Quote Originally Posted by Zell1226 View Post
knowing when Nael is going to jump, positioning myself so that I don't get casts interrupted, etc.
Care to share what exactly you're doing in this part? My DPS plummets during these. My party wants everybody to stay out of the circle because they want to stack in the middle for the beam. There's no one to warp to when the jump starts and I have to walk to the centre, cast one spell, then nael jumps back out to the tank position which usually means a 180 degree spin and then I still have to run back out of the circle. Scathing isn't helping at all.