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  1. #1
    Player
    OPneedNerfs's Avatar
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    Gridanian at heart
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    Zyxt Fair
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    Tonberry
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    Summoner Lv 90
    Its painfully obvious who hasn't done t8 and 9 in this thread.
    (8)
    Last edited by OPneedNerfs; 05-26-2014 at 09:29 AM.

  2. #2
    Player
    Alistaire's Avatar
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    Sargatanas
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    Blue Mage Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Its painfully obvious who hasn't done t8 and 9 in this thread.
    Or maybe some are like myself and aware of BLM limitations on those fights, but think if anything should be adjusted it should be those fights instead of the BLM job. Or ya know, maybe just go with the fact some jobs are bad at some fights and just leave it at that.
    (6)

  3. #3
    Player
    OPneedNerfs's Avatar
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    Quote Originally Posted by Alistaire View Post
    Or maybe some are like myself and aware of BLM limitations on those fights, but think if anything should be adjusted it should be those fights instead of the BLM job. Or ya know, maybe just go with the fact some jobs are bad at some fights and just leave it at that.
    Until groups start going "NO BLM" for those fights. Because lets face it, all other encounters have means of being adjusted to suit the party lineup. But for t8 and 9, it's the mechanics themselves causing the gap. Knowing this community, it's only a matter of time before the "NO BLM" trend starts to catch on. But hey, they're gonna do something about it anyway, so there's nothing much left to discuss about it.

    Now if you were a dev, with a deadline to meet, which would make more sense to do?

    1) Adjust 1 job to make it more viable for movement-heavy fights, which in a sense fixes problems such as this from occurring in the future.

    or

    2) Change the mechanics of 1 encounter to be less movement-heavy and also killing off the possibility of future encounters to be movement-heavy.

    Now if encounters became less movement heavy, another imbalance would appear, and we would get more QQs from whichever class that does the least damage from stationary fights.

    Adjusting BLMs alone would do much less to impact the overall class balance than adjusting the encounters as it is now.
    (1)

  4. #4
    Player
    Alistaire's Avatar
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    Sargatanas
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    Blue Mage Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Now if you were a dev, with a deadline to meet, which would make more sense to do?

    1) Adjust 1 job to make it more viable for movement-heavy fights, which in a sense fixes problems such as this from occurring in the future.

    or

    2) Change the mechanics of 1 encounter to be less movement-heavy and also killing off the possibility of future encounters to be movement-heavy.

    Now if encounters became less movement heavy, another imbalance would appear, and we would get more QQs from whichever class that does the least damage from stationary fights.

    Adjusting BLMs alone would do much less to impact the overall class balance than adjusting the encounters as it is now.
    Fair enough, except from the sounds of it, that's not what they're doing. They're "boosting single-target dps", which isn't the problem, isn't even a problem, and doesn't address the issue.

    There's also the fact that except weapon all i100+ blm gear has smn on it as well. At some point the game has to go "you should have more than 1 job to throw at a fight".
    (1)

  5. #5
    Player
    jars's Avatar
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    Character
    Juni Esura
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    Sargatanas
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    Astrologian Lv 70
    Quote Originally Posted by OPneedNerfs View Post
    text
    ....so what?

    it's not like blms are the only class that have mechanics that make them weaker on fights. conflags, middle bulbs, garuda feathers... they all cause problems for smn dps to some extent. but this time cause it's blms everyone gets bent out of shape cause no one really cares about summoners. the penalty of being the least played class when blms are very popular I guess.
    (4)

  6. #6
    Player TeganLaron's Avatar
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    Sep 2013
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    Character
    Tegan Laron
    World
    Cerberus
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    Conjurer Lv 50
    Quote Originally Posted by Alistaire View Post
    Or maybe some are like myself and aware of BLM limitations on those fights, but think if anything should be adjusted it should be those fights instead of the BLM job. Or ya know, maybe just go with the fact some jobs are bad at some fights and just leave it at that.
    No, that's preposterous. BLM needs to be top DPS in every fight, be it aoe, moving or standstill. They should also be allowed to heal and tank, but take zero damage and all heals hit for 9999.
    (4)

  7. #7
    Player
    NyneAlexander's Avatar
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    Nyne Helios
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    Excalibur
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    Goldsmith Lv 80
    Quote Originally Posted by TeganLaron View Post
    No, that's preposterous. BLM needs to be top DPS in every fight, be it aoe, moving or standstill. They should also be allowed to heal and tank, but take zero damage and all heals hit for 9999.
    If only the capacity to understand was measured in sarcasm.

    There are plenty of things that a skilled black mage can do to put out decent damage in Coil 2 to remain on par with the rest of the party. There are also plenty of things that a skilled DRG, MNK or SMN can do to put out exceptional damage in Coil 2 to exceed the rest of the party. As iLVL increases, this gap will also increase. A buff is needed.
    (3)

  8. #8
    Player
    Alistaire's Avatar
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    Sargatanas
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    Blue Mage Lv 60
    Quote Originally Posted by NyneAlexander View Post
    If only the capacity to understand was measured in sarcasm.

    There are plenty of things that a skilled black mage can do to put out decent damage in Coil 2 to remain on par with the rest of the party. There are also plenty of things that a skilled DRG, MNK or SMN can do to put out exceptional damage in Coil 2 to exceed the rest of the party. As iLVL increases, this gap will also increase. A buff is needed.
    Oh the irony...how about the capacity to understand that we're saying it's not a necessity for every job to excel in every piece of content, and not even a good thing to expect that.


    It's funny how the opposite never happened, nobody looked at SMN in turn 5 and said they're so good for it, we should gimp them somehow. (tbh, knowing some of the posters here, it probably did) Point is, SMN was never nerfed for it, is still pretty damn awesome for it, is great in most fights, not as great as BLM for some things, and doesn't seem to have gathered as much attention as this "issue."

    Especially when SMN is the easiest job for a BLM to gear up as an alt for those places where BLM doesn't shine. That's the real facepalm here. Well, aside from the fact the buffs incoming don't address the concerns that were voiced. It's kind of the lazy way out for SE to say "ok, black mages want to be more mobile, but for whatever reason we're against that, so we're gonna make it that when you do get your single-target spells off it'll be for more damage, we're sure that'll even things out," except that it goes overboard when there's nothing for them to worry about moving while casting.
    (0)

  9. #9
    Player
    NyneAlexander's Avatar
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    Bastok
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    Nyne Helios
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    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Alistaire View Post

    Especially when SMN is the easiest job for a BLM to gear up as an alt for those places where BLM doesn't shine. That's the real facepalm here. Well, aside from the fact the buffs incoming don't address the concerns that were voiced. It's kind of the lazy way out for SE to say "ok, black mages want to be more mobile, but for whatever reason we're against that, so we're gonna make it that when you do get your single-target spells off it'll be for more damage, we're sure that'll even things out," except that it goes overboard when there's nothing for them to worry about moving while casting.
    Wouldn't it be a more lazy way out for SE to say "instead of balancing BLM to be as viable as other jobs in raid content, we expect those blms to just level up arcanist and run SMN on that content." C'mon man

    I really think that you aren't considering the fact that the DPS gap is only going to increase as iLVL increases. If things stay the way they are, BLM will be a "speed run" only job for non-progression content
    (3)