Lead designer Takeo Suzuki here.
Thank you all for watching the Letter from the Producer LIVE.
If you’re saying it’s your intent to make it so equipment dyeing is meant for crafted items, I don’t get how this is connected to the reason for reusing designs for crafted equipment.
As I was unable to explain about this well during the show, I’d like to make a follow-up on this.
I personally wanted to make dyeing equipment one of the special perks for crafters, but the reason for reusing designs for crafted equipment is more related to resource management.
Specifically, I’d like to use resources to add more cosmetic equipment than battle equipment, and we’ve been able to use our resources to add the sailor outfits, spring dresses, and other equipment in 2.2, and the nightwear for patch 2.3. In exchange for spending resources on these new outfits, we’ve made the crafted battle equipment we add in even numbered patches with similar looks to previous equipment, but with an enhanced item level.
On the other hand, while we spend the most resources on rewards for raids and primal battles, we’d also like to keep providing equipment with new graphics for the new dungeons we add.
Fundamentally I had wanted to use the same balance of resources moving forward, but with the introduction of the Glamours system in patch 2.2 and the fact that the position of dungeons has been changing from 2.0 to 2.2, I’d like to make adjustments to our resource management.
It’s a difficult issue to balance what we can do, but please keep on submitting your feedback!