Quote Originally Posted by OPneedNerfs View Post
Now if you were a dev, with a deadline to meet, which would make more sense to do?

1) Adjust 1 job to make it more viable for movement-heavy fights, which in a sense fixes problems such as this from occurring in the future.

or

2) Change the mechanics of 1 encounter to be less movement-heavy and also killing off the possibility of future encounters to be movement-heavy.

Now if encounters became less movement heavy, another imbalance would appear, and we would get more QQs from whichever class that does the least damage from stationary fights.

Adjusting BLMs alone would do much less to impact the overall class balance than adjusting the encounters as it is now.
Fair enough, except from the sounds of it, that's not what they're doing. They're "boosting single-target dps", which isn't the problem, isn't even a problem, and doesn't address the issue.

There's also the fact that except weapon all i100+ blm gear has smn on it as well. At some point the game has to go "you should have more than 1 job to throw at a fight".