Quote Originally Posted by Daniolaut View Post
You bring a BLM to up AoE damage, you bring MNK/DRG for single target, and you bring BRD and SMN for additional mechanics. (Such as mages ballad or having a pet for conflagrations in turn 5 etc etc.)

If you keep asking for these ridiculous buffs to each job

Is this basically what you guys want?
First off, no one is asking for ridiculous buffs. I've done every fight in the game currently with 2 different BLM's. Both of them are skilled and basically meet each other's numbers, and they perform very well even though their class is quite clearly punished the most of all DPS classes on movement heavy fights.

The buffs we are asking for (I'm a healer main, so it's not just BLMs who want this) is so that they can do a bit more single target DPS before they have to move again. Right now in Turn 9 a BLM will never be able to compete with equally geared jobs who can either move with the mob while they DPS (DRG/MNK/BRD) or other classes who can apply their dots/continue to DPS because their skills allow them to be mobile and still put forth DPS (SMN). A good BLM can still put up numbers in this fight as ours have on our multiple kills, which I use as an example because it is easily the most movement heavy fight the game has to offer - but if we continue to get challenging fights like this where movement is key then something has to change. And most of us feel the best way to change this is to up BLM DPS a bit to compensate for the fact that their class requires them to be planted as opposed to basically every other DPS class.

How is that in any way, shape, or form ridiculous?