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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    On the topic of "burst" dps.

    I've been playing TERA lately, need something to do between ATMA grinds, as a Sorcerer. That class, especially past lvl 48, is the definition of burst.
    Sorc has 3 attacks which are slow, but practically 5-10 times stronger than their more spammable moves.
    Now at 48, they get a buff which essentially cuts their cast time in half, 15 second duration, 25 second recast.

    So what you end up with is a class that at the start of the fight will position itself (since its most powerful attacks require them to stand still), throw on its casting speed buff, super-nuke 1, buff A, buff B, super-nuke 2 +50% due to buffs A & B, super-nuke 3, filler, filler, filler, super-nuke 2 (finally refreshed)... Casting speed buff end... If ANYTHING is left standing, the Sorc now spends the next 10 seconds basically standing there and regenerating mana.

    2 things to note.
    The 3 "super-nuke" moves really are super-nukes. They are among the hardest hitting attacks in the game, where the first one doubles your crit rate for 4 seconds, and the second one is an aoe that just levels everything short of a boss in one hit.
    The filler attacks are fairly mobile, they are instant, though they do put you in a brief animation lock. But thats fine, since a good 80-90% of the damage of this rotation is in the super-nukes.

    IDK... if that could be a possible answer for BLM. Much like tank aggro is ~63% backloaded on the 3rd combo hit (RoH or BB), then if BLM is being "designed" as a "burst" dps, then it should have the bulk of its potency attached to a particular attack that comes with a moderate cooldown, like 10-15s.

    The flaw with that kind of design would be what happens after the burst... next to nothing. Granted our current situation is similar, where we do ~2x more damage in AF than in UI, and often come to a dead stop for a bit when we go into UI. But in this example, the burst would be concentrated more on a single ability, most likely set of abilities, rather than on a lasting buff.

    Basically we could rework the BLM Job abilities, remove Apoc, and let us have Freeze - Burst - Flare.
    All 3 would deal progressively more damage, be decoupled from AF/UI, or maybe have Freeze attached to UI, Burst is decoupled, and Flare is attached to AF.

    Freeze would be a 2.5s cast, 15s recast, 500 max potency.
    Burst is instant, 15s recast, 400 initial + 300 dot potency (60 x 5 ticks).
    Flare would be a 2.5s cast, 15s recast, 900 potency, still aoe.

    But that would wreck blm aoe... Well lets buff Fire 2 to 120 potency, and add a trait where Swiftcast also refreshed the CD on Freeze - Burst - Flare.

    ---
    Just something that popped into my head.
    (1)
    Last edited by Kenji1134; 05-26-2014 at 11:09 PM.