Page 3 of 24 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 250

Dev. Posts

Hybrid View

  1. #1
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I think melee are afraid to lose out to "blm onry" please.

    BLM seriously lacks in single target dps when compared to everyone else. Yes, their AOE is superior, but how often in boss fights is AoE the make or break? Not very many. (T5 it helps, but it's not necessary for example) There's nothing wrong with giving blm's more damage single target. If anything this has been a long time coming.
    (12)

  2. #2
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by RowanLauron View Post
    I think melee are afraid to lose out to "blm onry" please.

    BLM seriously lacks in single target dps when compared to everyone else. Yes, their AOE is superior, but how often in boss fights is AoE the make or break? Not very many. (T5 it helps, but it's not necessary for example) There's nothing wrong with giving blm's more damage single target. If anything this has been a long time coming.
    They did say it's not just BLM they're adjusting.
    (0)

  3. #3
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    The best approach would be to adjust AoE so other DPS are on par and buff their single target DPS accordingly. Everyone would be happy.
    (1)
    Last edited by Atreides; 05-26-2014 at 02:57 AM.

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by RyuDragnier View Post
    Knowing how SE buffs, expect it to be a slight potency increase on Thunder, Thunder II, Thunder III, and possibly an increased chance in proccing Thundercloud.
    Or revert the scathe nerf.

    Quote Originally Posted by Daniolaut View Post
    I would really be disappointed if BLM could deal enough single target damage to draw near to say a monk. That would make the "stack BLM's" problem with this game even worse.
    And this is an overreaction on your part. They simply said buff. It could just as easily mean a potency increase of 5 on Blizzard I (lol). In fact, it would be insane to think they would go so far as putting them on par as melee. Why don't you wait for the actual patch notes before condemning them?
    (6)

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Atreides View Post
    The best approach would be to adjust AoE so other DPS are on par and buff their single target DPS accordingly. Everyone would be happy.
    I wonder if they give BRD a 10% damage increase for using certain songs instead of reducing by 20% would make BRDs sing situationally. I see argument and a competition happened where a BRD and BLM fought for high damage. The BRD didn't cast Requiem nor Ballad to keep from giving the BLM the buff and so he wouldn't get the 20% penalty.

    Many will say that a BRD who can't push extremely high numbers shouldn't be a BRD. One guy said,
    "If you can't push 360 while using Ballad or Paeon, you should become a healer."

    Personally, I'll NEVER neglect what I'm in a party for, and I'm not going to strain myself meeting your demands.
    (0)

  6. #6
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    There is always the option to bring the other Jobs closer to BLM's AOE potential to keep balance but BLM is in need for a small dps buff because atm they are the least useful Job in coil.
    (1)

  7. #7
    Player
    Eriatarka12's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Kipling Pryderi
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Daniolaut View Post
    You bring a BLM to up AoE damage, you bring MNK/DRG for single target, and you bring BRD and SMN for additional mechanics. (Such as mages ballad or having a pet for conflagrations in turn 5 etc etc.)

    If you keep asking for these ridiculous buffs to each job

    Is this basically what you guys want?
    First off, no one is asking for ridiculous buffs. I've done every fight in the game currently with 2 different BLM's. Both of them are skilled and basically meet each other's numbers, and they perform very well even though their class is quite clearly punished the most of all DPS classes on movement heavy fights.

    The buffs we are asking for (I'm a healer main, so it's not just BLMs who want this) is so that they can do a bit more single target DPS before they have to move again. Right now in Turn 9 a BLM will never be able to compete with equally geared jobs who can either move with the mob while they DPS (DRG/MNK/BRD) or other classes who can apply their dots/continue to DPS because their skills allow them to be mobile and still put forth DPS (SMN). A good BLM can still put up numbers in this fight as ours have on our multiple kills, which I use as an example because it is easily the most movement heavy fight the game has to offer - but if we continue to get challenging fights like this where movement is key then something has to change. And most of us feel the best way to change this is to up BLM DPS a bit to compensate for the fact that their class requires them to be planted as opposed to basically every other DPS class.

