Holy crap, that's the best thing I've seen all night.You can get a less cumbersome menu by opening the Repair action through the Actions & Traits menu. It looks (almost) the same as the NPC mender, and you can just select categories and mash "repair all" (though you have to repeat it for each of the 7 repair classes). The problem is if you have any damaged item in a category that your crafter can't yet repair -- it'll refuse to repair everything, instead of only repairing what is possible.
You can do it very fast on a controller if you have all your crafting gear sets and the repair window on a crossbar.



holy crap
they're gonna let us dye artefact armor


golden dragoon lol
Larek Darkholme @ Ragnarok
they shouldve scrapped the repair system a long time ago. it's nothing but a hassle and adds absolutely nothing to the game.



My favorite gear 'quality' system ever was in Earth and Beyond. Gear could be crafted at up to 200% quality, and its quality score had a direct impact on the stats of the item. From 1-100%, the changes were minimal (but it did make you want to keep your gear repaired), but above 100% the changes were noticeable. Though, if I remember right, you couldn't repair beyond 100% quality. In that game, though, *all* items were able to be crafted. You'd get a drop from a boss and decide if it was worth the risk of deconstruction for its pattern (you could potentially fail to learn the entire pattern - the main way they kept boss fights relevant) or if you just wanted to keep it and use it.
No other game that I know of has done anything like it.



June 5th for 2.28?


wedding...
Larek Darkholme @ Ragnarok
So that means 2.3 will not get released until late July early August?
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