Quote Originally Posted by Alistaire View Post
Or maybe some are like myself and aware of BLM limitations on those fights, but think if anything should be adjusted it should be those fights instead of the BLM job. Or ya know, maybe just go with the fact some jobs are bad at some fights and just leave it at that.
Until groups start going "NO BLM" for those fights. Because lets face it, all other encounters have means of being adjusted to suit the party lineup. But for t8 and 9, it's the mechanics themselves causing the gap. Knowing this community, it's only a matter of time before the "NO BLM" trend starts to catch on. But hey, they're gonna do something about it anyway, so there's nothing much left to discuss about it.

Now if you were a dev, with a deadline to meet, which would make more sense to do?

1) Adjust 1 job to make it more viable for movement-heavy fights, which in a sense fixes problems such as this from occurring in the future.

or

2) Change the mechanics of 1 encounter to be less movement-heavy and also killing off the possibility of future encounters to be movement-heavy.

Now if encounters became less movement heavy, another imbalance would appear, and we would get more QQs from whichever class that does the least damage from stationary fights.

Adjusting BLMs alone would do much less to impact the overall class balance than adjusting the encounters as it is now.