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  1. #41
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Even if Yoshida and the development team had a certain play style in mind for each class/job, you can never compensate up front for the innate human ability to change something to suit its needs. Therefore adapt or die. I am certain triple even quad flares were never intended but hey someone figured out how to squeeze out every last ounce of dps a Black Mage could muster from the skill. Does that mean they are a bad player? No. They are inventive. Most likely they found themselves in a situation that called for it and thought hey I can do it this way and get better results! Necessity is the mother of invention.
    (2)

  2. #42
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Ifrit? What? Lol.
    (2)

  3. #43
    Player
    Mitsukai123's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Mitsukai Shimakaze
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Noshpan View Post
    They could be implying that the player-base could be, well, playing in a manner that they [the developers] hadn't thought of. It happens in MMOs quite frequently.
    Right. This happened to an entire class in FFXI with Ninjas. When they were originally implemented, Ninjas were supposed to be a kind psuedo-puller/DPS with an excellent ability to avoid damage. Players took hold of the idea of being good at avoiding damage, and turned it into a tank by throwing throwing Warrior onto it as a subjob. Square Enix saw this, and instead of nerfing/buffing it for what they had originally implemented the job for, they went with what the playerbase was using it as and started giving it tanking abilities and gear with added enmity generation in future patches.
    (0)

  4. #44
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    BLM has the lowest single target DPS in fights that have a lot of movement which is why they are buffing it. Most hard core groups doing 2nd coil have their BLM go SMN for increased DPS.
    (1)

  5. #45
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Why aren't you questioning why are the other jobs getting a buff as well?

    BLM is not just about AoE, it's a very situational DPS job. I very welcome a buff for single-target spells, I prefer my single target rotation over AoEing damage and am looking forward to get a buff to use it even more often.
    (0)

  6. #46
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Zumi View Post
    BLM has the lowest single target DPS in fights that have a lot of movement which is why they are buffing it. Most hard core groups doing 2nd coil have their BLM go SMN for increased DPS.
    I can vouch for this. I got into coil only 2 weeks ago because I was a mere stand-in (that became permanent) and I wasn't saving soldiery for black mage (It was my coil class pre 2.2). They let me slide on T6 as long as we win, T7 isn't a harsh dps check, T8 they gave me the least duties (only 3 towers). T8 is probably the only turn where I get to not be so far behind the rest (i95 weapon vs 3 i110 weapons). We're in T9 2nd phase now and they're trying to turn me into summoner because they want less than 5 meteors before the golems, at least until blm buffs and we dont even know what the buffs are.

    They're not pushing me too hard about it and I'm not entirely against it but 1300 tomes for a weapon is a lot and spending it on a class that I dont care for is something I've been arguing against (if i'm gonna change jobs for a dps boost, I need to catch up in weapon damage too).
    (0)

  7. #47
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I can't speak to other DPS jobs, but as far as black Mage goes... I don't know, sure crit involves some luck, you can maximize chances with gear, but thundercloud and firestarter, luck involved too much, could make a Mage great or worthless in some fights.

    I say this just because, I'm not sure it's fair to stick the tag 'play the job right, dps is fine' on it. As it is now, just a little luck and can spam 6 thundercloud in a row and double the dps of others, or you could get none. You could go an whole turn in coil without a firestarter.
    (1)

  8. #48
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by RowanLauron View Post
    I think melee are afraid to lose out to "blm onry" please.

    BLM seriously lacks in single target dps when compared to everyone else. Yes, their AOE is superior, but how often in boss fights is AoE the make or break? Not very many. (T5 it helps, but it's not necessary for example) There's nothing wrong with giving blm's more damage single target. If anything this has been a long time coming.
    They did say it's not just BLM they're adjusting.
    (0)

  9. #49
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    BLM can help groups plow through trash very quickly. That's an advantage for having a BLM in the party. They're dmg is lower vs bosses (I guess because they have to move from AoEs instead of timing their spells right) which puts them at a disadvantage. I dunno, seems balanced to me. You can take a MNK instead of a BLM. MNKs might make the party move slower through trash because there are no AoEs, but they make up for that disadvantage at the bosses because that's where they shine. No job should shine at EVERY POSSIBLE situation.

    BLM speeds the party through trash, but has slower boss kills.
    Single target jobs suffer from slow trash kills but wreck bosses.

    What's not balanced?
    (0)

  10. #50
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Here's the thing about that though; blms that know the timing of the fights still have good single-target damage.

    So those players will become phenomenal with these changes.

    Yay for bad players complaining on these forums!
    (4)

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