On the topic of "burst" dps.
I've been playing TERA lately, need something to do between ATMA grinds, as a Sorcerer. That class, especially past lvl 48, is the definition of burst.
Sorc has 3 attacks which are slow, but practically 5-10 times stronger than their more spammable moves.
Now at 48, they get a buff which essentially cuts their cast time in half, 15 second duration, 25 second recast.
So what you end up with is a class that at the start of the fight will position itself (since its most powerful attacks require them to stand still), throw on its casting speed buff, super-nuke 1, buff A, buff B, super-nuke 2 +50% due to buffs A & B, super-nuke 3, filler, filler, filler, super-nuke 2 (finally refreshed)... Casting speed buff end... If ANYTHING is left standing, the Sorc now spends the next 10 seconds basically standing there and regenerating mana.
2 things to note.
The 3 "super-nuke" moves really are super-nukes. They are among the hardest hitting attacks in the game, where the first one doubles your crit rate for 4 seconds, and the second one is an aoe that just levels everything short of a boss in one hit.
The filler attacks are fairly mobile, they are instant, though they do put you in a brief animation lock. But thats fine, since a good 80-90% of the damage of this rotation is in the super-nukes.
IDK... if that could be a possible answer for BLM. Much like tank aggro is ~63% backloaded on the 3rd combo hit (RoH or BB), then if BLM is being "designed" as a "burst" dps, then it should have the bulk of its potency attached to a particular attack that comes with a moderate cooldown, like 10-15s.
The flaw with that kind of design would be what happens after the burst... next to nothing. Granted our current situation is similar, where we do ~2x more damage in AF than in UI, and often come to a dead stop for a bit when we go into UI. But in this example, the burst would be concentrated more on a single ability, most likely set of abilities, rather than on a lasting buff.
Basically we could rework the BLM Job abilities, remove Apoc, and let us have Freeze - Burst - Flare.
All 3 would deal progressively more damage, be decoupled from AF/UI, or maybe have Freeze attached to UI, Burst is decoupled, and Flare is attached to AF.
Freeze would be a 2.5s cast, 15s recast, 500 max potency.
Burst is instant, 15s recast, 400 initial + 300 dot potency (60 x 5 ticks).
Flare would be a 2.5s cast, 15s recast, 900 potency, still aoe.
But that would wreck blm aoe... Well lets buff Fire 2 to 120 potency, and add a trait where Swiftcast also refreshed the CD on Freeze - Burst - Flare.
---
Just something that popped into my head.


Reply With Quote

