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  1. #211
    Player

    登録日
    2013/08/25
    投稿
    1,176
    Quote 引用元:Wolf_Gang 投稿を閲覧
    This one little adjustment will fix all of BLM single target woes.

    Surecast
    Next spell is cast without interruption from attacks or movement.
    Buff duration: 6s
    Cooldown: 30s
    This wont help decent BLM's at all.

    Movement is not the issue, raw single target dps is.

    Damage during movement heavy fights is one of the things that separates a good BLM from a bad one.
    (2)

  2. #212
    Player
    Ninjasmine's Avatar
    登録日
    2014/06/08
    投稿
    10
    Character
    Nyota Sungura
    World
    Excalibur
    Main Class
    黒魔道士 Lv 60
    What is considered low single target dps? Most groups I've been in who know how to play BLM usually end up around 2nd or 3rd on the list, or under a good MNK. I'm not seeing an issue with that. Most of the time I see more BLM who don't know their rotations(such as f3 > flare at full mp, then stand around for a bit), or lower their dps by waiting to see if FS procs.

    I don't agree that BLM should have equivalent to a good melee(maybe DRG). Though a good SMN and BLM are pretty much very close to each other in terms of average damage. MNKs have to stop dps in order to move out of AOEs and position themselves properly for their full potential, BLMs don't and the only thing they have to worry about it a heavy movement battle, which a good BLM can do well on also. I believe even if they boosted BLM's damage slightly, it probably wouldn't make a difference since a lot of the BLMs I've played with damage isn't really an issue.
    (1)

  3. #213
    Player
    Vinroke's Avatar
    登録日
    2013/10/07
    Location
    Limsa Lominsa
    投稿
    152
    Character
    Ellis Slater
    World
    Phoenix
    Main Class
    巴術士 Lv 70
    Quote 引用元:Ninjasmine 投稿を閲覧
    What is considered low single target dps? Most groups I've been in who know how to play BLM usually end up around 2nd or 3rd on the list, or under a good MNK. I'm not seeing an issue with that. Most of the time I see more BLM who don't know their rotations(such as f3 > flare at full mp, then stand around for a bit), or lower their dps by waiting to see if FS procs.

    I don't agree that BLM should have equivalent to a good melee(maybe DRG). Though a good SMN and BLM are pretty much very close to each other in terms of average damage. MNKs have to stop dps in order to move out of AOEs and position themselves properly for their full potential, BLMs don't and the only thing they have to worry about it a heavy movement battle, which a good BLM can do well on also. I believe even if they boosted BLM's damage slightly, it probably wouldn't make a difference since a lot of the BLMs I've played with damage isn't really an issue.
    No they are not. Not even close
    (4)

  4. #214
    Player

    登録日
    2013/08/25
    投稿
    1,176
    Quote 引用元:Ninjasmine 投稿を閲覧
    Though a good SMN and BLM are pretty much very close to each other in terms of average damage.
    This is very very incorrect
    (3)

  5. #215
    Player
    Gardes's Avatar
    登録日
    2012/05/18
    投稿
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    調理師 Lv 51
    Quote 引用元:Ninjasmine 投稿を閲覧
    Though a good SMN and BLM are pretty much very close to each other in terms of average damage.
    Third time's the charm? My yiwu zen SMN can deal almost equal damage to my weathered laevataeinn BLM on single target dummy without moving and I dont even use smn seriously while I take my blm (which isnt even that good apparently) to coil. That's a 3 weapon magic damage difference right there, by the way.
    (4)

  6. #216
    Player
    Zdenka's Avatar
    登録日
    2011/03/09
    投稿
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    彫金師 Lv 60
    Quote 引用元:Xatsh 投稿を閲覧
    I think mnks need to start complaining thier AOE dmg cannot compare to double or triple flares.

    MNK = GIMP needs major aoe buff NOAW!!!!

    If MNK usings PBAoE and the tank DOES NOT MOVE, its AoE DPS is higher than BLM... it runs out of TP sure, and it can do it only once every 3 minutes sure, but for a single trash pull it can destroy.
    (3)

  7. #217
    Player
    ErnestoGiovanni's Avatar
    登録日
    2011/03/11
    Location
    Gridania
    投稿
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    幻術士 Lv 59
    They are gonna Nerf flare so the can boost fire III, keeping the balance.
    (0)

  8. #218
    Player Alukah's Avatar
    登録日
    2014/05/15
    投稿
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    彫金師 Lv 90
    Quote 引用元:ErnestoGiovanni 投稿を閲覧
    They are gonna Nerf flare so the can boost fire III, keeping the balance.
    The nerf to flare is pretty much a given

    Black mage is purely meant for DPS, and the focus of the adjustments will be centering around increasing their overall DPS on single targets. However, as they are already very powerful when it comes to AoE DPS, they would become too powerful if we just boosted their single target DPS.
    I wonder how many BLMs would trade off multi-flare power for more single target dmg.
    (0)

  9. #219
    Player
    Rosy's Avatar
    登録日
    2013/08/27
    投稿
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    巴術士 Lv 50
    Quote 引用元:ErnestoGiovanni 投稿を閲覧
    They are gonna Nerf flare so the can boost fire III, keeping the balance.
    Then I sincerely hope they nerf Holy....a LOT.
    (4)

  10. #220
    Player
    Maero's Avatar
    登録日
    2013/09/23
    Location
    Gridania
    投稿
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    踊り子 Lv 90
    No reason to Nerf Flare, they just need to give us something for movement. I mean even just by turning around (with target locked as well) spell casting gets cancelled.
    I for one think our solo target damage is fair enough as is, i mean really not too far away from other classes. But we for sure no questions need a buff of sorts
    (0)

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