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  1. #81
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mitsukai123 View Post
    Ninjas were supposed to be a kind psuedo-puller/DPS with an excellent ability to avoid damage. Players took hold of the idea of being good at avoiding damage, and turned it into a tank by throwing throwing Warrior onto it as a subjob. Square Enix saw this, and instead of nerfing/buffing it for what they had originally implemented the job for, they went with what the playerbase was using it as
    They didn't go with it initially. Their first reaction was altering utsusemi to lower enmity with each shadow lost. They 100% did not want ninjas to be tanks and for the longest time I HATED having ninjas tanking cuz they couldn't hold threat at all. Obviously over the course of a few years they gave up, but initially they had no intention of going along with that. With that said, I don't disagree with you. Players take the potential of something and run with it, which is why I love MMO's.
    (0)

  2. #82
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    Yeah it was like this for warrior vs paladin. The big thing determining that warriors were underpowered was the fact at the time they struggled with the community stragedy of dealing with turn 1 and 4.
    It wasn't the fact that players couldn't play the class right because on turn 1 there wasn't much a war could do to survive 3+ stacks infact 3 stacks got a warrior near death. What square intended was for the feeding in turn 1 to countine well to the end of the battle. What players did instead was feed one or 2 slimes before the split and then all feedings stopped afterwards. 2 paladins could handle 3+ with cooldowns and thus the dps lives were made easier while the warriors had to either overgear or get excluded from coil entirely ontop of the dps having to feed slimes to the warriors snake after the split. The consenus is that wars could complete all content and they did it just was too much of a pain in the ass for a lot of statics to bring them so wars got shunned and hence why they got buffed.

    That's whats kinda happening to blm at the moment. Sure you can get a blm to do the same damage as the other classes its just less of a pain to tell that blm to switch.
    (2)

  3. #83
    Player
    Liger's Avatar
    Join Date
    Apr 2012
    Posts
    105
    Character
    Mellowlola Hime
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    PLease note that BLM is not the only class getting buffed!
    (3)

  4. #84
    Player
    Zell1226's Avatar
    Join Date
    Nov 2012
    Posts
    126
    Character
    Tony Dincht
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gardes View Post
    Care to share what exactly you're doing in this part?
    Everybody usually stacks in the same spot, I move away to create a line of sight that allows me to hit him when he first initially dives, move to the center, and I get a certain number of casts off before he uses Thermionic Beam and jumps back (Two Fire 1 or Three?). You can't avoid being interrupted when he jumps back to the tank, so if you have a Firestarter, save it for that moment, otherwise Swiftcast+Thunder right before he jumps back is a good way to do something useful besides scathe, moving back to your position while your GCD is resetting.

    And if he targets you, no problemo because you can't get LoS'd that way anyway.

    Here's a crude MS Paint map for you to enjoy. http://i.imgur.com/Q2fjAee.jpg
    (0)

  5. #85
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Zell1226 View Post
    snip
    That is interesting. I'm more interested in your meteor method part now, though. Our group is placing the meteors right on the rim of the circles but the order is random. Everyone just stands wherever they want and the meteor placement is random-ish and we'd sometimes need to spin around to accommodate. I'm guessing that your group is stacking for meteors too? I'd imagine your meteors go counter clockwise, starting from (going by your chart tank is 12 oclock) 10 oclock or maybe starting at 11 oclock or 1 oclock if melees get targetted? If you stand apart at 5oclock right from the very beginning and you get stardusted, what do you do then? Join the group?

    Our SMN suggested we stack and go counter clockwise to un-randomize the meteor placement but our PLD static leader refused, saying something about we'd panic once the beam part starts. I'm not even sure what he's talking about and I haven't asked about it. So we're still going with the 'random' designated spots method next time.
    (0)
    Last edited by Gardes; 05-26-2014 at 01:53 PM.

  6. #86
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    They said that they will not only look into BLM, chill out dude.
    (1)

  7. #87
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by OPneedNerfs View Post
    text
    ....so what?

    it's not like blms are the only class that have mechanics that make them weaker on fights. conflags, middle bulbs, garuda feathers... they all cause problems for smn dps to some extent. but this time cause it's blms everyone gets bent out of shape cause no one really cares about summoners. the penalty of being the least played class when blms are very popular I guess.
    (4)

  8. #88
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lyrinn View Post
    It's not about single-target damage, it's amount BLMs being a significant disadvantage in movement-heavy fights (i.e. almost every single boss fight in the game).
    Jeah, when you can´t play your role ^^

    I don´t really need them, but clearly appreciate the buffs, ^^

    BLM has it´s downsides, 2 thing´s that annoy me are missed Proc´s of Fire3 (because you casting your next Fire1 already) - so stacking them would bring good movement options to the BLM, but would be considered OP even by me.

    Second is the ridicolously random MP-Reg. After your Second Flare which you usually follow a transpose, this transpose takes sometimes way to long to recover the slightests amount of Mana, fighting you back to "Umbral Ice 3" to get back to your rotation kills of most DPS gained by Flare in the frist place...

    I would like to see Transpose to Ice gives you instant at least enough MP to cast your Blizz3 again, not rendering you with a 2-4 seconds penalty to do nothing.
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  9. #89
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by wicked-one View Post
    Second is the ridicolously random MP-Reg. After your Second Flare which you usually follow a transpose, this transpose takes sometimes way to long to recover the slightests amount of Mana, fighting you back to "Umbral Ice 3" to get back to your rotation kills of most DPS gained by Flare in the frist place...

    I would like to see Transpose to Ice gives you instant at least enough MP to cast your Blizz3 again, not rendering you with a 2-4 seconds penalty to do nothing.
    It's not random. The MP ticks are consistent with the 3 second server ticks. It feels "random" because you're using your Transpose/Blizz 3 at off times from the server ticks
    (2)

  10. #90
    Player
    Zell1226's Avatar
    Join Date
    Nov 2012
    Posts
    126
    Character
    Tony Dincht
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gardes View Post
    snip
    We've tried two placements, one being BG method and the other looking something like this http://i.imgur.com/5ICnhvo.jpg , which is what we're currently doing. The group huddles around B at the start, first meteor is red, second is yellow, that pattern repeats. Should OT get a meteor before B is filled, they go to A instead. Once B is filled, we move to C, then to A. Normally we make 5 meteors not 6, but you are allowed 6 for that phase of the fight.

    Anyways, it would be hard to explain my movements without some sort of video, so I'll just say that while I am close to a meteor drop point, I stay away from the group and move to a spot where my cast wont get interrupted when Chariot/Thermionic is coming. For that phase of the fight I usually parse 2nd sometimes 1st along with the SMN, (We have SMN/BRD/BRD/BLM). In a pug group last week I parsed 4~10 DPS behind a DRG (DRG/BLM/BLM/BRD) and I ended up in 2nd place. So I must be doing something right.
    (0)

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