright dmg. While also fixing the overall problem with fire starter that if you get one and you're already casting fire you can potently waste your proc by getting another.

    (God that was a hell of a rant)
    (1)

  8. #158
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by ChaozK View Post
    That way that i read it is, BLM will receive a ST buff and the other jobs will get an AOE buff.
    Um, I doubt it. It's more likely that BLM will receive a boost to single target damage, and a nerf to AOE damage.
    (0)

  9. #159
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Camate View Post
    We are planning to make adjustments in patch 2.3.

    Black mage is purely meant for DPS, and the focus of the adjustments will be centering around increasing their overall DPS on single targets. However, as they are already very powerful when it comes to AoE DPS, they would become too powerful if we just boosted their single target DPS. Our goal is to make adjustments so that they're not immediately overlooked for trials and duties such as the Second Coil of Bahamut simply because other jobs are more advantageous; however, instead of simply enhancing black mage, we’ll be making overall adjustments to balance in relation to other jobs.
    If we were purely meant for dps, why did we get apocatastasis T_T
    (1)

  10. #160
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.

    I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

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