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  1. #1
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    Why is BLM getting a buff?

    Q17: When are you planning to buff the black mage job?

    A17: The adjustments will go live in patch 2.3. The general direction of the buff is “increasing DPS on a single target.” Please note that the adjustment will not be only for the black mage and we are currently looking into other jobs as well.
    http://forum.square-enix.com/ffxiv/t...=1#post2133250

    BLM should not have good single target damage. Its already far outshining all jobs in AoE damage. Thats what BLM is for... AoE.


    You bring a BLM to up AoE damage, you bring MNK/DRG for single target, and you bring BRD and SMN for additional mechanics. (Such as mages ballad or having a pet for conflagrations in turn 5 etc etc.)

    If you keep asking for these ridiculous buffs to each job, then we'll end up with every dps being exactly the same minus Animations and Cosmetics.

    Is this basically what you guys want?

    Edit:

    Increase Thunder damage, shorten the cast timer on thunder, lower the damage done by Fire II and Flare.

    /thread


    People are going crazy in here talking like clearing turn 9 makes them a better person.

    Pretty sure i have way more achievement points (meaning i've done a greater variety of challenging things than coil as well as some coil)than probably every person who's cleared turn 9, but i dont go around acting like i'm better than other people.. its a video game people..


    As for the other side of the argument, yes content should be balanced with the jobs in mind instead of rebalancing the jobs every time new content comes out.
    (17)
    Last edited by Daniolaut; 06-06-2014 at 02:36 PM.

  2. #2
    Player
    Lyrinn's Avatar
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    Aug 2013
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    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    It's not about single-target damage, it's amount BLMs being a significant disadvantage in movement-heavy fights (i.e. almost every single boss fight in the game).
    (49)

  3. #3
    Player RyuDragnier's Avatar
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    Oct 2013
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    New Gridania
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    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Knowing how SE buffs, expect it to be a slight potency increase on Thunder, Thunder II, Thunder III, and possibly an increased chance in proccing Thundercloud.
    (8)

  4. #4
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    SeraviEdalborez's Avatar
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    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Daniolaut View Post
    BLM should not have good single target damage.
    Can be read as "BLM should not be in endgame fights".
    (69)

    XI: Zeroblade, Titan Server

  5. #5
    Player
    rockso's Avatar
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    Mar 2014
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    63
    Character
    Dr Rockso
    World
    Excalibur
    Main Class
    Archer Lv 50
    my new rotation fire 3 > full thrust > straight shot > snap punch for gl on pld.

    because they can do it why can't i?!
    (2)

  6. #6
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    Quote Originally Posted by Lyrinn View Post
    It's not about single-target damage, it's amount BLMs being a significant disadvantage in movement-heavy fights (i.e. almost every single boss fight in the game).
    Quote Originally Posted by RyuDragnier View Post
    Knowing how SE buffs, expect it to be a slight potency increase on Thunder, Thunder II, Thunder III, and possibly an increased chance in proccing Thundercloud.
    If this speaks for the entire community then i'm ok with that. Like if people are struggling with moving and dealing dps and they literally only buff just thunder etc then i'm cool with that.

    I would really be disappointed if BLM could deal enough single target damage to draw near to say a monk. That would make the "stack BLM's" problem with this game even worse.


    Edit:

    Quote Originally Posted by SeraviEdalborez View Post
    Can be read as "BLM should not be in endgame fights".
    And here comes the stuff i was hoping wouldnt litter this thread.

    People actually not able to deal proper damage at proper times as BLM. Bulbs in turn 6 is exactly a perfect time for blm to flare, guess they arent doing that so we need a buff. (As well as letting mnk/drg focus damage on Rafflesia while blm AoE's the two addtional slugs down.)

    Using BLM AoE damage on all Hygieas in turn 5, Tanks stacking the second and third adds (Lamia) on Melusine to increase overall damage (via blm) Needing a blm/smn to caster limit break properly on the second spumes in Leviathan X.

    Its very very very unfortunate that people cant play the game correctly and need echo bonus's and dps output bonus' even after Square-Enix themselves properly balanced the content for each job if played correctly..

    If we specifically go back to why they buffed Warrior Yoshi himself said "We balanced turn 1 so that a Paladin and Warrior would be less likely to survive after 3 stacks, but because the way the community plays warrior, the warrior is unable to complete turn 1, so we have made the needed changes." So now warrior is much more like PLD with its "defensive" buffs instead of healing buffs as it originally was planned to be, because the community doesnt play their jobs correctly. Very unfortunate.



    Overall Job Balance
    Naturally each job has their own identity, and depending on the content there will be slight advantages and disadvantages. Up until hard mode Ifrit, we've balanced content so it can be cleared without the use of cross-class abilities; however, by using certain cross-class abilities, the difference in damage between certain jobs becomes much more noticeable as battles drag on. With that said, we will be making adjustments to the average amount of damage jobs deal in various encounters.

    Regarding stacked party compositions, it's actually more beneficial to have different jobs in the party to help fill your limit break gauge faster. There are a lot of situations where you can use level 3 limit breaks, so if you have a strategy that calls for limit breaks at certain times, it's be more advantageous to make parties with different jobs.

