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  1. #1
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alistaire View Post
    Or maybe some are like myself and aware of BLM limitations on those fights, but think if anything should be adjusted it should be those fights instead of the BLM job. Or ya know, maybe just go with the fact some jobs are bad at some fights and just leave it at that.
    Until groups start going "NO BLM" for those fights. Because lets face it, all other encounters have means of being adjusted to suit the party lineup. But for t8 and 9, it's the mechanics themselves causing the gap. Knowing this community, it's only a matter of time before the "NO BLM" trend starts to catch on. But hey, they're gonna do something about it anyway, so there's nothing much left to discuss about it.

    Now if you were a dev, with a deadline to meet, which would make more sense to do?

    1) Adjust 1 job to make it more viable for movement-heavy fights, which in a sense fixes problems such as this from occurring in the future.

    or

    2) Change the mechanics of 1 encounter to be less movement-heavy and also killing off the possibility of future encounters to be movement-heavy.

    Now if encounters became less movement heavy, another imbalance would appear, and we would get more QQs from whichever class that does the least damage from stationary fights.

    Adjusting BLMs alone would do much less to impact the overall class balance than adjusting the encounters as it is now.
    (1)

  2. #2
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Now if you were a dev, with a deadline to meet, which would make more sense to do?

    1) Adjust 1 job to make it more viable for movement-heavy fights, which in a sense fixes problems such as this from occurring in the future.

    or

    2) Change the mechanics of 1 encounter to be less movement-heavy and also killing off the possibility of future encounters to be movement-heavy.

    Now if encounters became less movement heavy, another imbalance would appear, and we would get more QQs from whichever class that does the least damage from stationary fights.

    Adjusting BLMs alone would do much less to impact the overall class balance than adjusting the encounters as it is now.
    Fair enough, except from the sounds of it, that's not what they're doing. They're "boosting single-target dps", which isn't the problem, isn't even a problem, and doesn't address the issue.

    There's also the fact that except weapon all i100+ blm gear has smn on it as well. At some point the game has to go "you should have more than 1 job to throw at a fight".
    (1)

  3. #3
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by OPneedNerfs View Post
    text
    ....so what?

    it's not like blms are the only class that have mechanics that make them weaker on fights. conflags, middle bulbs, garuda feathers... they all cause problems for smn dps to some extent. but this time cause it's blms everyone gets bent out of shape cause no one really cares about summoners. the penalty of being the least played class when blms are very popular I guess.
    (4)