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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    sorry to hear that. i think maybe you should move to another data center. i've played Brayflox Hard more times then i can count. and never once has someone left like you describe.

    and yeah at the very least a damage meter at the practice dummies would help a lot. at least we could practice stuff on personnel time.

    honestly it would useful inside a dungeon too. lets say you and another player are using the same class/job and are equally geared. with the damage meter you can see, on a boss fight, how the both of your average damage equals out. if his is low you can offer advice. if yours is low you can ask for advice. it's a whole lot easier then paying attention to battle logs or eye-balling the other player through out the entire fight. there are much more important things to focus on. a damage meter can help improve overall efficiency in group content.
    (0)

  2. #2
    Player
    Reithomeige's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Weyolia Fasfurl
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Motoko I totally understand your point. And I wish All tanks and end-gamers have your maturity. And yes I would luv to improve my game play if I am failing.

    Anything that indicates that the run could be slow or challenging causes many players to just quit before even starting the run.
    And Having the DPS meter within the duty, will just cause more frustration. The first reflex will be "Your DPS is low" -> vote kick for AFK. That is why I am against it.
    ONLY have dps meters on dummies for practice is my request.

    The basis of this game is to have fun. And to learn among friends. But when your network of friends are not online or not available. PUG's become the last resort for joining a duty. And this is where ragequitters are seen and elitists peek out.

    And I want to confirm that NOT all runs are this frustrating. But out of 10 runs there are 5 runs with players that are disagreeable.
    (1)

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