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  1. #31
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Well I just had a rather crazy/amusing idea.

    Lets say that the average BLM rotation, over an extended timeframe, has an average potency of ~109 pot/sec.
    Now suppose we make a counter, lets call it "Electrified", that only activates when you are moving, increments every 0.5s, and serves as a stacking buff on the BLM, to a max of 10 stacks, that drop after 10 seconds.

    "Burst" - Replacing Apoc
    Instant, OGCD, 10s Recast.
    Deals 50 potency for every Electrified stack on the caster. (Max of 500 potency after moving for a full 5 seconds)

    What will this do?
    So we said that your rotation will give you an average of 109 pot/sec. But you basically get 0 when you have to move. With this counter, for every half second that you are moving, up to 5 seconds total, you effectively "store up" potency.
    Granted, you store it at a rate of 100/sec, not 109/sec, so it will never be "ideal", but this lets you make up any dps you would have lost during semi-extended movement by storing it and using it within a 10s window after you stop moving.
    (2)

  2. #32
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    It's like static electricity when rubbing socks on a carpet.


    ...I strangely like it.
    (0)

  3. #33
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Exstal View Post
    It's like static electricity when rubbing socks on a carpet.


    ...I strangely like it.
    Pretty much. The theme is that when you are standing still, you can channel your own energies for maximum efficiency. When you run around, you cant really use your own energy, so you instead absorb energy from the air (as you move) and store it within yourself for later use. Granted, you can only store so much.

    Heh, really the 500 max potency restriction is for balancing purposes more than anything. If there was no cap, or a much higher cap, then you could have a BLM run around spamming Scathe while building up some retarded amount of Burst potency... Now do this in pvp... run run run, run run run, run run run... Oh! Burst now has 9001 potency... Instant Melee LB3 on the healer! MWAHAHAHAHA
    (0)
    Last edited by Kenji1134; 05-29-2014 at 12:58 AM.

  4. #34
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    30 potency capping at 300 is probably more inlined with balance, there is only 2 ability with 300 potency off gcd, and neither is as good as this movement charging ability. Apart of that its a really cool idea.
    (0)

  5. #35
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Kind of broken in either way. Running around 5 seconds for an off gcd fester equivalent nuke (or 500 potency goddamn). It would be obscenely easy to just move a little bit between casts to stack that, or move after swiftcasting something.
    (0)

  6. #36
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Meh, perhaps.

    Another approach would be to make something "Scathe Powered".
    Again, lets go with the idea that we want to maintain 100 pot/sec while moving, and ~110 while standing.

    So lets try this. When you cast Scathe, you get a buff that increases the damage of the next Scathe.
    A normal GCD is 2.5s, we want a 2 move combo, so it has to deal a total of 500 potency over 2 moves... Hmm, that ends up being a little too lopsided. So lets drop that down to 450 total and spread it kinda evenly.

    Scathe: 150 potency. When you cast Scathe, you get a buff, "Scald", that makes your next Scathe do 2x damage.
    So while moving you would always do 2 Scathes, 1 for 150 and the 2nd for 300. And, of course make it so you dont end up consuming the "Scald" buff and immediately reapplying it, resulting in 150 -300 - 300 - 300 - etc.
    (0)

  7. #37
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kenji1134 View Post
    And, of course make it so you dont end up consuming the "Scald" buff and immediately reapplying it, resulting in 150 -300 - 300 - 300 - etc.
    That would make for every 2.5 seconds (or less with spellspeed) you'd be doing 300 potency worth so BLM would just end up running Scathing along the way. :/

  8. #38
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seaku View Post
    Only if you let every dps class do the same
    Then let's fix it so that healers can't heal unless they're facing the target, because they can totally just heal someone with their eyes closed, right?
    (0)

  9. #39
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kenji1134 View Post
    150 -300 - 300 - 300 - etc.
    I think you're severely underestimating how much 300 potency is.
    (1)

  10. #40
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Wow guys, reading comprehension FAIL.

    I said MAKE SURE IT DOESNT do that.

    Here's the problem in a nutshell. We want to maintain ~85-90% of our turret dps while moving for short-moderate timeframes, 3-5-10 seconds, as is currently required by endgame content.
    If our turret dps comes out to roughly 110 pot/sec, we want our moving dps to be roughly 95-100 pot/sec. On a 2.5s GCD, that means 238-250 average potency PER attack WHILE moving.

    Solutions?

    Add a new attack that charges up to a certain point the longer we move, that is designed to be used solely for recovering the dps we lose from moving. How strong should it be? 240 potency per 2.5s, and let it extend to up to 2 GCD's worth of moving.

    Make adjustments to Scathe to make it viable for maintaining dps while moving. Again, we can use the existing design, raise the potency, and make the trait reliable such that every 2 Scathes comes out to a total of ~480 potency.

    If the generic Scathe adjustment makes it too strong for the UI phase, let Scathe be affected by AF/UI, so it does more in AF, less in UI.

    Or the OLDEST suggestion in the book, give us something to let us cast while moving for short periods of time.

    Frankly, its pointless now.
    The devs probably have their own solution in mind. Hell knows if it will actually address our concerns or not, or if they will just apply another bandaid fix. Raise Scathe potency to 120, make AF3 2x instead of 1.8x, and call it a day. There! BLM dps went up, everyone rejoice! We still get kicked in the balls for moving! We still have 3 layers of RNG in the rotation, and it still *clunks* like no tomorrow.

    Maybe we'll get some details in the next letter. IDK, Im done with BLM for the time being. People say they want it to be a stationary burst dps, then complain that 300 potency is too much.
    People want it to be mobile, but complain that it'll be like bard without utility.
    People want it to do more raw ST dps, without touching aoe dps, even though nothing important at endgame calls for aoe dps, but use that as a justification to not raise ST dps or to nerf aoe dps... Im done.
    (1)
    Last edited by Kenji1134; 05-29-2014 at 05:30 AM.

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