    How is that in any way, shape, or form ridiculous?
    (17)

  8. #8
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    You pretty much missed the point of his post entirely.

    Or in other words, whoosh.
    (7)

    XI: Zeroblade, Titan Server

  9. #9
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by SeraviEdalborez View Post
    You pretty much missed the point of his post entirely.

    Or in other words, whoosh.
    No, no i did not. He even got his static buddy to come back him up. (Noted below.)

    They stack two blms instead of using a variety of jobs.

    BLM is a job where its very easy to push high numbers. BLM is different from monk (which also got a buff) that doesnt require to use something like Greased Lightning (which is similar to war's wrath stacks. Meaning it requires having completed combos.)

    The game is intended for use of different jobs. Their static is using two blms' thus they are asking for a blm buff.

    They clearly want their 2 static BLMs to be buffed to push higher numbers in turn 9 so they can clear it faster/easier.

    Quote Originally Posted by Eriatarka12 View Post

    How is that in any way, shape, or form ridiculous?
    I play all 9 jobs. Its absolutely ridiculous to have them be more and more alike, that defeats the purpose of them being different. Go back and re read the OP. Its about the jobs being different, not stacking the same job (which is what you stated youre doing.)

    So let me put it like this.

    You play the game for gear and endgame.

    I play for variety and endgame. (Meaning while I do clear coil, turn 6+ i also like to do other things, such as craft, or gear and play all the other jobs.)

    So of course you wont find it ridiculous that youre basically asking for blm to deal more single target damage, kin to a monk. Monk specializes in combos and single target. BLM specializes in AoE, and critical hits. They are different.

    When you ask for them to become even more slightly similar that takes the fun out of doing more than just endgame..

    I have all 9 jobs geared to i91+ so i can enjoy the games variety.

    I understand that some people only play for endgame but, maybe try not asking them to buff jobs because you want to clear content faster so you can clear quick and then wait for reset then complain that youre bored cause youre locked out of endgame.

    Quote Originally Posted by Infina View Post
    From other thread
    Damn SE to hell for asking BLM's to manage when and how they deal their massive numbers (sarcasm.) (BLM gets quite a lot of instant casts via Thunder and Fire spells. They also have DoT and an instant cast spell, and swiftfast. Is it so hard to change a spell rotation for a fight? No.)
    (0)
    Last edited by Daniolaut; 05-26-2014 at 03:35 AM.

  10. #10
    Player
    Eriatarka12's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Kipling Pryderi
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Daniolaut View Post
    Stuff
    Actually, you misread what I said. We had some recent roster changes and I noted we've killed it with two different BLM's, not that we use 2 BLM's. Our set up for DPS is MNK BRD BLM SMN - Not sure how that isn't varied. We clear the fight in time for enrage just fine, with our last kill using one of those BLM's as a fresh i90 BRD due to the afformentioned roster changes. It wouldn't really help us clear that much faster, it's just that anyone who does end game content and is not viewing the situation with bias can see that BLM needs the help Yoshi P. is going to give them.

    I feel you are making a lot of assumptions with your post. I simply highlighted why a BLM would even need a buff using examples of the games current end game situation. I never once spoke of clearing it faster, complained about not having enough content, or even hinted we used 2x BLM in our set up.

    It's clear our set up is not double BLM and I don't want the buff for speed. It's also clear that if we wanted to clear content faster we would use another SMN, MNK, or a DRG instead of a BLM because their output is a bit lower than other DPS classes.

    Now that this has been cleared up - How do you respond? There is no other reason for wanting the buff other than because most people, including myself, feel that it is deserved based on current end game content causing BLM to experience a deficiency based on the class compared to every other DPS class.
    (14)
    Last edited by Eriatarka12; 05-26-2014 at 04:16 AM.

Page 3 of 24 FirstFirst 1 2 3 4 5 13 ... LastLast