    Although we've noticed that certain jobs are favored in certain instances over others, we will continue making adjustments moving forward based on the idea that all jobs can contribute to encounters. In regards to bard, though their recast times are long, they are able to deal large amount of damage in a short period of time, and we feel that this is a bit too strong of an advantage for battles where enemies change phases

    A:
    Warrior
    We're hearing a lot of talk saying that warrior is weak compared to paladin, but there are a couple of points I'd like to go over, so I'll go over them one by one.

    First, I'd like to talk about the boss monsters in the Binding Coil of Bahamut Turn 1 and 4. We designed them so that even tanks could not withstand their attacks when they have buffs stacked; however, at the moment only paladin is able to survive through a method we had not thought of. Our original vision for this was that players would clear these encounters by properly removing enemy buffs or kill them all before it got to the point where they would one-shot players.

    Since this is content that has already been released and strategies have already been established, we won't be making adjustments to these encounters. Instead we'll be looking into making adjustments to warrior so they can withstand this like paladin is able to.

    Next is the matter of warrior's stun. Unlike the paladin's stun, which is tied to the global cooldown, warrior can use stun at any time, which helps maintain stacks of wrath. However, there are times when you need to use stun consecutively, or the timing is difficult due to its activation time. Because of this, it would seem that players have a negative impression of warrior's stun. We'll be making adjustments in patch 2.1 so that warrior's stun is more useful, which should help address the disparity between warrior and paladin.

    There's also the matter of Wrath and the use of Inner Beast. I believe that a lot of players are using Inner Beast to self-cure when taking a large amount of damage, but after becoming infuriated with five stacks of Wrath, players receive a 15% curing bonus, so instead of using Inner Beast right after taking heavy damage, I think it would be better to wait for heals from a white mage or scholar.

    In addition to the curing bonus, Wrath has other benefits as well. For example, while Paladin certainly has high vitality and HP, we've worked to balance them with Warriors based on the amount of damage they take and the amount of HP they're healed for. However, we've made these adjustments bearing in mind that warriors have Wrath active. This is what makes the job difficult to use effectively. Using Inner Beast spends all stacks of Wrath, which makes it difficult to use Inner Beast right after a combo, and then build the stacks back up with the following combo. With that said, from a healer's perspective, although warriors can heal themselves right after taking heavy damage, once they use Inner Beast they don't heal themselves well, giving the impression that they lack defense.

    These are a few of the factors contributing to the problems we've seen with warrior. While we'd like you all to continue experimenting with uses for Wrath up until patch 2.1, we feel effective use of this skill is a bit difficult, so we'll be making adjustments in patch 2.1. There are several other aspects of the job that will be adjusted, but rest assured that warrior will become stronger come December.
    http://forum.square-enix.com/ffxiv/t...ks#post1500050




    Quote Originally Posted by Woggers View Post
    Wtf.... OP most fights are single target in this game. So you only want a BLM when multiple mobs are being fought which is like 5% of the game. If you're not topping DPS as a BLM in a single target fight that has mid to minimal movement your not playing BLM correctly.
    Quote Originally Posted by SeraviEdalborez View Post
    Can be read as "BLM should not be in endgame fights".


    Wrong

    Youre supposed to bring different jobs, to each fight.

    There is a moment with having that 1 blm is good in each fight. Each fight, there is a moment when having that 1 melee is good. Youre supposed to bring 1 of each job, not more than 1 each. Because we are doing this they are making the changes. Its clearly stated above.

    The Development team specifically stated we arent playing the game with its intended purpose. Because of our lack of skill, time and team work being put forth in the end game is why we are using "lazy" methods to clear content. Why the buffs are being implemented, and why each job is slowly drawing to be more and more like each other. The game is intended for variety, but because the community is choosing to be lazy and, well basically, terrible,and trying to stack jobs, we have these changes because, well, Yoshi wants us to keep playing, even if its a way unintended.
    (13)
    Last edited by Daniolaut; 05-26-2014 at 02:29 AM.

  7. #7
    Player
    Woggers's Avatar
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    Ul'Dah
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    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Wtf.... OP most fights are single target in this game. So you only want a BLM when multiple mobs are being fought which is like 5% of the game. If you're not topping DPS as a BLM in a single target fight that has mid to minimal movement your not playing BLM correctly.
    (5)

  8. #8
    Player
    RowanLauron's Avatar
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    Aug 2011
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    Gridania
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    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I think melee are afraid to lose out to "blm onry" please.

    BLM seriously lacks in single target dps when compared to everyone else. Yes, their AOE is superior, but how often in boss fights is AoE the make or break? Not very many. (T5 it helps, but it's not necessary for example) There's nothing wrong with giving blm's more damage single target. If anything this has been a long time coming.
    (12)

  9. #9
    Player
    Atreides's Avatar
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    Apr 2011
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    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    The best approach would be to adjust AoE so other DPS are on par and buff their single target DPS accordingly. Everyone would be happy.
    (1)
    Last edited by Atreides; 05-26-2014 at 02:57 AM.

  10. #10
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Daniolaut View Post
    And here comes the stuff i was hoping wouldnt litter this thread.
    It's not an opinion I believe. But you know the moment someone says "BLM isn't as good as other jobs" or "requires more skill/coordination", that's tantamount to exclusion.
    (6)

    XI: Zeroblade, Titan Server

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