Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    967

    Why destroy current repair system, just add dark matter as another option.

    For the currect items leave the ability to use the current repair mats or the new dark matter item. Why not make a flexible system?
    (5)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  2. #2
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    /no

    In fact, remove the repair system all together. It's a piece of crap to begin with, playing with durability is never fun.
    (3)

  3. #3
    Player
    CSLionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100
    That would really make no sense...why would you use anything BUT dark matter if dark matter repaired everything? The whole point is to alleviate inventory problems.
    (3)

  4. #4
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Still you probably will have to sell the old repair stuff some mobs drop I bet. I really wish there was also more merchants on the field. I hate having to go back to town to sell my stuff. There's merchants at the starting camps, but not at the others, why? ~_~
    (4)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    837
    Last time I checked, dark matter annihilates any normal matter it comes into contact with, so........

    ... and incoming repair bills could theoretically be interpreted as invigorating the economy...


    (just sayin'!)
    (2)

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Fent and spetch and such maybe eliminated all together but they have to revision the crafting recipes that actually use them also. My thing is I hate the current repair system because for some classes it is harder than others to carry all the items around you would need to repair things, so people don't do it, and it causes more and more people to level up crafts just to repair their own crap. If you never wanted to level up a craft, you might not have to now because there's only 5 slots of repair items and the average crafter will have all the ones that encompass their level range. People are just looking for crap to complain about at this point, you can talk to my two retainers hands, since they are at full inventory.
    (1)

  7. #7
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    You can't get rid of the repair system in a game where there is practically nothing else to sink the currency that is piling up (not that the repair system is helping that much to begin with, but it's something).

    That aside, it makes no sense to have the current repair materials along with Dark Matter. Players are going to use the option that is more convenient.
    (0)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Who would use the old repair mats with dark matter available? No matter what they say people will always use the most convenient option. Dark matter takes up less space and covers a wide array of items per tier.
    (1)

  9. #9
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by TonyMontana View Post
    For the currect items leave the ability to use the current repair mats or the new dark matter item. Why not make a flexible system?
    Because me carrying around:
    Cotton Fent
    Canvas Fent
    Linen Fent
    Velveteen Fent
    Boar Spetch
    Buffalo Spetch
    Sheep Spetch
    Toad Spetch
    Chamois Spetch

    Just to be able to repair friends/LS/Random folks' items is freaking ridiculous. Dark matter for all! And that's just for my two main crafts.
    (3)

  10. #10
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I'd like it if duct matter was implemented as a quick-fix repair item. It could get your gear to 75~80% but in order to repair to 100% full you would need to use real materials.

    BTW, was this fix/change on anyone's radar? I don't recall any significant whining about needing a singular repair item on the forums, so my guess is that the Dev team made the change to accommodate other upcoming changes.

    Also, what are we supposed to do with those items that are currently only used for repair? Is there no other use for spetches and fents other than selling to NPCs?
    (2)
    Last edited by Zantetsuken; 07-21-2011 at 07:57 AM.

Page 1 of 3 1 2 3 LastLast