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  1. #1
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    I think the confusion here is regarding what is meant by resources. I don't think this means time/money available to design and model new game assets. It means system resources (RAM specifically) and how many separate models the entry level machine can cope with rendering under "normal" conditions.

    Those on PS3 or an older PC will be familiar with all the player characters loading gradually as you move to new areas. This is because the data (assets) for each seperate character and each piece of gear need to be loaded from the hard drive to the RAM (Random Access Memory). Something can only be rendered on the screen if it's on the RAM first, and the RAM is highly limited (particularly on PS3). I think square-enix learned to stop saying "PS3 Limitations" since it evoked a negative reaction from many who felt the PS3 version should be abandoned since PS4 is here.

    Imagine if every piece of gear looks unique. Also, with Glamour system many players will be wearing different looking gear in the same area (say Mor Dohna or any main city, or a busy fate). Each piece of gear has a certain file size, and there's only so much space on each user's RAM. Not only does it take time to load each piece from the HDD to the RAM so it can be rendered on the screen, it's likely that the RAM will quickly become full, and only a limited number of players will be able to appear at a particular moment. Think about Odin fate and how it taxes the machine. This kind of rendering lag could happen even more, and in less populated area's if there was even more unique gear in the game.

    Bear in mind also that the developers have to consider the long run. If they make have your system running to it's full potential now, how will it cope in 5 - 10 patches when more gear is added? That said, eventually (for this reason) I'm sure PS3 / older systems will be phased out and they can work to higher system specs, but it's not time for that yet because I can't afford a PS4 :P

    Hope this explains the situation for those who were a little confused.

    EDIT: One further note - you may be thinking, "how come older crappy MMO's have much greater variety in gear then?" The answer is that the graphics are less detailed so the file size of each asset is much smaller. More can be packed on the RAM at once and it's quicker to load.
    (2)
    Last edited by Velo_Vandore; 05-28-2014 at 09:48 PM.

  2. #2
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    That's no excuse...
    Examples come in the form of games like Black Desert and Blade & Soul. They render amazingly dinstinct models and clothes and remain intact.

    Square could adopt the use of more channels for example.
    (0)

  3. #3
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ghastly View Post
    That's no excuse...
    Examples come in the form of games like Black Desert and Blade & Soul. They render amazingly dinstinct models and clothes and remain intact.

    Square could adopt the use of more channels for example.
    It is a fair excuse in a way because Blade and Soul couldn't run on PS3's low RAM. I think they made a good decision to support PS3 (personally, since I use PS3), and think the tradeoff is worth it.

    Quote Originally Posted by MGunns View Post
    If they are already having resource issues (ram, item database limitations) for armor models after not even hitting the year mark since 2.0 then we are in for some serious issues down the road. I seriously don't accept that as a reasonable excuse for them being lazy. This game is growing at a substantial rate according to most sources including the SE team. If they don't have the "in-house" resources to design and implement new armor/items for each class, then again that is their fault and SE is not planning ahead as needed for the actual growth rate of the game. There really should not be a reason for them to not be able to design new armor sets for the different jobs in game. What are they going to do when they release more jobs? Are they just going to keep using the same models for multiple classes and just change a few colors here and there?
    I don't think they are saying they hitting resource limits just yet, but because they are planning ahead, they can't just add a lot of gear now. I'm sure they have plans in a few years to faze out PS3 and increase the minimum required system specs of the game, and I'm sure they have planned for enough resources to be available for a "reasonable" amount of new gear to be added in patches till then.

    Of course "reasonable" is subject to opinion, but I wouldn't say they have been lazy at all. Just making choices to keep graphical quality high for low spec machines / PS3 at cost of less unique looking gear. I'm not saying anyone has to agree with the decision, but I don't think it's fair to call them lazy when the issue is clearly complex and they can't just "add more gear" because people play on PS3 and they need to save resources for future patches.

    EDIT: I do think channels is a good suggestion though Ghastly! I wonder if they have plans to add this, or reasons not to. I'm not sure how fates would work with channels, i.e. people hopping to party leader channel whilst mid way through a fate already. Shouts for Odin, etc - would the shout be cross channel? Would Odin be cross channel? I'm sure it could work somehow though. Personally I would love to see Odin fate far less populated so I don't get lagged to death.
    (1)
    Last edited by Velo_Vandore; 05-28-2014 at 11:47 PM.

  4. #4
    Player
    MGunns's Avatar
    Join Date
    Dec 2013
    Posts
    53
    Character
    Master Gunns
    World
    Goblin
    Main Class
    Pugilist Lv 50
    If they are already having resource issues (ram, item database limitations) for armor models after not even hitting the year mark since 2.0 then we are in for some serious issues down the road. I seriously don't accept that as a reasonable excuse for them being lazy. This game is growing at a substantial rate according to most sources including the SE team. If they don't have the "in-house" resources to design and implement new armor/items for each class, then again that is their fault and SE is not planning ahead as needed for the actual growth rate of the game. There really should not be a reason for them to not be able to design new armor sets for the different jobs in game. What are they going to do when they release more jobs? Are they just going to keep using the same models for multiple classes and just change a few colors here and there?
    (1)

  5. #5
    Player
    Swagcity's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Swag Zilla
    World
    Malboro
    Main Class
    Marauder Lv 32
    I am going give them the benefit of the doubt until the expansion is released. If this is still an issue after that (I think it will be, based on their level of creativity thus far), I will be very concerned (I am slightly concerned). Their reasoning for the criticized features of XIV come off as excuses (Just my opinion) which reduces my faith in them even more. They can get away with this because it does not appear to affect the subs. I just don't see the current game design as something with a prolonged life-span/the variety and creativity that goes into XIV (The constant delays are a bit fishy; not saying that companies do not experience this); just my two cents, hope I am wrong. I understand that WoW worked, but WoW is WoW; XIV is XIV and has died once before. Honestly; I foresee a rage fest in a few weeks.
    (0)
    Last edited by Swagcity; 05-29-2014 at 02:40 AM.

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