Wait what ? where did I said that I wanted a fight were I didnt want to move and nuke stuff ? I'm just saying that blm if SE were giving fight were you had to fight more target and aoe more blm would shine more. I took t4 as an example because there's wave of 5-6 mobs, not because I wasnt moving. Dunno where you got that.
If there are any classes that need buffs it's BRD and DRG.
BRD is multi-purpose but man, it is still a dps class, it deserves to be able to do at least decent damage.
And DRGs have an absurdly long full rotation which is most fights you'll never get to do entirely. The fact that playing a perfect DRG means you can 'remain' almost competitive with SMN, MNK, and BLM is crazy. No other class has to micromanage that much other than healers.
honestly couldnt care which class can do more aoe or not, single target is the most important since dps checks is a way of requirement for you to know more about your class to get the most out of it, not to mention you edited your post after my reply.
AOE should never be a large part of a fight at end game, should be a minor element, nothing like T4 should occur to that extent really, some stuff spawning is fine, just nothing to that amount, but this is still boss mechanics (granted T4 had no actual boss)
Last edited by raelgun; 05-27-2014 at 03:31 AM.
If only the capacity to understand was measured in sarcasm.
There are plenty of things that a skilled black mage can do to put out decent damage in Coil 2 to remain on par with the rest of the party. There are also plenty of things that a skilled DRG, MNK or SMN can do to put out exceptional damage in Coil 2 to exceed the rest of the party. As iLVL increases, this gap will also increase. A buff is needed.
Its what I actually love about my dragoon. Can be proud of teh deeps because its very rewarding / satisfying to play one at its maximum potential, yet im still learnin how to do things !
Honestly bring the exceptionnal parses. There's little to none ways to do it and you ll never be able to catch up a summoner in any turn unless you re in turn 8 as a dragoon ... then again a monk will absolutely destroy you, so will do some of these crazy summoners out there.There are also plenty of things that a skilled DRG, MNK or SMN can do to put out exceptional damage in Coil 2
Not gonna complain about the dps of the class because its pretty high and it burst hard and its the whole purpose of it, but exceptionnal damage ? it can be really good, thats true. But far to be exceptionnal
Last edited by Sygmaelle; 05-28-2014 at 12:35 AM.
You have absolutely no clue how good bard is in the hands of a good player, they do pull big numbers but as i said Bard that know what they are doing, Dragoons also pull big numbers in my coils group both our bard and dragoon compete for first place and well that is the thing. a really good blm will be out preformed by other classes who play it decently. But other dps who excel at their class outshine the best played blm by a decent chunk. While you can go on how much a dragoon needs to micromanage. A blm that does a darn good job representing how much good dps can pull off need to master the fights and know exactly when to be the most optimal, they have to be very perfect on their timing ect. Blm suffer the most if they mess up even a bit.
There's only one change I'd like to see to BLM and that's stacking fire starter procs. Only up till 2 or 3 but still it would be amazing, and all BLM problems would be solved. lol
But I think the reason that most ppl think of BLM as having really high dmg overall is that they get tricked by really high single numbers, and the reason that they get punished so much more heavily then all the other classes in terms of dmg is that if you have to move you lose all the dmg you could have got out of a cast and can't do any more dmg until you've stopped again for another 2.5 sec. Sure you have some things to help, scathe(which really doesn't do a whole lot compared to every other skill you have)and swiftcast(which is a lot better for throwing in flares when you have convert, as well as you having to move far more than once every 60 sec for this to be useful) but even with those 2 you're still experiencing something that no other dps really has to deal with.
SMN - another casting class right, oh wait but they'll still have all their dots up and can use ruin2 instead of ruin and lose 0dmg not to mention their pet (only downside is higher mp cost while you're moving).
Melee - well they have to move a lot too right they can't be dpsing the whole time, well.......... you never really have to move out of range for more than 2 sec unless the boss flys to where no one can hit it so you've pretty much lost nothing.
BRD - pretty much 0 downtime they just have low potency skills but a ton of raid utility.
Now you may be saying to yourself "Lady those things may all be true but when you do get they crit fire3 it hits for like double of anyone else' atks"(excluding fester) and I kinda feel that's where the trick is, BLM hits once very hard everyone else hits pretty hard but about twice as fast.
Dots:
So besides the perk of Thundercloud(which is really hit or miss) every other dps class has dots that are just as good as thunder if not better. So as far as dots ticking when you're not able to hit the boss pretty much every class is on par or just flat out better than BLM.
So that's a minor thing, no big deal the real difference is Off GCD abilities, BLM has 0(save buffs, meaning no atks), everything is tied to it so the maximum amount of times you can hit something is once every 2.5 sec(technically if you were just going fire3 -> bliz3 you could cast faster but that's garbage lol). SMN Dots tick the whole time and they can use ruin2 and fester anytime they need to move but they don't really have much more in the way of off gcd, MNK also doesn't have that much but they do have autos that hit pretty hard and pretty frequent not to mention their insane atk speed as it is with GL. BRD and DRG also have pretty hard hitting auto's(BLM do have an auto atk btw but there's no way to use it in combat and it hits for nothing) and they also have lots of off gcd abilities. DRG's have all their jumps as well as leg sweep and BRD's have misery's end and blood letter. So all those classes are individually already hitting more often as a BLM and can mitigate their loss of dmg from having to move to almost nothing(a skill that BLM does not have save 1 cast every min).
So rant-y post coming to a close(sorry been up for about 30 hours now, and this post became way longer than I intended).
The moral of the story is BLM currently lacks the ability that every other class has atm, being able to mitigate their loss of dmg while moving. If we could stack fire starter procs this point would become moot as you could have one saved specifically for moving or if you know you're not going to, use it for outright dmg. While also fixing the overall problem with fire starter that if you get one and you're already casting fire you can potently waste your proc by getting another.
(God that was a hell of a rant)
Last edited by Archulak; 05-28-2014 at 01:39 AM. Reason: To rant aparently
We take 5 dps in to T8: DRG, DRG, BLM, SMN, BRD. The DRGs are constantly on the top of the DPS chart. SMN is close. Then BLM and BRD, but BRD is constantly singing TP and MP, as well as taking care of homing missile.
DRG have a lengthy rotation, sure, but you have high burst and the sustainability to push for top (or close to top, depending on the pt make up) DPS in an 11 minute fight. You also have pretty great AoE if you know what you're doing. I actually prefer a Tank, WHM, BLM, DRG setup for speed runs if the DRG knows his stuff.
I don't have the parse screen shots for coil as I'm currently at work, but the T8 numbers for our DRGs are usually over 400. Our SMN is usually at 380-400. And BLM is usually at 300-330. Its not even close.
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